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Career Officer
Join Date: Jun 2012
Posts: 3,390
# 31
04-05-2013, 11:45 AM
Quote:
Originally Posted by borticuscryptic View Post
Now, can this silly stream of miscommunication come an end please?

That would require you to nuke the entire site from orbit.




It's the only way to be sure.
Captain
Join Date: Nov 2012
Posts: 1,409
# 32
04-05-2013, 12:09 PM
Quote:
Originally Posted by philipag View Post
"The Cooldown on Photonic Shockwave Torpedo can no longer be reduced using Photonic Studies duty officer abilities."

This was the last reason worth equipping shockwaves, barely. Another console to the trash heap!
i dunno, i like the ability to "reach out and slap someone" quite entertaining....
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Empire Veteran
Join Date: Jun 2012
Posts: 6,289
# 33
04-05-2013, 12:36 PM
Quote:
Originally Posted by ussultimatum View Post
That would require you to nuke the entire site from orbit.




It's the only way to be sure.
Bystander 1, "look honey, fireworks!"

Bystander 2, " Ki da close, arent they?"

Bystandr 1, " Nah, we just have good seats"
He who laughs last thinks slowest.
Lieutenant
Join Date: Jun 2012
Posts: 66
# 34
04-05-2013, 12:40 PM
Quote:
Originally Posted by p2wsucks View Post
To be clear PSW the boff ability wasn't nerfed. They removed the PSWTorp's benefit from photonic doffs b/c you could get them down to ~12 sec recharge rates, this was achievable by the cooldown being reduced from the PSWTorp console activation and the PSW Boff ability activation triggering a 2nd reduction. A PSW copy can still get down to 30 seconds before hitting the shared timer using photonic doffs.
I'm pretty sure everyone was referring to the PSW "nerf" from a prior patch not this one, and how the current change makes it even worse by reducing the value of the whole "photonic" build.

In any case I'd love to see that cooldown bug as I used these abilities extensively (last year) and never saw it below 47 secs (except briefly with Temporal Inversion). Not going to happen I guess unless someone has a Youtube.

In conclusion, shockwave torps were a fascinating ability and creative idea that just won't be seen much anymore (and weren't overly popular to begin with).

Last edited by philipag; 04-05-2013 at 12:56 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 233
# 35
04-05-2013, 02:49 PM
I like how PSW torp and PSW3 don't share a CD so u can give them the Ole Maco XII Grav Beam,PSW3,Sub~Nuc and finsh it with the PSW Torp for the double tap...also can't Trgt PSW Torp so imo makes it way more reliable as a shut down aid then a Tric and better then running a standard Torp. The CD from the doff was ridicules it needed to be changed...and it is still a very viable option for a sci with subspace decompiler skilled.

Now when are we gonna see some PSW mines...Bortacus...8D

Good Luck And Have Fun Out There...
@LIVIN

~The Eleventh Order~
11thOrder Youtube
Captain
Join Date: Jun 2012
Posts: 1,392
# 36
04-05-2013, 02:58 PM
Quote:
Originally Posted by livinrtb View Post
I like how PSW torp and PSW3 don't share a CD so u can give them the Ole Maco XII Grav Beam,PSW3,Sub~Nuc and finsh it with the PSW Torp for the double tap...also can't Trgt PSW Torp so imo makes it way more reliable as a shut down aid then a Tric and better then running a standard Torp. The CD from the doff was ridicules it needed to be changed...and it is still a very viable option for a sci with subspace decompiler skilled.

Now when are we gonna see some PSW mines...Bortacus...8D

Good Luck And Have Fun Out There...
@LIVIN
Are you sure PSW Torps used w/targetable torps are untargetable?
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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Survivor of Romulus
Join Date: Jun 2012
Posts: 233
# 37
04-05-2013, 05:02 PM
no I use a trany but the psw disables for a bit so does the tric but it can be aoe'd out

Nvr tried it with any other torp just the trany

~The Eleventh Order~
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Captain
Join Date: Jun 2012
Posts: 522
# 38
04-05-2013, 05:09 PM
Quote:
Originally Posted by p2wsucks View Post
Are you sure PSW Torps used w/targetable torps are untargetable?
The targettable PSW'd torp can be destroyed. However, the effect still flies to target and PSWs them, as far as I can tell.
Captain
Join Date: Nov 2012
Posts: 3,039
# 39
04-05-2013, 06:54 PM
Quote:
Originally Posted by philipag View Post
I'm pretty sure everyone was referring to the PSW "nerf" from a prior patch not this one, and how the current change makes it even worse by reducing the value of the whole "photonic" build.

In any case I'd love to see that cooldown bug as I used these abilities extensively (last year) and never saw it below 47 secs (except briefly with Temporal Inversion). Not going to happen I guess unless someone has a Youtube.

In conclusion, shockwave torps were a fascinating ability and creative idea that just won't be seen much anymore (and weren't overly popular to begin with).
No we where talking about this one...

The previous change you where talking about was also a Bug fix...

Calling it a nerf is completely wrong.

There have been a total of 3 changes now to "shockwave" that I know of / remember.

1st was the change to disable times. (this effected almost all sci with duration times being tied to the skill tree) This change was mainly a nerf to the none sci ships like the Birds of Prey that used to use this skill much more. In general spending lots of points in a admiral skill for shock wave disable wasn't a popular option.

The second one was a bug fix... as version 3 was scaling in a strange way in terms of dmg. Frankly PSW 3 still does a ton of dmg... and PSW 1 (the far more popular version) wasn't changed at all.

The latest fix doesn't involve the Boff skill at all... however we can include it as the odd synergy with the boff skill the doffs and the console, was the real issue. (well even with out the synergy the console working with doffs was not cool)

On the cool down times... I think everyone posting here is telling you the same thing. 12-15 seconds was the cool down time.... I was able to hit 15s with only 2 doffs. I have no idea why you where not getting 15s if you where running the torp and the Boff skill together. If you where only running the console then yes you would only get 40s or so on the console after reducing the cool down once. I am going to assume you only had the console and not the boff skill as well.

As far as not seeing it a lot in the ques... that had zero to do with it not being over powered. There is some things that are simply considered gauche, or cheese if you will. As such there is plenty of people that refuse to run it. This was one of those things. As I was telling you when I discovered this one almost as soon as the doffs where out there. I shared it with the Critz guys, we played with it in an interfleet game and all we could do was laugh it was so terrible. We shared it with a handful of other people like friends in the pandas...and NO one ran it in premades or the ques. The thought of it becoming popular was not a good one. You will notice that tournament rules (ones that broke down anyway) and any ones that got hatched after, always had a rule disallowing the console. This bug was the reason for that.
/channel_join Tyler Durden
Career Officer
Join Date: Jun 2012
Posts: 1,617
# 40
04-05-2013, 09:39 PM
All they had to do was make PSW not further reduce the cooldown of the torp and they did this **** instead.

At least give a more sensible cooldown to this torp. We're already seeing more clowns take multiple extends now.


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