Join Date: Jan 2013
Posts: 5,060
# 121
04-11-2013, 09:38 AM
Originally Posted by ussultimatum View Post
20s of coverage followed by 10s of gap is about as "yo-yo" as anything gets in this game.
I'm not supporting the change on Tribble, I'm suggesting an alternative course--EPtX should extend the duration of a power, rather than adding to the peak power.
Join Date: Jun 2012
Posts: 677
# 122
04-11-2013, 09:39 AM
Overall im all for it to balance the 4 EptX abilities, but im afraid that it will turn for the worst for puggies and ppl that already have problems setting up a solid build.

Definately buff to spike damage. Adapt or die.
Career Officer
Join Date: Jun 2012
Posts: 1,812
# 123
04-11-2013, 09:40 AM
Originally Posted by zarathos1978 View Post
Like it. No, love it. My eng will be usefull again.

Ok, it will be creating gaps but... ES1 is almost on pair with EPtS1 when it comes to resists and ES3 is better by 10% when compared with EPtS3 (unless wiki lies). Get an eng/cruiser with ES on ride to give you protection during those 10 seconds IF you are attacked.

Antonio is right. This is a great change.

And you, escorts players - deal with it. You are supposed to be glass cannons.
It's not the Escort pilots complaining about these dumb changes.
Join Date: Jun 2012
Posts: 677
# 124
04-11-2013, 09:41 AM
Originally Posted by ussultimatum View Post
That does not seem to be what has happened:

This is where they think they have created more choices.

The truth is that they have created less choice.

Their assumption is that A, B, C & D are all equal.

That now, with all buff times being the same, you simply choose which one you prefer the most. A, B, C or D. They think that each of these are "substantial".

That's not how this game works, because A (shield resistance) is still critical, the other three are simply "nice to have".
I couldnt agree more on this. I suppose its KDF/Romulan + Cloak all the way now, prepare for 5v5 perma cloak matches!!!!
Lt. Commander
Join Date: Apr 2013
Posts: 120
# 125
04-11-2013, 09:47 AM
I am new to pvp but i noticed that if you are running epts1 at 50 shield power it only gives a 5% increase in resist over just running my shield power setiings higher and using another eptx ability.

With the new emergency power to aux doffs with 3 equipped it is like almost 4 extra purple xii sif consoles and 2 purple xii emitter consoles. I dont see any reason why you need to run epts 1.

The first reason being if you get nuked wich is when most people die the epts actually puts you at a disadvantage because you lose the resist and power level. If you run a higher shield power setting you mantain your resist even if you are nuked.

The second reason being it is so easy to reach max shield resist in this game you really dont need the extra resist from epts 1.

The only benefit to having epts1 would be for shield disables and with human boffs subsystem repair eng team and batteries i dont see the need for this skill anymore since when i do get shield procced it is only down for a second.

Now with the new changes with epta giving bonus to particle gens decompiler and grav generators and these new doffs i will drop epts for epta in my sci without any complaints.

Im sure this post will have people laughing saying this idiot doesnt use epts. I urge you to do some testing first before ripping me to shreds lol. The old days are gone dont be close minded dont trust what everyone else tells you find out for yourselves.
Join Date: Nov 2012
Posts: 4,670
# 126
04-11-2013, 09:54 AM
Originally Posted by snoge00f View Post
It's not the Escort pilots complaining about these dumb changes.
I was in fact looking forward to being able to fly my engi healer again...

My engi toon hasn't been in a pvp match in likely over a year. lol

Rotate Shield Freq just became a fantastic addition to a healer build. (not that I think you have to have it)... EPTS is still way over rated... great skill don't get me wrong... but people don't splod instant like because they don't have EPTS 1 running.
Dignity and an empty sack is worth the sack.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,762
# 127
04-11-2013, 10:21 AM
Originally Posted by bitemepwe View Post
I too am curiuos what issue these changes solve.

Too much cruiser tankiness?????
You can tell me the truth,'re very happy!
After a fierce battle against the evuls a Fed Captain needs some relax!
Join Date: Jun 2012
Posts: 302
# 128
04-11-2013, 10:27 AM
I've been running 1 epts3(with no damage control doffs)for a long, long time. I use it more as a shield heal than a res buff, with my setup it's giving 3090 shields per facing. Because I can manage my powers I simply put my shields to full when I am taking a lot of fire. My full unbuffed shield power is very close to 125.

I like the proposed change. I think it will require players to actually use power settings other than full to weapons. Res gaps can be covered with TSS, Extends, RSP, and for engineers-RSF.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,762
# 129
04-11-2013, 10:31 AM
Originally Posted by ussultimatum View Post
Resistance will always be more important than any other buff or power because you can't use other powers if you are dead.
Even you admit this, when you agreed that people should cover the gap with OTHER healing. (TSS/HE).
So now, instead of slotting 1 heal power to cover the gap you absolutely must choose OTHER heal powers (whereas right now, I' m running TB instead of TSS on my escort for example).
Again, a point where there is actually less choice through an unconsidered domino effect.
Instead of a resistance reduction which would benefit pressure damage (and therefore to an extent all ships), this is a 10s gaping hole that benefits spike (limited amount of builds and ships).
And TSS has less buff damage reduction and its effectiveness depends on current aux power!
After a fierce battle against the evuls a Fed Captain needs some relax!
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,762
# 130
04-11-2013, 10:38 AM
Originally Posted by beefsupreme79 View Post
seriously? my crf bo3 setup bop melts sheild faces with ease through ANYTHING that hasent popped RSP, gimme a break.

100% uptime on epts is decent against pressure dmg or even non alpha tac dmg to an extent. But please.....a well timed alpha between omegas will kill anyone regardless of epts.
Understood Cryptic? Now imagine the target, I mean every target, with no more an EPtS activated...
After a fierce battle against the evuls a Fed Captain needs some relax!

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