Captain
Join Date: Jun 2012
Posts: 2,925
# 11
04-05-2013, 11:32 AM
Why not just run the No win scenario if people find the current stfs not challanging enough?
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Career Officer
Join Date: Jan 2013
Posts: 4
# 12
04-05-2013, 11:36 AM
Quote:
Originally Posted by tpalelena View Post
This is a bad idea, because a lot of players don't have the stamina or the time for a 3 hour long mission.

I did them once, and then thought:

-Too long.
-Bad rewards.

I would stop doing them if they were changed back.

I think OP should pay everybody here salary that they can quit their jobs so that they got time for these 2 hour long grindfests.
The rewards were great at the time. There were no Honor Guard, MACO, or Omega sets in existence. Purple Mk 12s? Forget it. The ships you had were not uberly charged, and redundant. Yes they took a while to complete, but if you had the patience (Which I assume most of you don't) and the stamina (I again will assume most of you do not.), You would get a Borg Piece, Which was, in it's time, worth the effort.

Taking a look now at this reputation system, it would take you far less time from the start to get the Assimilated pieces the old way rather than the current system now, which takes several days just to get the mission to unlock the ability to purchase the parts.

Now, I assume I am a lucky person, as I have completed these events numerous times, my main having about 7 complete old sets minus the console ( as you could only get one at a time on the mission "Assimilation"), The missions, if added back now, would be more than doable. Judge me all you guys would like to, but my vote is that they bring them back as side missions. Not the stuff like what the PVE encounters are, but stuff that would be done outside the realms of the now standard STF.

Side Note : If you want a more ancient STF to try out, the mission Terradome is still in the game, Gives you a time roughly to how long the old ones will take now.
Commander
Join Date: Jun 2012
Posts: 321
# 13
04-05-2013, 11:44 AM
Quote:
Originally Posted by tpalelena View Post
Why not just run the No win scenario if people find the current stfs not challanging enough?
That's still only one PvE mission in the game that's actually challenging to a good player with high end gear, though. And its not just STFs either, the Defera Hards originally designed for 5 players can be done by 3 players without difficulty.

They need to completely retool end level PvE in this game, or introduce a lot of new stuff. Old style STFs wouldn't provide the be all and end all in this respect, but I wouldn't mind them back in the game.

And 3 hours? Old STFs only took 3 hours if you made a lot of mistakes, or if your team deliberately took a slow, methodical approach.

They could be done 1:30 to 2 hours. And that's without Omega Sets, Integral Remods, Fleet Weapons, Fleet Ships, Lockbox ships, Fleet & Assignment Buffs etc. etc. that all exist now. Old STFs in under an hour would be achievable with the current gear in the game.
Captain
Join Date: Jun 2012
Posts: 2,925
# 14
04-05-2013, 11:57 AM
Still, I dislike such a very exclusive time gate.

I would not care or mind if they were brought back as a curiosity event, as long as all end game stuff can be acquired by 15 minute missions.

Edit : Fixed the typo.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.

Last edited by tpalelena; 04-05-2013 at 12:08 PM.
Career Officer
Join Date: Jan 2013
Posts: 4
# 15
04-05-2013, 12:04 PM
Quote:
Originally Posted by tpalelena View Post
Still, I dislike such a very exclusive time gate.

I would not care or mind if they were brought back as a curiosity event, as long as all end game stuff can be aquired by 15 minute missions.
That is why this game will never flourish as it did. People like you seem to love giving games like STO bad names by your impatience and ignorance. Also, Aquired was wrong for spelling, it is Acquired.


ac-quire
[uh-kwahyuhr] Show IPA
verb (used with object), ac?quired, ac?quir?ing.
1.
to come into possession or ownership of; get as one's own: to acquire property.
2.
to gain for oneself through one's actions or efforts: to acquire learning.
3.
Linguistics . to achieve native or nativelike command of (a language or a linguistic rule or element).
4.
Military . to locate and track (a moving target) with a detector, as radar.


