Ensign
Join Date: Jan 2013
Posts: 6
# 301
02-08-2013, 11:48 AM
Just one rather annoying detail the drop limit. Could either be extended which before any of you say a word ant going to happen. But plan b would be instead off stop the drops all together you could cut the quality to lets say common so people acerbically have a chance to get what they want or need in game when not every player in this game is capable of buying zen. Do this and it be better for players who either have tight finances or do not have a dame income. That just my 2 cents take it or leave it. But don't say it a bad idea.
Captain
Join Date: Jun 2012
Posts: 3,053
# 302
04-06-2013, 11:15 PM
Is nobody at Cryptic embarrassed by this thread? Unsticky this nonsense, please.
Commander
Join Date: Oct 2012
Posts: 329
# 303
04-14-2013, 08:57 AM
This thread is quite depressing.

Requests from THREE YEARS AGO are still ignored by Cryptic's Foundry developers, even though the same requests have been repeated countless times. This simply proves to the playerbase that with Cryptic, in regards to the Foundry, "Coming Soon" means "Not Coming Ever".

I would request that you do something about it, but you've proven that either you can't or you simply don't want to.

The very least you could do now is un-sticky this thread and remove false hopes that the OP of three years ago was being honest.
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Resurrect exploration in STO!
Commander
Join Date: Feb 2013
Posts: 306
# 304
05-03-2013, 07:51 AM
YES!!! Finally, we can add ground populations without adding them one at a time! This will be great in my planned 40+ episode foundry mission series! I also have a Foundry wishlist due to something that has been annoying me lately when playing other players' missions! They need to make it possible to team up with, what would normally be enemy ships, but instead of, if you are playing a Fed only mission, their beam weapons being switched to phasers, let them still have that specific faction's weapon type! For example: Say, in a Fed mission, you team up in a space battle with a Romulan ship. As it is now, its beam weapons will be, you guessed it, PHASERS! WTH!!! The Romulans use Plasma/Disruptor weapons! I feel that you, as the writer, should have the choice to place a faction's ship and decide on whether or not, in combat, it's a friendly or an enemy! So far, understandibly, the only faction's ships you can team up with while keeping that faction's weapons the same, is the Terran ships!

Last edited by sampa4; 05-03-2013 at 08:03 AM.
Commander
Join Date: Feb 2013
Posts: 306
# 305
05-07-2013, 03:11 PM
Quote:
Originally Posted by sampa4 View Post
YES!!! Finally, we can add ground populations without adding them one at a time! This will be great in my planned 40+ episode foundry mission series! I also have a Foundry wishlist due to something that has been annoying me lately when playing other players' missions! They need to make it possible to team up with, what would normally be enemy ships, but instead of, if you are playing a Fed only mission, their beam weapons being switched to phasers, let them still have that specific faction's weapon type! For example: Say, in a Fed mission, you team up in a space battle with a Romulan ship. As it is now, its beam weapons will be, you guessed it, PHASERS! WTH!!! The Romulans use Plasma/Disruptor weapons! I feel that you, as the writer, should have the choice to place a faction's ship and decide on whether or not, in combat, it's a friendly or an enemy! So far, understandibly, the only faction's ships you can team up with while keeping that faction's weapons the same, is the Terran ships!
Also, would it be possible to add MORE bridge interiors to the foundry (like the Sovereign-class bridge lookalike that already exists for free on the holodeck ship customizer)?
Starfleet Veteran
Join Date: Jun 2012
Posts: 603
# 306
07-30-2013, 12:30 PM
Quote:
# 1 Foundry - Roadmap to Future Updates
12-06-2010, 08:40 PM
That is the header for the first post in this chain, the first update, the first roadmap. IF you look at the beginning of this post, you will find the date of this post is July, 30th 2013. We are just over 2.5 years from this posting and while I will certainly admit that a number of the goals set out to be accomplished in this document were achieved, this is the last time this document has seen any updating, even to talk about the goals that were reached.

This is one of the many signs of the 'neglect' the Foundry as it related to StarTrekOnline has endured. Yes I understand that following this was the dark times when a flailing Atari cut and cut until not even money could bleed out of STO anymore. I understand the uncertainty of that period and how desperate things got. The thing is though, that was the past, Cryptic was bought by PWE May 31, 2011.

In that time we have gotten things, do not misunderstand I do not accept this is true, the overall problem is, we get scraps, have to beg for ages to get things that should have been designed with placement in the Foundry from the get go, accidental inclusion of things that are subsequently taken away and never released back to us. Items have gone into the C-Store and never made their way to us, so that we could showcase or generally just design better sets. Additionally there are the bugs, the maps that are outright broken, the mechanics that dont work, and on and on.

At this point, I realize I am asking for a tall order, but this has been going on for so long there is almost no easy way to make it go any faster. Legacy of Romulus would have been a great point for some change to have occurred, you were adding a whole new group of things that could have been implemented at the same time into the Foundry. This is what Neverwinter was doing, its not a terrible design ethic.

Please, give our Foundry the love it needs, or else let us down now by telling us how little priority it truly is for the company.
Survivor of Romulus
Join Date: Sep 2012
Posts: 3,076
# 307
08-20-2013, 05:15 AM
Just been listning to the STLV convention 8/10/13 and heard something interesting about the Foundry and making/designing your own maps. Some may have heard, some not, I'll be posting it as an FYI: They start talking about the Foundry at 31:37.
^^ I am Stoutes, and I approve of my message ^^
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,414
# 308
08-20-2013, 05:44 AM
Dan has given (in previous interviews) two examples of Foundry tech they'd like to port over from Neverwinter, the custom interior editor (laying out rooms and halls on a grid) and the nudger (an in-preview 3D editor.)

@greendragoon
Rihannsu
Join Date: Jun 2012
Posts: 13,039
# 309
08-20-2013, 08:27 AM
Quote:
Originally Posted by thegreendragoon1 View Post
Dan has given (in previous interviews) two examples of Foundry tech they'd like to port over from Neverwinter, the custom interior editor (laying out rooms and halls on a grid) and the nudger (an in-preview 3D editor.)
Yeah those would be great.

Others that would be nice are the ability to make story chains. NW has a feature that lets authors link their stories so that when someone plays Part 1 they automatically pick up part 2 when they finish part 1. NW also has improvements to the way things spawn and how object states change.
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Lieutenant
Join Date: Jun 2012
Posts: 46
# 310
08-23-2013, 06:10 AM
Well, custom interiors was apparently a feature they thought about from the very beginning. Unfortunately, even though the button exists, it has been disabled since launch. Only custom space maps can be created.
Neverwinter's Foundry is superior in every way imaginable. Hopefully the STO Foundry will some day finally get updated and hopefully not in Season 18.
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