Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 1 Season 7 Dev Blog #43
04-08-2013, 01:00 PM
Systems Designer Jeremy "BorticusCryptic" Randall reveals details about the upcoming Crystalline Catastrophe event in this entry of the Season 7 News Dev Blog series.

Link to the blog.
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Career Officer
Join Date: Jun 2012
Posts: 1,492
# 2
04-08-2013, 01:01 PM
I must admit, I thought I jumped forward in time quite a bit until I re-read the Season 7 bit.

Nice job art team on the updated graphics! That fiend looks beautiful. Like a moth to a flame we go. And a further thanks to the dev team for their community consultation on tuning it, as well as hosting a fun test event a while back!

This is going to be fun!
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*

Last edited by nynik; 04-08-2013 at 01:03 PM.
Join Date: Jun 2012
Posts: 993
# 3
04-08-2013, 01:17 PM
Holy reward Batman!
Division Hispana
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Join Date: Jun 2012
Posts: 242
# 4
04-08-2013, 01:18 PM
I, like a lot of people, wasn't terribly fond of the crystal entity before, but these changes sound like they'll make it much more fun without making it TOO easy. Plus, it seems like I'll have a reason to use my jem heavy escort carrier over my fleet defiant, since the jemmy has better non-tactical abilties which sound like they'll be more important.

Depending on how well this works out, will this mean we might see more content in the future which makes non-tactical abilities worthwhile again? That might go some way to balancing escorts without just plain nerfing them.

Honestly, while I'm sure a lot of people will enjoy that massive dil reward, I already have 60000 I can't even refine, so more ore isn't really doing much for me.
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Join Date: Jun 2012
Posts: 1,802
# 5
04-08-2013, 01:18 PM
Nice opening story! Very dramatic and entertaining to read!

I had only ever participated in the old CE a couple of times, and found it ... wanting.

This revamp sounds interesting. I look forward to giving it a try.

I'm also intrigued by the new Event Rep Sys. I look foward to that as well.

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
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Join Date: Jun 2012
Posts: 987
# 6
04-08-2013, 01:23 PM
For what is probably a 10 min encounter per character, getting 50k Dil for a little more than 2 hours work per character is *Awesome*.
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# 7
04-08-2013, 01:28 PM
Welp, that's all of my max level characters I'll be running this event with, each day for 3 weeks
Join Date: Jun 2012
Posts: 370
# 8
04-08-2013, 01:34 PM
all hands on deck time with the I.S.S. Zekrom leading the charge looking forward to fighting against the CE again since i have a few new toys to use against it >=).

Last edited by neos472; 04-08-2013 at 01:37 PM.
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Posts: 449
# 9
04-08-2013, 01:39 PM
I really like the idea of the event reputation and encourage people to play a given event but not feel restricted to a given hour so I really hope Cryptic expands on this.

The only question mark I have about the whole thing is the contribution threshold; 14/21 to some might be a bit too much. Perhaps 50% of the event would be better than 66% but that's just me I. Some may not necessarily have premade/private teams to rely upon.
Join Date: Jun 2012
Posts: 549
# 10
04-08-2013, 01:40 PM
Any reason why we need to shoot the thing when all we have to do is make a high pitch sound like that women did with the Enterprise in tng to blow them things up.
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