Commander
Join Date: Jun 2012
Posts: 272
# 11
04-09-2013, 01:53 PM
also the cutting is very useful with something to weaked shield and is very good once the shield are dropped
Captain
Join Date: Aug 2012
Posts: 13,294
# 12
04-09-2013, 01:54 PM
Disclaimer #1: I don't fly a B'rel.
Disclaimer #2: I don't fly this build on another BoP/ship.
Disclaimer #3: I'm kind of bored.
Disclaimer #4: LoR's not out yet.
Disclaimer #5: Lol, it's me.

Fleet B'rel Retrofit with Alien Sci Captain

Traits - Accurate, Elusive, Efficient Captain, Warp Theorist, Astrophysicist, Techie, Photonic Capacitor, Conservation of Energy, random ground trait

Passives
New Rom - Precision, Sensor Targeting Assault, (Quantum Singularity Manipulation)
Omega - Omega Weapon Training, Omega Graviton Amplifier
Nukara - Fortified Hull, Auxiliary Power Configuration - Offense, (Refracting Tetryon Cascade)

TT1, THY2, APO1, DPB3
TS1, THY2, APO1

PH1, TSS2
JS1, HE2


BOFF Species/Traits - 2x Operative, 2x Subterfuge

DOFFs - 3x PWO(Torp), SO(Scan), SO(Jam)

Deflector - KHG Mk XII
Engine - Aegis
Shield - KHG Mk XII
Core - Overcharged Mk X [SEP][A->E] *

*whatever the Mk XII VR/UR version is, eh? Mk X Rare gives +5 Max Aux, +15 Engine Performance, Aux Power boosts Engine Power.

Weapons
Fore - Chron Torp Mk XII [Acc][CrtH]x2, Torp, Hyper-Plasma Torp, Hargh'peng Torp, Thermionic Torp
Aft - Nukara Web Mine, Temporal Disruption Device

Consoles
Tac - 3x Warhead Mk XII
Eng - Tachyo, Rule 62, Nadeon, Theta/AMS/Nukara
Sci - Iso, 0Point, Borg

Devices - SFM, Eng Batt

Disclaimer #6: There are 5 Disclaimers at the top of the post - I recommend reading them.

Disclaimer #7: In thinking about it, I'd rather go with the Fleet Norgh - drop the Rule 62 console and add a GW1 at LCdr Sci - also dropping either the SO(Scan) or the SO(Jam) for a GSO(GW).

Disclaimer #8: Disclaimer #7 in no way invalidates Disclaimers #1-6.

Disclaimer #9: BTW, I fly a Sci Hegh'ta with 4 Sci BOFFs. In case you missed #5 up there.
Vice Admiral Geist, Klingon Science Officer
U.S.S. Temporary, Sentinel-class Star Cruiser

Last edited by virusdancer; 04-09-2013 at 03:28 PM.
Captain
Join Date: Nov 2012
Posts: 3,828
# 13
04-09-2013, 02:21 PM
Quote:
Originally Posted by beefsupreme79 View Post
again, how are you stripping sheilds with quantums....are you using all quantums? etc

do tell, as im finding trans pretty lacking at this point. if ound the breen worked wonders and caused extreme rage because of people huge investment in sheild stacking. by bypassing that, it gave many hours of rage joyfullness.
Phasics don't do enough punch to kill anyone that is planning to tank you anyway... really how often have you solo killed anyone with phasics.... not often I would bet unless you catch them with bugged cluster mega crits.
With the torps alone ? not often I am betting

Run something like this

TSS 1 - Pol 2 - Tac 3 - CPB 3
Tac Team 1 - HY 2 - HY 3
Jam 1 - hazards 2
EPTS 1 - Aux to Damp 1

3 Quants + Peng / Time Torp / Tric (don't use that often anymore whats the point)
1 Mine + Peng / Cluster / Time Torp

Will the strip work against everyone... no... will it work against most yes.

Do you attack every engi cruiser you see at 100%.... no.

Do you wait for them to engage someone else and be at 25% shielding... yes.

Do you wait till someone else pops a facing for them and spit 7 quantums into that facing... yes.

Honestly you will be shocked how often a strong strip build still works. Many people are not 9 in insulators... and frankly even if they are they still only get a 50% reduction, that means you are still stripping 4-5k in shielding.

