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Captain
Join Date: Jul 2012
Posts: 2,253
# 21
04-10-2013, 12:11 PM
Quote:
Originally Posted by neo1nx View Post
Do what? I didn't propose anything here.
You didn't even bother to read it.
Quote:
Originally Posted by neo1nx
you bielieve that cruiser should not make significant damage and being stuck in the passive healing/tanking role, i bielieve that some of them could fill the role of a sub damage dealer ( compared to an escort ).
that is already the case in the game, see the galor, but the galaxy x is not part of that group due to it stat that make it a wanabbe of the 2 categorie.
...You want to place the Galaxy-X in a role most similar to an escort than a cruiser?

Then go ahead. No one is stopping you.

You are the one not bothering to read what people post, not I.

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Career Officer
Join Date: Jun 2012
Posts: 107
# 22
04-10-2013, 01:50 PM
My My, stardestroyer001, you certainly had your fill of condesending-flakes for breakfast didn't you?

---------------

That said there are a number of issues that need to be addressed with the Gal-X in a fleet version, everything from the lance accuracy (to require another console/ability to improve its accuracy is just a ludicrous suggestion) to its BOFF layout.

Yes it should have a Lt Commander Boff slot or 4 tac consoles at least. It is a dreadnought, and while it is definitely a cruiser, it is built withstand and GIVE damage, everything from its design to setup implies this. To argue otherwise is just daft, and only implies that someone has their own agenda in being so dismissive.

One Year and Three months waiting for Fleet Galaxy X - "Technical Difficulties" Since 8th Feb 12.
Landmark Technical Difficulties Dates: 13/01/12 - 8/11/12 - 14/11/12 - 14/12/12 - 26/04/13
Starfleet Veteran
Join Date: Jul 2012
Posts: 820
# 23
04-10-2013, 03:53 PM
Quote:
Originally Posted by stardestroyer001 View Post
...You want to place the Galaxy-X in a role most similar to an escort than a cruiser?

Then go ahead. No one is stopping you..
as a matter of fact they are!
the devs first, by giving this ship an engi heavy BO layout, and then people like you who want to push the enveloppe in a way that would transform it in a second galaxy refit of some sort.

anyway, i think ozy83 hit the nail on the head about your view on the question

Quote:
Yes it should have a Lt Commander Boff slot or 4 tac consoles at least. It is a dreadnought, and while it is definitely a cruiser, it is built withstand and GIVE damage, everything from its design to setup implies this. To argue otherwise is just daft, and only implies that someone has their own agenda in being so dismissive.
but who care now, i am going to do what everybody do with cruiser now, doing a double auxtobat build, because no matter how much post i or you do on it i hardly see them make any change on this ship anyway

Last edited by neo1nx; 04-10-2013 at 03:56 PM.
Captain
Join Date: Jun 2012
Posts: 1,241
# 24
04-10-2013, 04:14 PM
Quote:
Originally Posted by kimmym View Post
I say just add a tac console, buff its shield mod and hull as the rest, and call it a day.

Her boff layout is plenty workable. People just want her to be a different ship then she is.
People often forget the Galaxy Dreadnaught is still a galaxy class with some oomph added to it.

I think it only needs to be given the shield modifier of a sci ship, the hull of a cruiser and then have the lance weapon buffed up to use up both aux and wep power. Meaning aux adds as much damage as wep power when it is fired.
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Captain
Join Date: Jul 2012
Posts: 2,253
# 25
04-10-2013, 07:50 PM
Quote:
Originally Posted by ozy83 View Post
My My, stardestroyer001, you certainly had your fill of condesending-flakes for breakfast didn't you?

---------------

That said there are a number of issues that need to be addressed with the Gal-X in a fleet version, everything from the lance accuracy (to require another console/ability to improve its accuracy is just a ludicrous suggestion) to its BOFF layout.

Yes it should have a Lt Commander Boff slot or 4 tac consoles at least. It is a dreadnought, and while it is definitely a cruiser, it is built withstand and GIVE damage, everything from its design to setup implies this. To argue otherwise is just daft, and only implies that someone has their own agenda in being so dismissive.
Yeah, lol, I do get a little emotional when it comes to people who don't understand basic knowledge of the trinity in this game. I'm a reasonable guy when people are all on the same page.

And I am in no way being dismissive. I enjoy flying different types of vessels and their strengths and weaknesses. It just seems like a repeat of the Regent class, with four tac consoles, and the Excelsior which also has four tac consoles. We don't need yet another offensive cruiser. We need a cruiser that can take the damage from escorts, swiftly, and not an escort-wannabe.

Quote:
Originally Posted by neo1nx
as a matter of fact they are!
the devs first, by giving this ship an engi heavy BO layout, and then people like you who want to push the enveloppe in a way that would transform it in a second galaxy refit of some sort.
Sounds good. I'll pull out my escort, and we'll really see about your ship being more of an escort... or more of a cruiser.

