Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
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Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Lt. Commander
Join Date: Jun 2012
Posts: 224
# 2 The Crystalline Entity is back!
04-11-2013, 10:02 AM
The Crystalline Entity is back! Gosh I hope it is going to be a lot easier to defeat then to other one. I remember spending 2 hours 1 day trying to kill it and a few other times. LOL we never did kill it on the teams I was on.
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,554
# 3
04-11-2013, 10:05 AM
It lost its healing and instead absorbs power which it releases in a shockwave. Things can still go south pretty hard, but the thing that made fights last forever has been removed at least.
Captain
Join Date: Jun 2012
Posts: 3,279
# 4
04-11-2013, 10:08 AM
Patching now.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
Commander
Join Date: Jun 2012
Posts: 271
# 5
04-11-2013, 10:09 AM
Quote:
Originally Posted by hevach View Post
It lost its healing and instead absorbs power which it releases in a shockwave. Things can still go south pretty hard, but the thing that made fights last forever has been removed at least.
Is there a guide to the new version floating around anywhere?
Captain
Join Date: Jun 2012
Posts: 3,279
# 6
04-11-2013, 10:12 AM
Quote:
Originally Posted by purvee1 View Post
Is there a guide to the new version floating around anywhere?
http://sto.perfectworld.com/news/?p=859041
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,554
# 7
04-11-2013, 10:16 AM
During the community events on the test server, the strategy seemed to be:

1. Shoot all the things
2. When the CE is in absorbtion mode shoot all the things except the CE
3. If somebody continues shooting the CE GTFO before the shockwave
4. Resume shooting all the things


There's also a few science powers that remove its damage buff. They kept changing how that works on the test server, so I'm not actually sure how that works now.

Last edited by hevach; 04-11-2013 at 10:21 AM.
Commander
Join Date: Jun 2012
Posts: 271
# 8
04-11-2013, 10:18 AM
Quote:
Originally Posted by hevach View Post
During the community events on the test server, the strategy seemed to be:

1. Shoot all the things
2. When the CE is in absorbtion mode shoot all the things except the CE
3. If somebody continues shooting the CE GTFO before the shockwave
4. Resume shooting all the things


There's also a few science powers that remove its damage buff. They kept changing how that works on the test server, so I'm not actually sure how that works now.
Sounds simple enough... How can you tell when the CE goes into sucking mode?
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,554
# 9
04-11-2013, 10:18 AM
Ohmagerdh patch faster.

Last time I killed the CE was before they fixed ramming speed and anyone in a tier 4+ cruiser could just oneshot it.
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,554
# 10
04-11-2013, 10:20 AM
If I remember right it gets a progress bar like the siege dreadnoughts in starbase defense. Could be misremembering and it's a boff pop up.

My sequence is hardly an ideal strategy, but without it's healing the STF PUG standard "shoot the things until there are no more things" will eventually kill it.
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