Captain
Join Date: Jun 2012
Posts: 1,063
# 21
03-20-2013, 02:32 AM
Quote:
Originally Posted by satanailofhwbg View Post
My apologies to johnsteward - something got lost in the translation in my first time reading his post. It's just that usually my PuGs are in the 8 minutes area.

Unfortunately, no - steady 6.5k was the max I could get out from the FAE. I put a MVAE console on it and put an undine doff...and still, it pretty much depends on the PuG how I'll do - usually between 7300-7800, with 8k being the highest. That's with the old [Borg] disruptor DHCs, Quantum and Blue MK XIs in the tac slots. The sustained single target DPS is between 10500 and 16k (measured against a tactical cube and nothing else to shoot at) and at 9 km. range is around 7-7.5k (against a gate in ISE). In CSE and KASE my figures won't be as correct, because there I hit other things that can't be killed at the certain moment. I got the console for a week and it does eat waves of Raptors in CSE without a worry in the world. Come Saturday, I'll get a F-HEC with elite peregrines and see what her deal is...

From your last screenshots - boy, haven't you tanked
with that console you lose tanking, so I would not favor it (plus you also lose console slots).

drop the quantum, and get a romulan torp, with romulan plasma dhcs if you rly want torps. or just drop the torps (and skills) for that, and go full energy (with full skills ofc). for pve get ctrhx3 disruptor dhcs (tough luck finding some, I bought 3 from the last 5 a month ago, though some might have been posted), or I heard the new advanced fleet weaps will have some new procs as I hear, so getting the accx2 dmgx2 (or rather ctrhx2 accx2 would be better, but ctrhx2 dmgx2 plays too) might be worth it. and get close to your target, so you deal the most dmg (with the hec it shouldnt be hard with pets on intercept against heavy torps, but the FAE should do this well too, with a well placed grav well, and good timing with brace for impact). as pets go, the elite scorpions are hard to beat (I dunno what the elite peregrines know, if Proteus has them, enlighten me pls)

also what is the undine doff? dont you need a tholian which gives bonus against borg?
Lt. Commander
Join Date: Oct 2012
Posts: 158
# 22
03-20-2013, 04:31 AM
I didn't have a good night sleep.

elite peregrine = elite scorpion
undine doff = tholian doff


What you suggest is the exact way I fly now - I don't have problem tanking a tactical cube - that's why I exchanged a neutronium console for the MVAE, and in CSE, I don't have an issue taking 1-2 HY3 from the cube (being underneath it). The torpedo launcher is there, because the Adapted MACO gives a 25% bonus damage for projectile weapons. Comparing CSV3 (with 3 DHCs) and TS3 - the difference in damage output is about 1% of the total damage dealt....and from an aesthetic point of view, I like quantums better..for now
The Idea for plasma build is valid and I've started piling up dilithium for the Rommy plasma DHCs and turrets (i like the disruptor proc), but that's around 200k so it will take some time. The only thing I'll really miss going from FAE/FMVAE to F-HEC will be GW1....that thing has saved the team's behind more times than I can count, and I don't intend to use EWP (the first test will be with EPtW3, will see how it goes from there).

As far as the SB is concerned - we have upgrade projects lined up for a month ahead and the voting last week seems to be in favor of going for T5 eng, so the fleet pets are a long way off.

Last edited by satanailofhwbg; 03-20-2013 at 04:43 AM.
Career Officer
Join Date: Nov 2012
Posts: 863
# 23
03-20-2013, 04:54 AM
I guess i have to apologize..

Yesterday I did ISE with a fleetmate and we got another good DPSer in there and it only took us like 6m20s so I guess it actually is quite possible and not that much of a special case when one has luck and gets at least one other good DPSer in there. I assume the part where we did "win" some time was not giving a damn about 10% rule cause at this dps lvl its just not necessary.

So i'm sry it seems i was wrong about the normal time ISE takes (still some luck is involved, I often get 4 1-2k dps guys)
Captain
Join Date: Jun 2012
Posts: 3,107
# 24
03-20-2013, 07:36 AM
why no embassy consoles...they would greatly increase dmg + give the sci skill bonus you currently have.
why didn't you skill particle generators? and instead of tykons rift slot a TBR. Both would signifficantly increase your dps, especially in ISE that has so many stationary, unshielded targets.
Go pro or go home
Captain
Join Date: Jun 2012
Posts: 1,063
# 25
03-20-2013, 09:01 AM
Quote:
Originally Posted by satanailofhwbg View Post
What you suggest is the exact way I fly now - I don't have problem tanking a tactical cube - that's why I exchanged a neutronium console for the MVAE, and in CSE, I don't have an issue taking 1-2 HY3 from the cube (being underneath it). The torpedo launcher is there, because the Adapted MACO gives a 25% bonus damage for projectile weapons. Comparing CSV3 (with 3 DHCs) and TS3 - the difference in damage output is about 1% of the total damage dealt....and from an aesthetic point of view, I like quantums better..for now
The Idea for plasma build is valid and I've started piling up dilithium for the Rommy plasma DHCs and turrets (i like the disruptor proc), but that's around 200k so it will take some time. The only thing I'll really miss going from FAE/FMVAE to F-HEC will be GW1....that thing has saved the team's behind more times than I can count, and I don't intend to use EWP (the first test will be with EPtW3, will see how it goes from there).
also try to get the doffs I am using in my other build. for an escort you might want the KCB (especially as you will also have the shield drain from pets on your HEC). get one of the plasma procs from the embassy consoles, its a steady 60 dps plus. I dunno what else to say atm, I will review it when I get home, still, a lot depends on your playstyle too.