Honestly, it was not that hard with the old system. Should not be hard now.
Captain
Join Date: Jun 2012
Posts: 2,925
# 16
04-05-2013, 12:07 PM
Quote:
Originally Posted by lugianite View Post
That is why this game will never flourish as it did. People like you seem to love giving games like STO bad names by your impatience and ignorance. Also, Aquired was wrong for spelling, it is Acquired.


ac-quire
[uh-kwahyuhr] Show IPA
verb (used with object), ac?quired, ac?quir?ing.
1.
to come into possession or ownership of; get as one's own: to acquire property.
2.
to gain for oneself through one's actions or efforts: to acquire learning.
3.
Linguistics . to achieve native or nativelike command of (a language or a linguistic rule or element).
4.
Military . to locate and track (a moving target) with a detector, as radar.


Honestly, it was not that hard with the old system. Should not be hard now.
I am sorry for my mistake.

I am also really sorry I am not as hardcore as you are.

But I do recall that the game did not ... how you put it... flourish back then as much as it does today.
If it did, then Atari would not have sold it.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,416
# 17
04-05-2013, 12:14 PM
I would love the old stfs back. As it is when I need a quick old fashion stf fix I find myself playing terradome. Terradome is in horrible shape and is no where near the same quality the old stfs were. I would also like them to have the nodes that regen the drones and reactivate them the way it was season 4.
Career Officer
Join Date: Jan 2013
Posts: 4
# 18
04-05-2013, 12:16 PM
Quote:
Originally Posted by robdmc View Post
I would love the old stfs back. As it is when I need a quick old fashion stf fix I find myself playing terradome. Terradome is in horrible shape and is no where near the same quality the old stfs were. I would also like them to have the nodes that regen the drones and reactivate them the way it was season 4.
Ah yes, the medical drones and the Nodes. Those were enjoyable, to say the least. I reckon with the system as it is now, it would be stupid easy to do as well.
Lieutenant
Join Date: Jun 2012
Posts: 46
# 19
04-05-2013, 12:56 PM
I have heard how there was a story to the old stfs. I would very much like to play through the story the old ones provided, since I did not get a chance to play them back in my original 65 days at launch. The new ones should stay, since most players can go through these without rage-quitting the game because they did not bring the right skill for one of the encounters.

There are several possibilities if you still want to re-introduce but allow all players a good chance to complete:

1. Turn this into a story mission set:

This way the story is preserved, but the difficulty factor is relatively low, allowing for this chapter of the story to be told. It would be easy to place them to, since the Borg missions already have a section of their own.

2. Create three different difficulty tiers:

The tiers I would think are today's Normal and Elite difficulties, just the length would be longer and akin to Hive Onslaught sort of. Then we have the Classic difficulty, for those wanting the same experience as before. This way those new to STO can experience the story and still have a challenge, without beating their heads against a "you need to do this in a specific way" type of stf. And those who really loved the old way, or want to experience a hardcore challenge, the classic would be waiting for them.

So they might display (going to use Cure as an example) as "Traditional Cure - Normal | Traditional Cure - Elite | Traditional Cure - Classic" in the PvE events listing.

--------------------------
Starfleet Veteran
Join Date: Jun 2012
Posts: 12
# 20
04-05-2013, 12:57 PM
Quote:
Originally Posted by baudl View Post
I want them back, yes...but not 100% as they were.

Cure ground for instance is perfect as it is now...the old was simply too long and repetitive.

I want them back not to replace current stfs, just as an alternative to play once or twice a week...maybe as a weekly mission that rewards around 500 omega marks and 2k dilithium.

No public queue, only private (premade)

Mob level 52 and the ground and space parts should be reunited.
That's some what was what I was thinking, not to replace the current STF's but an alternate way you can play them. You have the current STF's which are (as said earlier) the old STF's but broken up into pieces, and then you got the missions which are the pieces put all together.

Sure keep some things from the new style STF's the same (As post example Cure ground instance, the old style was 3 times longer then the current.) but put it all together in a mission. The old style's sure were long but they were fun and in the end you had a sense of accomplishment.

Again, I'm not trying to say delete the new STF's, but rather have another way of playing them like you did the old way, with a mission, and being able to have cross faction teams with-in Gamma Orionis so that way getting a group isn't as difficult as it was before.
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