I don't come here often... TBH I belive this is one of my first few visits since the new forums launched... And there is a very good reason for this:
While some people enjoy random killings, and blowing up stuff, I like to work towards a goal.
Sure, to some degree, PvP supplies that, either through the Cap'n'Hold maps, or some fantasized "top score" after a gore... I mean Team Death match, theres not really much achivement to work for in the PvP as it is today.
I know, what I am about to write is very unlikely to ever come true, but you know, nothing changes if you don't at least spark a few ideas here and there...
So here it goes, here are my requests for new map-types:
In salvage operation, each team starts out on opersite sides of the map.
Each side has a heavily fortified area. I will be referring to this as "Goal".
All players get a special map Tractorbeam (Device) with a 30 second duration, and 1 min cooldown.
In the middle is a desserted Tholian ship I will be referring to this as "Ball".
The objective is to fly to the center and grab the ball with the "Device" and then return it to the goal.
Once you have the ball, your speed is reduced by 50% and it is now up to your team to heal, protect and defend you for the 30 seconds you have the ball.
The only way you can loose the ball, is if you are destroyed, or the device has run out of power.
Once you run out of power, or is destroyed, all players can grab the ball.
Whoever gets the ball into the goal first, wins the match.
Capture the flag
Each team has a starting point.
Each starting point has a "Flag".
Now it is up to each team to grab the other teams flag, and return it to their own starting point.
If the enemy grabs your flag, you need to kill the flag-thief and then return the flag to your own home.
One team guards several high HP ships across a map with varying terrain (asteroids and dust etc.) The other team is tasked with destroying the convoy. The only way to effectively kill them is with a special high damage dreadnaught ship that has enough burst to take a significant chunk of health out of the convoy ships and never fires on players and has a cooldown of some sort. The defending players objective is to disrupt the dreadnaught in any way possible or to destroy the dreadnaught (also a determined amount of health but easier to kill than the convoy ships, but openly attacking it leaves the convoy ships more vulnerable.) The attackers must do what they can to prevent disruption, debuff the convoy ships and ensure the dreadnaught survives to fire its shots.