Quote:
Originally Posted by neo1nx
but who care now, i am going to do what everybody do with cruiser now, doing a double auxtobat build, because no matter how much post i or you do on it i hardly see them make any change on this ship anyway
That's what I do anyway. It works for certain builds - namely that of tanking. I suppose if you really wanted to, you could use it to help further your escruiser build. I suggest at least three blue Technician doffs.

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Join Date: Sep 2012
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# 26
04-10-2013, 07:53 PM
Quote:
Originally Posted by cmdrskyfaller View Post
People often forget the Galaxy Dreadnaught is still a galaxy class with some oomph added to it.

I think it only needs to be given the shield modifier of a sci ship, the hull of a cruiser and then have the lance weapon buffed up to use up both aux and wep power. Meaning aux adds as much damage as wep power when it is fired.
Sounds like you just want to make it into a science cruiser hybrid which isn't what is was meant for its supposed to be tactically focused not science.
The Emperor

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# 27
04-10-2013, 07:59 PM
Quote:
Originally Posted by stardestroyer001 View Post
Yeah, lol, I do get a little emotional when it comes to people who don't understand basic knowledge of the trinity in this game. I'm a reasonable guy when people are all on the same page.
Hahahahaha roflol.

Oh man you crack me up oh I don't think I've ever heard that big of a joke you mast either be stupid, a troll, or just plain naive. There is a sort of trinity but it simply is not needed. Nobody really wants to tank or heal because there's very little need for it while there is plenty of need for dps in the game.
The Emperor

Do not presume to have the capability to understand me for you see, I simply am.
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Posts: 451
# 28
04-10-2013, 08:17 PM
I like the idea of a commander tac cruiser and dreadnaught it would make since I love that layout it might be a bit overpowered though... loose one of the lt com and and a lt engineering and ensign tact.

But if a commander isn't viable I could see two lt tact commander eng lt com eng, ensign universal.
Career Officer
Join Date: Jun 2012
Posts: 107
# 29
04-10-2013, 09:30 PM
Quote:
Originally Posted by stardestroyer001 View Post
Yeah, lol, I do get a little emotional when it comes to people who don't understand basic knowledge of the trinity in this game. I'm a reasonable guy when people are all on the same page.

And I am in no way being dismissive. I enjoy flying different types of vessels and their strengths and weaknesses. It just seems like a repeat of the Regent class, with four tac consoles, and the Excelsior which also has four tac consoles. We don't need yet another offensive cruiser. We need a cruiser that can take the damage from escorts, swiftly, and not
an escort-wannabe.
The flaw I see with your rationale, is that its based on the presumption that their are no grey areas, when we see major examples in STO that illustrate the contrary. For starters, we have the Vesta which is capable of 11k dps, as a sci ship, primarily through the use of Cannons. A regent build capable of 10k dps etc, these achievements are made at the expense of some or most of its "trinity" strengths. The reason for this is obvious, STO is sadly structured in a way that prioritises rewards based on how fast you can kill something vs dps. Everything else is secondary. Youre not going to get any good loot or a place in a ranking (like Gorn Minefield) for healing, sci powers or a war of attrition (like cruisers are built for), so what do us scis and cruiser captains have to do in order to try and stay competitive? We're forced to squeeze as much dps out of our weapons and skills as possible to get ANYWHERE, supporting teamates outside of pvp is completely irrelevant. Hell, I wont even heal an escort because that is completely counter intuitive in regards to me getting anything.

The other issue you're overlooking is that many ships have come out since the dread was released, each with arguably far more accurate and reliable abilities/consoles (Im looking at you terrible lance accuracy and cool down) and with quite the edge in weapon power. Its a DREADNOUGHT for a reason, so in its update and in respect to being competitive, it needs at least a Lt Commander TAC boff slot, or 4 Tac Consoles. Its lance accuracy and cool down has to be addressed also, its 3 minute cooldown.

I should point out Ive been a GalX captain for 2 years, despite all other ships and its own failings I always come back to her, but Ive pvped often enough to tell you Ive tanked a Jem bug and survived, but as you know doubt guessed a war of attrition with her leads to stalemate.

One Year and Three months waiting for Fleet Galaxy X - "Technical Difficulties" Since 8th Feb 12.
Landmark Technical Difficulties Dates: 13/01/12 - 8/11/12 - 14/11/12 - 14/12/12 - 26/04/13
Career Officer
Join Date: Jun 2012
Posts: 107
# 30
04-10-2013, 09:34 PM
Forgot to point out that the new plasma dmg bonuses which are awesome cant be used on the gal x which hinders her even more. Why? Because the phaser lance is built in, so youre forced to use phasers. Another reason why shes uncompetitive atm. If we're forced to use phasers on her (and there are no sets or consoles out there, bar phaser relays, that boost phaser damage) because we cant change weapon lance type. Then give us something to make up for it.

One Year and Three months waiting for Fleet Galaxy X - "Technical Difficulties" Since 8th Feb 12.
Landmark Technical Difficulties Dates: 13/01/12 - 8/11/12 - 14/11/12 - 14/12/12 - 26/04/13
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