Ensign
Join Date: Feb 2013
Posts: 9
# 11
04-08-2013, 08:05 AM
I run my Dread like this:


Fore:
3 x Adv. Fleet Polaron Dual Heavy Cannons Mk XII [Acc]x2 [Dam]x2
1 x Omega Plasma Torpedo Launcher Mk XII

Aft:
2 x Adv. Fleet Polaron Turrets Mk XII [Acc]x2 [Dam]x2
Borg Kinetic Cutting Beam

Shield - Jem'Hadar Mk XII
Deflector - Jem'Hadar Mk XII
Engine - Jem'Hadar Mk XII


Engineering Consoles - Assimilated Console, Tachyokinetic Converter, Dominion Command Interface, Dominion Coordination Protocol

Science Consoles - 2 x Field Generator Mk XII (rare)

Tactical Consoles - 4 x Polaron Phase Modulators Mk XII (rare)

Hangar - 2 x Jem'Hadar Attack Ship

Devices - Subspace Field Modulator, Shield Batteries, Weapons Batteries

Active Duty Officers:

1 x VR Attack Pattern Cooldown
1 x VR Evassive Maneuvers Cooldown
2 x VR Deflector Cooldown
1 x Open at this moment (usually a VR Torp doff on my Escorts)

Boffs:

1 x TT, CSV
1 x TT, CSV, APD, APO
1 x EptS, RSP, (trying to decide for 3rd power just running another RSP for now)
1 x Eng Team, DEM
1 x HazEm

This gives me max cooldown on TT, CSV, and Attack Patterns (as far as I can tell). If not, I'm sure someone can inform me otherwise. Which I'm always open to thoughts, comments, ideas.....

I don't have any issues keeping the DHC's on target. I will usually throw it in reverse if I need to swing about and if I'm in a serious jam I can use Evassive to reposition quickly. I think as long as your'e familiar with what happens in PvE, you should be fine with DHC's.

The first time I flew it, I tested it in PvP against a Fleetmate. All I could really do was stay alive for a long time. I would definately switch to beams for PvP.
Lt. Commander
Join Date: Jul 2012
Posts: 169
# 12
04-09-2013, 03:26 AM
what about your dps? did you track it? i keep my opinion about DHCs on dread. i think you can get more dps with beams

If we all live in boxes that doesn't mean my box is the same color like yours
Career Officer
Join Date: Jun 2012
Posts: 5,015
# 13
04-09-2013, 04:11 AM
Though I own one, I have to admit that I sidelined it in favour of my Fleet Heavy Escort carrier.

Am tempted to dust it off again though, and try it with beams - I had it outfitted with phased polaron DHC's but perhaps I should use beams of some description, or a dual beam-bank/DHC combo?
Quote:
Originally Posted by robdmc View Post
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Ensign
Join Date: Feb 2013
Posts: 9
# 14
04-09-2013, 07:18 AM
I have not actually installed a parser to check my DPS.

If I did switch to Beams, I would consider removing the Torp since I don't have the Wide Angle launcher. Isn't that on a C-Store ship? I can't recall.

Seems like having a normal Torp would be a hassle trying to weave back and forth in that pig of a ship to bring it forward while keeping as many beams going as possible.
Rihannsu
Join Date: Jun 2012
Posts: 496
# 15
04-09-2013, 12:10 PM
I decided against cannons on my Dread because ugh, turning. Instead I put beams on it, mixed with the wide angle quantum (it's on the Regent, since someone was asking) and the cutting beam.

Lots of FAW spam. It does it's job nicely. Turn to the side, and just broadside whatever is nearby.
Survivor of Romulus
Join Date: Nov 2012
Posts: 156
# 16
04-10-2013, 07:56 AM
My Jem'hadar Dread build (PvE). May as well share it for discussion.

(Eng captain)

Weapons, fore:
- 1x Polarized Disruptor Dual Beam Bank
- 3x Polarized Disruptor Beam Array

Aft:
- 3x Polarized Disruptor Beam Array *

Shield/Impulse/Deflector:
- MACO Mk XI set.

Devices:
- Scorpion Fighters (acquired from The Vault mission)
- Subspace Field Modulator
- Deuterium Surplus (x5)

Engineering consoles:
- RCS Accelerator Mk XII (Rare)
- Neutronium Alloy Mk XII (Uncommon)
- EPS Flow Regulator Mk XI (Rare)
- Universal Assimilated Module

Science consoles:
- Emitter Array Mk XII [-Th] [Pla] (Ultra Rare)
- Field Generator Mk XI (Rare)

Tactical consoles:
- 4x Disruptor Induction Coil Mk XI (Common)

Hangars:
- 2x Peregrine Fighters (Rare)

Notes:
* I will replace one of the aft beam arrays with the Kinetic Cutting Beam (Omega reputation) when I acquire it.


