Commander
Join Date: Jul 2012
Posts: 346
# 1921
04-06-2013, 03:10 PM
FED fleet alert. Defiant with tractor repulsors and skittles Atrox, also with repulsors. They enjoyed pushing stuff away and chasing it so much that the game ended with timer fail.
May 2013, automatic permanent ban for mentioning gold-seller sites
pwebranflakes: this system is currently in place and working the way it should.
moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
Career Officer
Join Date: Jul 2012
Posts: 793
# 1922
04-06-2013, 04:54 PM
Quote:
Originally Posted by notoryczny View Post
FED fleet alert. Defiant with tractor repulsors and skittles Atrox, also with repulsors. They enjoyed pushing stuff away and chasing it so much that the game ended with timer fail.
of course. Too many people that don't understand how to properly use repulsors.
Career Officer
Join Date: Jul 2012
Posts: 793
# 1923
04-06-2013, 04:55 PM
Quote:
Originally Posted by dkratasco View Post
Most of them know pretty well about their injuries. Just ask them to repair them and you will hear that they wan't spend EC for components and use them at STF because they can repair for free in Starbase.
Yeah. I've heard of being frugal, but this is ridiculous.
Captain
Join Date: Sep 2012
Posts: 1,533
# 1924
04-06-2013, 05:07 PM
Quote:
Originally Posted by lan451
Edit: You know what...yeah now that I think about those damage icons are blue as shown in your screenshot. Some might be mistaking it for a buff icon and not a bad damage icon. I propose we need another system for alerting players that their ship has been damaged and needs repairs.
Perhaps, in this extreme circumstance it would be impossible to think all those icons are good things when you are doing less damage than a pea shooter. However for 2 or 3 icons they could be missed - and no overly obvious alert happens when you get injured, you may not notice in the heat of things.

Those icons being red instead of blue would be a start, and I was also thinking of having 'ship injured' text pulsing in red across the screen like the red alert notice when you are in combat.

Quote:
Originally Posted by dkratasco
Most of them know pretty well about their injuries. Just ask them to repair them and you will hear that they wan't spend EC for components and use them at STF because they can repair for free in Starbase.
I've never bought any components, I save them from drops. Now I have 2 stacks of both the minor and major components and a single stack of critical components. Even if they'd have to spend EC it's what? A few thousand credits, perhaps 10k at most? You'd make that back in loot drops after a single daily - hell I make 100k after a rotten luck tour in Tau Dewa. It's just lazy.
Raagish - KDF Science
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STB Channel Member
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"Something everyone always forgets, all grind is optional"
Career Officer
Join Date: Jun 2012
Posts: 2,907
# 1925
04-06-2013, 05:42 PM
Quote:
Originally Posted by coupaholic View Post
Perhaps, in this extreme circumstance it would be impossible to think all those icons are good things when you are doing less damage than a pea shooter. However for 2 or 3 icons they could be missed - and no overly obvious alert happens when you get injured, you may not notice in the heat of things.

Those icons being red instead of blue would be a start, and I was also thinking of having 'ship injured' text pulsing in red across the screen like the red alert notice when you are in combat.
Aye, when it gets to a massive bar like that they just don't care. However I do think there's merit in adding in some sort of new alert when your ship gets an injury. I could totally go with the pulsing red screen for it. Just something annoying so that people will want to repair before they head back into the fight. It probably won't stop them all, but it may cut back on their number enough to make a difference.

-Lantesh
Since Feb. 2009

It's time for STO to get a complete UI overhaul.
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1926
04-09-2013, 04:16 AM
Quote:
Originally Posted by notoryczny View Post
FED fleet alert. Defiant with tractor repulsors and skittles Atrox, also with repulsors. They enjoyed pushing stuff away and chasing it so much that the game ended with timer fail.
Repulsors are something I completely forgot about but can be just as annoying as Rainbow/Technicolor beams.
Commander
Join Date: Jun 2012
Posts: 426
# 1927
04-09-2013, 04:38 AM
Lately I saw on ISE Rainbow Bug ship which had real problems with killing single nanite sphere. After match I check him by Gateway, what I saw there make me laugh for half an hour. Whole layout of technicolor turrets, and tac consoles filled with universal consoles from reputation and lobi store.
Sorry for any mistakes, english isn't my primary language.

"Dear players we have for you new useless event and only-one-map-use-divices, and much more new "content", but we can't repair glitch in chat system which make mutes on private channels permament. So deal with it and give us your remaining money."
Captain
Join Date: Jun 2012
Posts: 1,516
# 1928
04-09-2013, 06:48 AM
Quote:
Most of them know pretty well about their injuries. Just ask them to repair them and you will hear that they wan't spend EC for components and use them at STF because they can repair for free in Starbase.
Most of the ships running that amount of injuries I have encountered so far were either afk'ers or what seemed to be bots (ships moving and acitvating skills in a certain pattern and repeating that exact same pattern over and over again once they blew up and respawned).
Starfleet Veteran
Join Date: Jun 2012
Posts: 550
# 1929
04-09-2013, 08:22 AM
I was in ISE a few days ago and I was in my engineer in a fleet sovereign designed for very high dps. There was two other cruisers and two escorts. The escorts were putting out so little damage that combined they could not take out a single nanite structure alone so the four of them targeted each of them until it was destroyed. We managed to kill the first transformer before the nanite spheres came but on the second, even with my warp plasma, when they repeated the same, the nanite spheres got to the transformer before we got it down to 50% health. I looked into the DPS afterwards, I was the only one doing above 3500 dps.
Captain
Join Date: Oct 2012
Posts: 1,181
# 1930
04-09-2013, 08:37 AM
Yesterday started a Infected: Manus (Elite) when it loaded their was only 4 people. 1 person had a bunch injuries on his/her character. That same person started the optional objected countdown even after I said now we need to wait for 1 more. That person did not have a melee weapon and was only using 1 ranged weapon and did not remodulate the weapon when the Borg adapted. That person was the worst I had ever seen. Bunch of injuries then starting the timer with 1 person short and did not have reputation gear to fight the Borg or even a Frequency Remodulator. I just don't know what the heck that person was thinking to enter a Elite mission.

I don't know why but that mission seems to get the worst players entering it. So many times I have seen people enter it with a bunch of injuries and without any Regenerators to heal injuries.

Their have been so many times that people have entered Elite without decent gear. So many other times people have said this is my first time doing this mission and all I can think is what the hell are you doing here in a Elite mission when you had never played the mission before.

I wish people would stop being so stupid and entering Elite missions when they never played the mission before. I wish people would also wait till they have some decent gear before doing Elite missions and I wish people would heal their injuries before doing Elite missions.
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