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Lt. Commander
Join Date: Sep 2012
Posts: 158
# 31
04-07-2013, 09:48 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
not necessarily true. a bug starts with 20, and ends up around 50 with typical specing and engine speed, with no turn consoles. i think, dont have one my self.

the MVAM has 16 base, and will end up in the high 30s with no turn consoles. the +15 helps, but any turn consoles still are working off the 16 base, and it can only slot 2.

the bug still has massively more turn potential, and its easy for it to have 2 APO, not so much for the MVAM. no way to slot AtD ether on it, unlike the bug that could potentially slot 2 for the lulz.
I did a quick test of this because I was interested.
using borg engines
no RCS consoles
basic captain turn skills

bug gets low 40's 69/50, 86/70 engine power
MVAM gets high 40's 72/50

the bug with two blue mark 11 rcs console gets 51.9 turn at 69/50 engine power
my MVAM with one purple mark 12 RCS gets 51.9 turn at 72/50 engine power

This actually surprises me alot, I figured the ships would have nearly the same turn rate.

and for APO, it actually hurts you to equip two of them on an escort, try APO and APD with doffs. this sounds crazy but I tried two apo and my attack pattern uptime was less than using APO and APD.

I hope this helps
Captain Moe
U.S.S. Prometheus
Fleet Multi Vector Advanced Escort
Resistance is futile
Empire Veteran
Join Date: Jun 2012
Posts: 2,206
# 32
04-07-2013, 10:05 AM
Looks like SS and AA just became viable again?

Last edited by drkfrontiers; 04-07-2013 at 10:22 AM.
Lt. Commander
Join Date: Sep 2012
Posts: 158
# 33
04-07-2013, 10:43 AM
Quote:
Originally Posted by drkfrontiers View Post
Looks like SS and AA just became viable again?
What is AA?
Captain Moe
U.S.S. Prometheus
Fleet Multi Vector Advanced Escort
Resistance is futile
Captain
Join Date: Aug 2012
Posts: 843
# 34
04-07-2013, 11:08 AM
Quote:
Originally Posted by loading159 View Post
I did a quick test of this because I was interested.
using borg engines
no RCS consoles
basic captain turn skills

bug gets low 40's 69/50, 86/70 engine power
MVAM gets high 40's 72/50

the bug with two blue mark 11 rcs console gets 51.9 turn at 69/50 engine power
my MVAM with one purple mark 12 RCS gets 51.9 turn at 72/50 engine power

This actually surprises me alot, I figured the ships would have nearly the same turn rate.

and for APO, it actually hurts you to equip two of them on an escort, try APO and APD with doffs. this sounds crazy but I tried two apo and my attack pattern uptime was less than using APO and APD.

I hope this helps
Hurts you in what way?

Granted APD. Will increase resistance and damage however the most invaluable use of APO I find is making gravwells tractors and other annoying/cheese and spam useless

The damage part is a bonus but most of my damage comes from tac powers

Plus the speed and turn boost is something I can't do without being a gumby fighting much faster Turning bugs and defiants

I could be wrong but that's the way I see it

My opinion on what the thread was originally about is - it would be stupid to nerf the bug when you think of how much crazy real life money people have spent on them

However boosting the other ships around it should be done as and when the devs can(not saying the bug is op and not saying it can't be beaten with other shipsand not saying other ships should be brought to its level)

When you think of the negative survivability the Mvae takes to move a higher rate just shows how much it needed a boost of some sort
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Commander
Join Date: Jul 2012
Posts: 269
# 35
04-07-2013, 11:25 AM
So federation MVAM will be able to have a 30 turn rate and be more agile than bops ?
Very interesting and very unfair.
I am waiting to meet them on pvp to see what are the results.
Audiater et altera pars
"They gave away your leech, the only 5 tac console ship you have has a turn rate of 5, all of the Romulan ships have battle cloak and dont suffer the hull strength reduction of the BOPs."
Empire Veteran
Join Date: Jun 2012
Posts: 2,206
# 36
04-07-2013, 11:26 AM
Quote:
Originally Posted by loading159 View Post
What is AA?
Aceton Assimilator, the nemesis of player and pet alike, particularly pets.
Empire Veteran
Join Date: Jun 2012
Posts: 5,926
# 37
04-07-2013, 11:27 AM
Quote:
Originally Posted by dova25 View Post
So federation MVAM will be able to have a 30 turn rate and be more agile than bops ?
Very interesting and very unfair.
I am waiting to meet them on pvp to see what are the results.
it doesn't necessarily out turn bops, theres a huge difference between base turn and actual turn in game.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Commander
Join Date: Jul 2012
Posts: 269
# 38
04-07-2013, 11:35 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
it doesn't necessarily out turn bops, theres a huge difference between base turn and actual turn in game.
"the MVAM has 16 base, and will end up in the high 30s with no turn consoles. the +15 helps, but any turn consoles still are working off the 16 base, and it can only slot 2."

Brel has 21 base turn and i admit i don't have a MVAM but from figures you posted it seems 15+16=31
Is something I am missing ?
Audiater et altera pars
"They gave away your leech, the only 5 tac console ship you have has a turn rate of 5, all of the Romulan ships have battle cloak and dont suffer the hull strength reduction of the BOPs."
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 39
04-07-2013, 11:40 AM
Quote:
Originally Posted by silverashes1 View Post
maybe next they buff the dred so we can have fun with thouse too?
About those tears you were quoting earlier...
Lt. Commander
Join Date: Sep 2012
Posts: 158
# 40
04-07-2013, 11:46 AM
Quote:
Originally Posted by mustafatennick View Post
Hurts you in what way?

Granted APD. Will increase resistance and damage however the most invaluable use of APO I find is making gravwells tractors and other annoying/cheese and spam useless

The damage part is a bonus but most of my damage comes from tac powers

Plus the speed and turn boost is something I can't do without being a gumby fighting much faster Turning bugs and defiants

I could be wrong but that's the way I see it

My opinion on what the thread was originally about is - it would be stupid to nerf the bug when you think of how much crazy real life money people have spent on them

However boosting the other ships around it should be done as and when the devs can(not saying the bug is op and not saying it can't be beaten with other shipsand not saying other ships should be brought to its level)

When you think of the negative survivability the Mvae takes to move a higher rate just shows how much it needed a boost of some sort
I use APO 3, APD 2, and two con officers that reduce , APO, APB, APD all by 15%
when this combo is used I get APO every 15 seconds
when I use APO x 2 with those two con officers I found I could not use APO as often even thoguh I had two. (unless this changed recently)

and the MVAM has always been able to get 31 turn with its console since it was released, just now the pilot has more choice when he/she wants to use it and not use it. also I do not see how it is unfair, the buff to turn rate makes the ship weaker like a bop anyway.
Captain Moe
U.S.S. Prometheus
Fleet Multi Vector Advanced Escort
Resistance is futile
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