Career Officer
Join Date: Jan 2013
Posts: 233
# 31
04-10-2013, 09:13 AM
I'll give you an idea of my setup for the Ambassador Fleet version when I do use it

http://skillplanner.stoacademy.com/?...rktanking_3312

now I do quite well in said build, it can hit hard and take the hits and grin right back.
Career Officer
Join Date: Sep 2012
Posts: 558
# 32
04-10-2013, 09:26 AM
I own the Fleet Excelsior Retrofit and must confess that despite its looks (which I can live with...)it is hands down one of the best cruisers I have ever flown. I run a cannon/turret +KCB build and with PVP in mind as much as PVE, I do very well in both. Having moved to this from escorts I was at first worried but inevitably, I find myself enjoying this ship much more than escorts in general.

The fourth tac console gives the ship bite and with the right build and set up, it certainly surprises people in PVP who come at me expecting traditional cruiser behaviour only to be met by, as someone in some other thread once called it, an angry little cruiser! The cannon set up allows me to use skills such as TT1, CSV1 and CRFII. Combine this with Alpha strikes; EPTWI, etc... and unlike DHC, the cool down period is unnoticeable. Especially when combing other powers like Go Down Fighting, etc...

Obviously it wont give you the same DPS as an escort, but again, the prolonged weapons fire and reinforcement with Eng and Sci abilities keep you going and make enemies (PVP'rs) think twice from attacking you alone. Unless your a bug ship... though that being said, I got one down to half its hull the other day in PVP and was just about to hit Brace for Impact + Evasive Maneuvers when suddenly a klink decloaked and helped finish me off from behind.

The only other ship that I can possibly bring to the table is the Fleet Imperial Assault Cruiser that unlocks with a Tier 5 shipyard. However, our fleet is two weeks off from that being unlocked and the stats are comparable to the Excelsior bar the BOFF layout (same as the Regent from the c-store) and a turning rate of 8 as opposed to 7 like the fleet Excelsior. More damage possibly from this ship, but as I have never met someone or seen any videos of the fleet variant of this ship in action, I can't say anything further on it.

If you want PM me in game and I'll happily go over the excelsior with you. There is a video that is worth watching too that highlights both a traditional Beam set up and of course an all cannon build: http://www.youtube.com/watch?v=LTXaFldQl6I

Best of luck and inevitably, fly what ever makes you happiest!

Edit: I just wanted to say that having the free Tier 5 Ambassador previously there are builds that will support a strong and survivable build. I found it comparable to the excelsior imho. So if you wanted to wait before making a purchase, try spork87's build for the bassy first. It's a great ship in its own right.
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)

Last edited by bugspatteredjack; 04-10-2013 at 09:34 AM.
Career Officer
Join Date: Jan 2013
Posts: 233
# 33
04-10-2013, 09:30 AM
This is the loadout for the fleet Excel to give you some more ideas

http://skillplanner.stoacademy.com/?...ingexcel1_3312
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 34
04-10-2013, 09:50 AM
Quote:
Originally Posted by captiandata1 View Post
the ambassador could live longer in a fire fight if you boff powers aux to sif, 2 engineneering teams. and science hazemitters 1 2 3.
If you're looking to tank better in a Cruiser then I'd suggest going with Engineering Team 3 with 2 Very Rare Maintenance Duty Officers so you can drop the cool down on ET3 to 15 seconds and only need one copy of it.

Then I'd look at loading up on Emergency Power to Shields 1 and 2 and Emergency Power to Weapons 1 and 2 depending on your play style.

Then I'd load up 3 Very Rare Warp Core Engineering Duty Officers so I could get a 3 chances at getting a + 25 power to all my systems every time I used an Emergency Power to something skill. (not sure if they stack)

Auxiliary power to structural Integrity 3 was a great skill back in the day and is still a decent skill now but it's not really needed has much has it once was.

You should be able to get by with just ET3 and one copy of HE1 for your hull heals and a resistance boost with the above setup but you could throw ASIF3 in there for a bit of tanking overkill.
Career Officer
Join Date: Jun 2012
Posts: 789
# 35
04-10-2013, 10:28 AM
Quote:
Originally Posted by disposeableh3r0 View Post
Skill Planner link is broken. Skill planner is now V. 5
On the subject of Abramsverse stuff in STO: http://massively.joystiq.com/2013/07...l-rivera-part/
And more reasons against JJ Trek: http://www.youtube.com/watch?v=DiQ9piVgtWM
And even more: http://www.youtube.com/watch?v=REOjxvQPQNQ
Career Officer
Join Date: Sep 2012
Posts: 2,833
# 36
04-10-2013, 10:37 AM
Fleet Excelsior or Dreadnaught? Hmmm...