Quote:
Originally Posted by satanailofhwbg View Post
As far as the SB is concerned - we have upgrade projects lined up for a month ahead and the voting last week seems to be in favor of going for T5 eng, so the fleet pets are a long way off.
nice. when I left I was saying we need the engineering, because the weapons might be awesome. now that they turned out to be garbage, and everything indicates the pets will be great, they are heading for the engineering. brilliant

Quote:
Originally Posted by johnsteward View Post
I guess i have to apologize..

Yesterday I did ISE with a fleetmate and we got another good DPSer in there and it only took us like 6m20s so I guess it actually is quite possible and not that much of a special case when one has luck and gets at least one other good DPSer in there. I assume the part where we did "win" some time was not giving a damn about 10% rule cause at this dps lvl its just not necessary.

So i'm sry it seems i was wrong about the normal time ISE takes (still some luck is involved, I often get 4 1-2k dps guys)
well getting 4 1-2k guys is less than luck and more "unluck" tho I managed to get some in my posted parses for you
and yeah, 10% is garbage. if you are just checking for others to blow stuff up around the same time, you are way faster, and more efficient

Quote:
Originally Posted by baudl View Post
why no embassy consoles...they would greatly increase dmg + give the sci skill bonus you currently have.
why didn't you skill particle generators? and instead of tykons rift slot a TBR. Both would signifficantly increase your dps, especially in ISE that has so many stationary, unshielded targets.
I am not even gonna highlight it in my OP, that I do use the embassy plasma consoles, just did not find them in skill planner, because this might just keep the topic alive lol.
no particle generators because, I did not have a respec token. also the points spent elsewhere is better in my eyes (threat control and aux power)
no tykens rift in my build, and TBR is just annoying, grav well is much more practical with high dps
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10k DPS Vesta threads: 1; 2
Captain
Join Date: Jun 2012
Posts: 3,107
# 26
03-20-2013, 09:30 AM
maxing all those skills doesn't even remotely yield as much dps as particle generator skill and a TBR (instead of energy syphon, my bad)

http://home.comcast.net/~amicus/Skil...%20Effects.htm
0,2% in energy weapons crit chance and 2,5% crit dmg
2 skillpoints less in aux performance still yields 9 energy...instead of 10

but i agree, 500 zen is just way too much to respec (that should atleast grand respec token for all toons). Anyhow, atleast 3 points in particle generators would greatly benefit your whole build...and the points for it are spread out somewhere where they yield only little improvement for a very big pricetag.
Go pro or go home
Captain
Join Date: Jun 2012
Posts: 1,063
# 27
03-20-2013, 09:50 AM
Quote:
Originally Posted by baudl View Post
maxing all those skills doesn't even remotely yield as much dps as particle generator skill and a TBR (instead of energy syphon, my bad)

http://home.comcast.net/~amicus/Skil...%20Effects.htm
0,2% in energy weapons crit chance and 2,5% crit dmg
2 skillpoints less in aux performance still yields 9 energy...instead of 10

but i agree, 500 zen is just way too much to respec (that should atleast grand respec token for all toons). Anyhow, atleast 3 points in particle generators would greatly benefit your whole build...and the points for it are spread out somewhere where they yield only little improvement for a very big pricetag.
yet if I use particle gens, I would only benefit it from TBR and grav well. grav well I dont use for dps, and tbr I just resent. while having it in aux would benefit the whole build for having more energy to spread around (even 1 does matter, tho when I set this up, I did not check the skills table, because I meant it as a temporary test). also I would not lose energy siphon, because that again increases my aux power (and sometimes it is the only way to get my auxtobat working, when I lose all aux power, and it just makes power creep back)
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10k DPS Vesta threads: 1; 2
Captain
Join Date: Jun 2012
Posts: 1,063
# 28
04-05-2013, 04:24 AM
Quote:
Originally Posted by satanailofhwbg View Post
My apologies to johnsteward - something got lost in the translation in my first time reading his post. It's just that usually my PuGs are in the 8 minutes area.

Unfortunately, no - steady 6.5k was the max I could get out from the FAE. I put a MVAE console on it and put an undine doff...and still, it pretty much depends on the PuG how I'll do - usually between 7300-7800, with 8k being the highest. That's with the old [Borg] disruptor DHCs, Quantum and Blue MK XIs in the tac slots. The sustained single target DPS is between 10500 and 16k (measured against a tactical cube and nothing else to shoot at) and at 9 km. range is around 7-7.5k (against a gate in ISE). In CSE and KASE my figures won't be as correct, because there I hit other things that can't be killed at the certain moment. I got the console for a week and it does eat waves of Raptors in CSE without a worry in the world. Come Saturday, I'll get a F-HEC with elite peregrines and see what her deal is...

From your last screenshots - boy, haven't you tanked
coming back to this. I have just put some stuff on the FAE, and I only did 8-10k in ise rounds (but I am bad with DHCs so that is no surprise )

as a tac your problem should be either tanking, or not using your tac powers enough (I used to do that with sci, but now I dont care, and realised how easy it is to tank in anything with a sci while doing dmg). if you got the FHEC then tanking should not be the problem either for you and that ship is good for using CRF, so that should help your dps too
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10k DPS Vesta threads: 1; 2
Career Officer
Join Date: Jun 2012
Posts: 8
# 29
04-05-2013, 06:09 AM
Thanks to all for the info. Now my vesta can be a monster!
SgtReuster

CASPIAN RISING
Captain
Join Date: Jan 2013
Posts: 4,969
# 30
04-05-2013, 06:29 AM
Quote:
Originally Posted by johnsteward View Post
In the end stfs are not a great meassure for dps.
I agree with this. We should find some mission that we agree to use for reference, and use it. Something with known types of spawn that can be run straight through with a single ship, with little or no downtime to travel, and no interfernce from other players.
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