Bridge Officer abilities

Lt. Universal (Science)
- HE 1, TSS 2

Commander Tactical:
- FAW 1, APD1, BO3, APB3

Lt. Tactical:
- TT1, BO2

LtCom. Engineering:
- ET1, AtSIF1, EPtS3

Ens. Science:
- ST1

Power levels:

~120 weapons
~70-80 shields
~45 engines
~ 60 auxiliary

(These numbers are highly approximated.)

FAQ:

Q: "Why would you use set X with Y weapons? You could totally be way more efficient with combination Z."
A: I don't have the Lobi for the Jem'hadar Mk XII set, nor the rep to get the Mk XII Omega rep or Romulan rep sets yet. I just the gear I had on hand apart from the weapons and Tac consoles, and I really like the way the MACO set works, particularly as an Engineer. The choice of Polarized Disruptors was a bit of an experiment (never used them before acquiring this ship), but I'm not regretting the choice at all.

Q: "Why are you using cheaper junk? You should get better items, they're all on the exchange."
A: Certain elements of this betray a thrifty build. I just don't have the ECs/Dilithium to buy the top-of-the-line gear right now, and for PvE, it doesn't really matter. Eventually I will upgrade certain components but there's no rush for me.

Q: "Your bridge officer abilities could be more effective when rearranged like this... "
A: Currently the focus (for the heals) is on shield tanking. TT1 + TSS1 works very well at getting shield facings restored quickly without compromising other facings. I can tank a Borg Cube in an elite STF by using all of my heals in the right order.

Q: "How does your build do damage?"
A: It's really simple. Beam Arrays provide good all-round coverage to mitigate the ship's slower turn rate. Select a target, launch the Peregrines when within range, and shoot until their shields are down. Proceed to chain Beam Overload 3/2 until suitably vaporised. When scoring a critical with Beam Overload 3 on the Dual Beam Bank, I think I've hit for as much as 15,000 to 20,000 damage (I don't remember exactly). My captain's abilities aren't even optimised for this ship - you could do more damage with a more refined spec.

Q: "What are your plans to improve this build?"
A: I have a few things in mind. MACO Mk XII set, Ultra-rare Scorpion hangars from the Romulan reputation, better consoles when I can afford them. I'm close to getting the Kinetic Cutting Beam - I hear people quite like it.



Feel free to pick apart build specifics/details, I'm more than happy to discuss them.
In the grim darkness of Star Trek Online, there is only war.
We asked for a competitive Fleet Galaxy, and they gave us something that missed the mark.
On top of that, the Gal-X model still has very obvious bugs.
Say NO to Arc!

Last edited by starblade7; 04-10-2013 at 08:12 AM.
Ensign
Join Date: Feb 2013
Posts: 9
# 17
04-10-2013, 08:14 AM
I'm actually more curious as to why you're not running the Carrier console it comes with?
Lt. Commander
Join Date: Jul 2012
Posts: 169
# 18
04-10-2013, 08:32 AM
one or two observations about your build:
you have FAW and two BO. you know they all share a 15 sec coldown right? so it's logical to have only 2.

for exemple:
you use FAW and BO2 and BO3 have 15sec coldown. after that you use BO2 or BO3. after that you can use FAW again. so you don't need two BO.

in additional you have subsystem targeting with the jem'hadar dread carrier and the subsystem targeting shares a 15sec coldown with FAW and BO.

2 TT1 is better than TT1 and TSS 2. you can change the TSS 2 with HE 2 and HE 1 with polarize the hull 1.

the pets are not so great, the scorpions are the best of the best, or at least for pve. but i think you know that allready and you will farm them later after you got your sets and have t5 with romulans.

EPS Flow Regulator Mk XI is useless in my opinion. you have batteries for that and you only need one type of it - weapons battery. you need it after you died and all your power cells are empty.

you should use the isometric charge universal console for some extra damage.

RCS console is good but only one is allmost insignificant and 4 of them take too many console slots.

you said that you don't have the jem'hadar set. you don't need it. the mk xii is almost the same with the mk xi it just costs a lot more. and the maco or the omega sets are much much better.

If we all live in boxes that doesn't mean my box is the same color like yours
Lt. Commander
Join Date: Jul 2012
Posts: 169
# 19
04-10-2013, 08:33 AM
Quote:
Originally Posted by talonzahn View Post
I'm actually more curious as to why you're not running the Carrier console it comes with?
is not a must have, there are better consoles for that slot.

If we all live in boxes that doesn't mean my box is the same color like yours
Captain
Join Date: Jun 2012
Posts: 1,489
# 20
04-10-2013, 03:13 PM
Quote:
Originally Posted by talonzahn View Post
I'm actually more curious as to why you're not running the Carrier console it comes with?
It suffers from the same terminal disease that most universal consoles have, Long Cooldown Disorder.
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