Why not Zoidberg?
Quote:
Originally Posted by thecosmic1 View Post
Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.
Career Officer
Join Date: Jun 2012
Posts: 496
# 37
04-10-2013, 01:34 PM
They both are very effective fighters, you just need to know how to use them properly. The excelsior is an in-fighter, treat it like a cruiser in the show, and she'll treat you right. The Galaxy-X is best as a jouster, lay down a brutal alpha strike, try your best to take down your prey, then run away, cloaking if possible.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Lieutenant
Join Date: Aug 2012
Posts: 62
# 38
04-10-2013, 01:51 PM
First, let me thank everyone for helping me out here. As for the ship, I think I will be going Excelsior.

Quote:
Originally Posted by bugspatteredjack View Post

If you want PM me in game and I'll happily go over the excelsior with you. There is a video that is worth watching too that highlights both a traditional Beam set up and of course an all cannon build: http://www.youtube.com/watch?v=LTXaFldQl6I

Best of luck and inevitably, fly what ever makes you happiest!

Edit: I just wanted to say that having the free Tier 5 Ambassador previously there are builds that will support a strong and survivable build. I found it comparable to the excelsior imho. So if you wanted to wait before making a purchase, try spork87's build for the bassy first. It's a great ship in its own right.
Okay, I took a look at that vid, and while the cannon build IS impressive, I think I like the broadside ability of the beam arrays better, but I like having a rear torp for those enemies that get behind me or when I feel like using mines, depending on the mood (though I will be doing an all cannon-style science ship when I start a science officer). I also run all phasers just because I like them.



Quote:
Originally Posted by deianirrah View Post
This is my current Fleet Excelsior, making use of the Attack Pattern Omega:
http://skillplanner.stoacademy.com/?...cruiserrefit_0

Almost forgot about the energy distribution: I usually only need 95/30/25/50, combined with a few Effective (Saurian) BOffs.

I hope You do find the tips useful and perhaps we do meet in some eSTF or mission sometime!
I liked the skill set up in the Fleet Excelsior build, but could I exchange a few of the ground abilities? I don't use mines and explosives (my kit has turrets and generators, which I like better), so could I switch that for something like more ground threat control or a space ability?

http://www.stoacademy.com/tools/skil...ingexcel1_3312

Also, some else posted this build and I like it, too, but I don't wanna go cannons for it.

Basically, whether I was on ground or in space, I wanted to tank and draw aggro while the DPS players could take care of business, but still be able to hit hard myself (I usually play a DPS character in mmos, but my love of cruisers in this game kinda screws that, ha ha).

Okay, so I have to get rid of subsystem targeting for sure. I wanna keep the shockwave for those moments where I wanna get some enemies away from a friend, or keep them away from a target, but everything else is pretty much changeable.

Quote:
Originally Posted by valoreah View Post
Fleet Excelsior or Dreadnaught? Hmmm...

Why not Zoidberg?
If I was running a science ship, I would call it that...
Captain
Join Date: Jun 2012
Posts: 3,327
# 39
04-10-2013, 05:26 PM
It's most unfortunate that in 2409 onwards, a Cruiser class preceding the Galaxy, and even the old Ambassador classes, is superior to these newer ships that were the pride of Starfleet upon their introduction.

I'd say the Excelsior exceeds the Sovereign / Assault Cruisers in this game. An even larger pity because the Sovereigns were the epitome of absolute, cutting edge Starfleet technology and bred for much, much harder combat.

On paper, I'd get my Fed toons on an Excelsior ASAP. But I won't. In my fandom for Star Trek, especially since this game is post TNG/DS9/VOY timeframe, and waaaaayy after Kirk's era, it's unsettling to have the Excelsior being more powerful than the Galaxy and Sovereign classes.

The Galaxy, Sovereign, Galaxy-X, and all their subtypes / refits need a boost.
Starfleet Veteran
Join Date: Jun 2012
Posts: 251
# 40
04-10-2013, 06:28 PM
Quote:
Originally Posted by voxinvictus View Post
All of that may be true, but compared to other top end cruisers like the fleet Excelsior or the Odyssey Pack, etc, you lose out considerably on mobility and/or survivability. The Excelsior, for example, has an extra tac console, a Lt Commander Tac seat, 8 turn rate vs 6, higher inertia rating, and 10% more hull and shields. The Galaxy X just isn't a "fleet" calibre ship, though it is perfectly viable vs any PvE content. It loses out similarly to the Odyssey, which again is a T5.5 ship with more consoles, hull and shields on top of its various ship specific consoles.

I'm not saying that the margin is huge, but if I have to choose between the ability to cloak or the ability to transwarp all over the galaxy every 10 minutes, it's an easy choice, and if I have to choose between a spinal lance and actually being able to turn, I know again which one I'd choose.
ok odyssey pack 50 dallor ship and I have one, it turns as bad as the galaxy x, and oddy doesn't seem to last as long, plus with beam arrays turn rate isn't that much of a big deal as far as firepower is concern that is why you have the wider fireing arc, oddy does have more consoles but you use them up for the special consoles, and like I said turn rate is kinda mute with the fireing arc of beam arrays, and I don't know if there bugged or what but I last longer in my galaxy x then my fleet excelsior.
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