Lieutenant
Join Date: Oct 2012
Posts: 55
# 11 Expansion
04-03-2013, 01:30 PM
Quote:
Originally Posted by doaga1 View Post
Lately I've been noticing, at least around the people I tend to see, that escorts seem to be on the decline....

I see more and more Tac officers in cruisers and in a few baffling cases in Science ships. I often hear people saying escorts are OP... Colossally OP in some cases. which brings me to my question.... Why do tac officers seem to COMPLETELY waste so much damage potential by flying something other then an escort?

More often than not ... these Tac Officers are Expanding or Redefining their play-style to utilize the qualities of the Cruisers and Sci ships, and Boffs abilities.

Sci Ship = free Sub-system targeting -- more Sci Boff abilities (Viral Matrix, Tyken's Rift, Photonic Shockwave, )

Cruisers= Greater Hull -- more Eng Boff abilities (Aceton Beam, Boarding Party, Eject Warp Plasma, Engineer Team)
Fleet Admiral Cassity
Delta Fleet
Commander
Join Date: Dec 2012
Posts: 354
# 12
04-03-2013, 02:55 PM
Quote:
Originally Posted by projectfrontier View Post
...when there is no evidence within the fiction to suggest that such divergence exists, let alone in the manner and to the extent it does in this game?
That depends what you accept as "evidence", here. Sisko was an engineer before he was put on command track, and Janeway was a science officer prior. Archer, while being a test pilot, also had an engineering background. Kirk has the quintessential tactical officer background, and I suppose you could say the same of Picard considering he was a conn officer before being brevetted to Captain aboard the Stargazer. I always understood the class distinction as what academic background your character had prior to becoming an acting captain, that informs each character's command style and approach.

As for me, I play a science officer in an advanced escort. Why? Because I freaking feel like it. I play the game for fun, not to obsess over logs and parses and min-max stats to the teeth as if the game were a second job. If I wanted to do that, I'd go back to school to be a seasonal accountant and actually get paid for it.
Commander
Join Date: Dec 2012
Posts: 488
# 13
04-04-2013, 01:39 AM
Quote:
Originally Posted by theodrim View Post
and I suppose you could say the same of Picard considering he was a conn officer before being brevetted to Captain aboard the Stargazer.
I always figured him to be more sciencey, given that we see him as a science officer in an alternate timeline.
Captain
Join Date: Sep 2012
Posts: 4,098
# 14
04-04-2013, 03:37 AM
Quote:
Originally Posted by projectfrontier View Post
Why do tac/sci captains put points into threat control?
the damage resistance works in pvp
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Quote:
Originally Posted by baelogventure View Post
Considering Ryan broke 25k in a NX, I expect he could easily pull 10k in an Escape Pod with a Hand Phaser.
Captain
Join Date: Jul 2012
Posts: 3,092
# 15
04-04-2013, 03:59 AM
Quote:
Originally Posted by doaga1 View Post
Lately I've been noticing, at least around the people I tend to see, that escorts seem to be on the decline....

I see more and more Tac officers in cruisers and in a few baffling cases in Science ships. I often hear people saying escorts are OP... Colossally OP in some cases. which brings me to my question.... Why do tac officers seem to COMPLETELY waste so much damage potential by flying something other then an escort?
Fedside, the answer is "Subsystem Targeting, Shields, decent manueverability, Shields, the fact that Tacs also boost sci powers (better than Sci officers) so Offensive sci abilities, Shields..."

noticing a pattern yet?

Let me break it down further for you:

APA+APD+TBR+beam Target (engines, or weapons, or shields-usually shields)

APD+GW+Beam Target Engines

Tac Fleet+APA+VM3+Beam Target Shields+THY1 with Quantums, or Plasma...

There are other fun combos too. Instead of APD, you could be running BO2 on Elite Phasers, with VM3, EPW1, APA, and dropping,say, Tyken's Rift on them at the same time.

To get the same array of "Precision strikes" (aka subsystem attacks) on an Escort, you're basically sacrificing 4 tac officer slots-with a Sci ship, as a Tac, you can apply the precise strikes, while using Lt grade tac officer abilities, buffed by your Career abilities, and still apply LTC and Commander level Sci abilities-all on the same target, at the same time.

The ONLY thing you sacrifice, and if you're driving a Wells, you don't even sacrifice THAT, is the ability to use DHC's, and the ability to use higher-level-longer-cooldown tac abilities (LTC and Commander level stuff), which, if you time and bind your tray the right way, you'll never miss anyhow.
"when you're out of Birds of Prey, you're out of ships."

Look into Vanilla PvP if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.

Last edited by patrickngo; 04-04-2013 at 04:10 AM.
Career Officer
Join Date: Jul 2012
Posts: 1,093
# 16
04-04-2013, 04:34 AM
well I'm not seeing the change, did a large number of STF's yesterday and almost all of them were escorts or escort carriers only.
MMO's of 2014 where normal gameplay is considered an exploit and the eastern billing model is celebrated by apologists. smh
Career Officer
Join Date: Jul 2012
Posts: 1,178
# 17
04-04-2013, 07:26 AM
Quote:
Originally Posted by graleron View Post
They could just be doing it for that elusive experience called "fun".
Pretty sure this is tanking http://www.youtube.com/watch?v=2h3irnf8yDw
Plus my current ship/build is far more effective, I'll have videos up of it in a few days.
Delirium Tremens
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Ensign
Join Date: Feb 2013
Posts: 15
# 18
04-13-2013, 12:32 PM
Some time ago, my fleetmates and I, just for schnitz-n-giggles, decided to run an STF using shuttles. Infected/normal, mind you, and we were decked-out fittys, with an assortment of different small-class craft, but shuttles in an STF nonetheless.

And we held our own.

What resulted was that we could wear down the nodes, and hold off the ships coming through the gate about as fast as they could spawn. We wound up deciding to abandon the instance most of the way through, since our progress was way too slow to come anywhere near beating the mission timer. But it still amazed us that were were able to do so well in a low-level STF with the wimpiest ships in the game.

And I have a few other stories about getting caught in missions with the wrong ship equipped, but I'll spare you the boring details.

My point is that one does not need to min/max at all to enjoy this game, not at all, with the exception of PvP and elite STFs. The vast majority of STO is really quite easy, especially after 50 (and leveling is no hard feat in this MMO). So while good equipment helps, knowing your skillset and playing smart winds up being far more important to successful gameplay.

Of which leaves lots of wiggle room to customize your charater to your liking, simply to have, um, what did those earlier posts call it... "Fun"?
Captain
Join Date: Jul 2012
Posts: 1,462
# 19
04-13-2013, 05:23 PM
Tacs can fly anything as there is no declinne in escorts.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Captain
Join Date: Jun 2012
Posts: 4,064
# 20
04-14-2013, 12:26 AM
Quote:
Originally Posted by skollulfr View Post
the damage resistance works in pvp
It's a pretty expensive skillgrab considering how high it is in the TAC skilltrees, as well as half the reason for that skillbox existing, being useless in PVP.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:14 AM.