My B'rel has one MK XI blue Neutronium Allloy, and with just skill points (no abilities), I have about 23% resistance to kinetic damage. 27% to all other energy weapons.
I can get that over 33% with a second Neutronium Alloy. You do not get that much of a gain stacking Neutroniums.
On my Fleet Defiant, I have a Hazard Systems DOFF. My passive kinetic resistance is 9%. With the one hazard systems DOFF and BFI, I can get it to 61% kinetic resistance. I haven't tried hitting Ramming Speed (which also gets more resistance), but it would probably put me at about 80% kinetic resistance.
Could be - but most times I was Subnuking him which should take away all BO buffs.
I don't think you can sub-nuc away console effects, like the Vesta invinci-bubble.
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
Joined October 2009. READ BEFORE POSTING
if i see a breen torp going to hit, and i know its from a tranny boat, ive been known to hit BFI, subspace device thing, AtS if i have it, and HE. all these things buff hull resist, and stack, with diminishing returns.
i know the shield res for kinetic goes over 90%, extreamly stupid
Originally Posted by lordlalo
I just wanted to say, I've never seen a more disturbing avatar
Damage specific shield resistances(innate kinetic resist in this case) seem to actually count separately from the general resist gained from power levels/EmPwr2S. They seem to reduce the base damage by a %(not sure how high it is). So not only does it affect shield damage taken but also the bleedthrough, whereas the general resist affects only shield damage taken. So the bleedthrough bonus from transphaics is calculated from the reduced base damage. So an example would be:
- a torpedo of base damage 50k hits my shields which are at full strengh
- because my shields are up and the damage type is kinetic, the "new base" is calculated
- damage taken by shields is calculated, with a modifier of 0.9 (i assume non-resilient shields and non-transphasic torpedo)
Now, let's assume i max out general resist(the cap is supposed to be at 75%), the innate resist is also at 75%, and hull kinetic resist is at 25%, then:
real_bleedthrough= 50000*(1-0.75)*0.1*(1-0.25)=937.5 (1,875% of the base damage!)
Let's see how much damage the shields actually took:
shield_damage=0.9*50000*(1-0.75)*(1-0.75)=2812.5 (5,625% of the base damage)
I'd like to stress the fact that even though this theoretical model seems to explain quite nicely the damage in the logs, at least most of the time, it's not 100% confirmed (not to mention I've got little clue about the real value of the innate kientic shield resistance - most likely between 50-75%) and if you want, you can check it out yourselves and/or refine it.
As for transphacis, I guess that the shield/bleedthrough modifiers are different(so that shields take less damage and hull takes more).