Be a proper bop pilot don't engage till its in your favor.

The advantage of quantums is when you attack someone that is ripe... they will DIE. There is no limping away from a HY quantum from a rigged up brel... on my fully Oped B'rel my quantum dmg is over 8k unbuffed. Even with a facing up I think I'm doing 90% of the dmg to hull your getting out of phasics anyway.
When the messenger comes to appropriate your profits ... kill the messenger.
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 14
04-09-2013, 02:33 PM
funny cus my double bo hy brel pwns more than ever.

straight beat latest style pure hella fire

last ctrv glory
Your Dual Antiproton Banks - Overload III deals 55368 (52964) Antiproton Damage(Critical) to SOME POOR BASTARD
Captain
Join Date: Jul 2012
Posts: 1,273
# 15
04-09-2013, 02:35 PM
Quote:
Originally Posted by antoniosalieri View Post

Be a proper bop pilot don't engage till its in your favor.
This. Definitely this. This is the first thing you learn when you fly BoPs. . .you can't kill everything by yourself. It's all about timing. Sure, I could probably kill SOME cruisers with a decloak alphastrike attack, if they're piloted by bad players. . .but normally I just wait until the heavier ships have it in tanking mode, and then exploit a gap in their defenses. 2 seconds is usually all I need to drive a BO2 and HY3 combo into 'em at close range. The same goes for most other ships. . .the Bop can't really tangle with Federation escorts 1v1 unless it's a bad build or a bad player. Federation sci ships shield tank too well for one BoP to take them down in a fight. I can get close, but usually it's more trouble than its worth.

That's why in Ker'rat, you always see BoPs working in concert. 2-3 BoPs harassing a single target, trying to find a gap in its defenses to exploit. The BoP has effectively been shoehorned into that role. . .the only other viable role is as a makeshift sci-spammer/healboat, and you don't get the tanking abilities that come with sci ships and cruisers.
Ensign
Join Date: Apr 2013
Posts: 13
# 16
04-09-2013, 02:58 PM
Quote:
Originally Posted by beefsupreme79 View Post
im guessing you find it "cheap" because it kills you and hadnt found a counter to it.
There are so many obvious counters that it's an almost laughable tactic. It's still cheap though, because I usually have to give up my energy resistance on my hull if just one person is running it.

However, I usually just use sensor scan or use charged particle burst and watch the bird of prey instantly blow up. That's the funner way of countering it.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 17
04-09-2013, 03:59 PM
Quote:
Originally Posted by beefsupreme79 View Post
and how are you defacing sheilds with torps?
Usually we breakke them open to get to the core and use it to write something crude of funny while M'tuk keeps an eye out for the feds......
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 1,395
# 18
04-09-2013, 05:46 PM
Quote:
Originally Posted by beefsupreme79 View Post
im guessing you find it "cheap" because it kills you and hadnt found a counter to it.

its a solid spike build with breen 2 piece set, or it was a solid spike build.
In my experience the spike wasn't all that without the stars aligning. Most Fed ships have a hefty health buffer and if they're specced smart they have a bit of native hull resist. It's also suffered because a lot of people started running neuts to counter tric mines and the popularity of trannies with Sci boats.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Aug 2012
Posts: 13,294
# 19
04-09-2013, 06:21 PM
Quote:
Originally Posted by commandereliza View Post
It's still cheap though, because I usually have to give up my energy resistance on my hull if just one person is running it.
That's an opportunity cost.

There should be more opportunity costs in the game.

Unfortunately, there are fewer and fewer with each passing month.

It's becoming more and more akin to munchkin powergaming...meh.
Vice Admiral Geist, Klingon Science Officer
U.S.S. Temporary, Sentinel-class Star Cruiser
Captain
Join Date: Jun 2012
Posts: 1,123
# 20
04-09-2013, 07:36 PM
Quote:
Originally Posted by shimmerless View Post
In my experience the spike wasn't all that without the stars aligning. Most Fed ships have a hefty health buffer and if they're specced smart they have a bit of native hull resist. It's also suffered because a lot of people started running neuts to counter tric mines and the popularity of trannies with Sci boats.
My fleetmate made a Transphasic B'rel, and he really liked it at first.

Then he started complaining it was too much work and went back to a regular BoP.
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