Commander
Join Date: Dec 2012
Posts: 354
# 1971
04-13-2013, 01:04 PM
Quote:
Originally Posted by skhc View Post
Unless there was a very specific bug in the two instances of CE that I checked this in, energy weapons do 1 point of damage per hit whilst the Entity is in absorbtion mode. You could grind maybe 200-300 extra out of it by firing on it whilst it's absorbing. That's very rarely going to decide a position.
Not to mention extra DPS you get out of not repositioning yourself during and after absorption phases, and alpha striking with stuff like GDF right after the shockwave when you're at critical hull. That will decide position.

That said, I decided to do a few extra CE runs experimenting with ships and builds, today and last night just to see what's up. Now, I'm a science captain and haven't played long enough yet to have ground out T5 in NR/Omega, and the dilithium/zen to be kitted out in Z-store/lockbox ships with Mk XII purples, so I considered even having placed a success. I fully understand I won't be competitive with someone who has a Z-store ship, all the latest goodies, and a few hundred thousand dilithium sunk into their equipment, and I'm totally okay with that. My ships are the free prometheus, mirror universe sovereign, and mirror universe RSV; for the average level of gear (blue/purple Mk XI exchange and mission gear), they are equipped and slotted properly.

On my cruiser (6x disruptor, quantums fore and aft, by the by):

Run 1: Circled the CE nonstop spamming FaW and EPtW, ignoring and healing through shockwaves. Nada.

Run 2: Focused on keeping shards and tholian adds down, moved out of the way for shockwaves and to attack adds. Nada.

Run 3: Used heals and buffs on other players, moved out of the way for shockwaves, concentrated on CE. Nada.

On my science vessel (quantum x2 fore with technician doffs to ensure constant torp steam, beam arrays elsewhere):

Run 1: Exclusively healed and CC'ed shards and tholians. Moved out of the way of shockwaves. Nada.

Run 2: Focused damage on CE, used science boff powers on shards while healing. Avoided shockwaves. Nada.

Run 3: Same as run 2, but ignored shockwaves. That worked about as well as you'd figure in a science vessel.

Run 4: Swapped out my weapons to DBB x2 and photons fore, turrets aft, same as run 2. Still nothing.

On my escort (quantum x1, DBB x1, DHC x2 fore, all turrets aft):

Run 1: Focused on taking down adds with AE, avoided shockwave. Nothing.

Run 2: Focused on CE, avoided shockwave. Nothing.

Run 3: At this point I was a little loopy and decided to just be the biggest jackass I could during one run, to hell with results. I put on the Breen set, put dual rapid reload transphasics and dual DHC's fore, turrets aft, ignored everyone else and all adds, ignored the shockwaves, and just spammed every DPS ability I had on my bar. I blew up twice during the FA and still placed, whereas every prior attempt to actually play the event as apparently intended failed.

Either transphasics and the Breen set are just that freaking good and everyone who says they suck have absolutely no idea what they're talking about, or it's more advantageous to just game the encounter and bugger your teammates in the process.

Last edited by theodrim; 04-13-2013 at 01:08 PM.
Lt. Commander
Join Date: Jul 2012
Posts: 217
# 1972
04-13-2013, 01:59 PM
I like the rapid reload transphasics.
Captain
Join Date: Jul 2012
Posts: 658
# 1973
04-13-2013, 02:47 PM
Quote:
Originally Posted by theodrim View Post
*SNIP*
Or you just got a weak team on that last run. That's always going to be the biggest factor, because all that matters is how you performed relative to your team, so if they're all putting out 1k DPS and you put out 2k, yay you're awesome you got first place, if they're all putting out 12k and you put out 11k, you suck you get last place. Case in point: I took my Vesta into my first CE last night, chained Siphon and spammed TR and GW on the Entity, TBRed fragments when I noticed them getting too close to me or my team, ran away whenever it started absorbing, and spammed cannon fire and CSV from 2-4 km in between, and took first place. I didn't parse it, but I had to have been in the 4-7k DPS range, which your escort could probably beat, and since I didn't use heals on anyone else that's all that was getting counted.
Captain
Join Date: Oct 2012
Posts: 1,181
# 1974
04-13-2013, 03:44 PM
Just finished a Khitomer Vortex (Elite) and I was the only escort. 3 other players in a Odyssey and 1 in a Vor'Cha and when fighting Donatra I took a torp spread taking heavy damage used my heals and was taking damage from her energy weapons. Barely able to survive before she cloaked. I said I could of used some heals. 1 person responded saying I am a tac I have no heals. The rest of the fight I got no heals from any of them having to rely on my heals only.

People are really pissing me off with doing stupid stuff and not helping people when they need it and so on.
Commander
Join Date: Dec 2012
Posts: 354
# 1975
04-13-2013, 11:44 PM
Quote:
Originally Posted by jadensecura View Post
That's always going to be the biggest factor, because all that matters is how you performed relative to your team...
I would be more amenable to this point, but for the fact on that last run I intentionally gimped my own load-out to the point of near non-viability and proceeded to intentionally play as poorly as I could in every aspect save max DPS on the CE. That includes having been destroyed twice, an event totally avoidable had I actually put forth half an effort to stay alive, during which time (counting respawn timer and repositioning) I was doing nothing at all that contributed to my own score. The only way in retrospect I could have played worse, was to not have used boff abilities or auto-attacked at all.

Of course I understand that FA performance is relative to that of others -- otherwise, I would not have mentioned I had no expectation of remaining competitive with top-, or even middle-, tier players who have put in the time, zen, and dilithium into their ships and characters at all. That doesn't change the fact that, even intentionally playing at the bottom of the barrel in level of skill and gear, but within reasonable expectation of a level 50 player, I still managed to place whereas in any other run I had done in the spirit of the encounter, within the intended parameters, I had not. Random selection, as one finds in PuG queues, alone cannot qualitatively account for that discrepancy.

Now, a word about the Vesta -- of course it's set up in a way that would make it extremely effective in CE. The CE and its shards are weakest against kinetic energy, and you can fly the Vesta without conceding science slots that provide kinetic damage and control in the form of TR, TBR, and GW, or dual heavy cannons and torpedoes that provide decent direct damage. Are you suggesting that's comparable to an escort with all Mk XI gear intentionally set up in a way to provide the least justifiable DPS of a level 50 player?
Captain
Join Date: Jul 2012
Posts: 658
# 1976
04-14-2013, 12:53 AM
Quote:
Originally Posted by theodrim View Post
I would be more amenable to this point, but for the fact on that last run I intentionally gimped my own load-out to the point of near non-viability and proceeded to intentionally play as poorly as I could in every aspect save max DPS on the CE.
But the only scoring mechanisms are DPS and HPS, and generating major HPS is pretty close to impossible, so the main thing is DPS. Dying could hurt that, but not necessarily enough. And as for the loadout, dual torps on an escort is generally considered viable with the right doffs (which many people run even with one torp), and while transphasics are generally weak the Breen set would help them some, bringing them closer to par. While less than ideal, it isn't that weak a loadout, particularly since the CE has no shields and you say it has lower resistance to kinetic.

As far as my Vesta, it doesn't have any torps, just the DHCs and turrets, and I run it mainly as a sci ship, with all the weaknesses that entails, and my equipment isn't high quality either. Actually, CE is the most useful I've felt in a long time: hard to kill, helping teamates stay alive with CC, and even debuffing the enemy some. But again, all it scores is DPS and HPS, I wasn't healing anyone else, so it comes down to DPS, and your escort gets stronger turrets, an extra weapon slot, and 4.5 more tac abilities (I have cannon CD doffs) versus my hangar and 3 damage dealing sci abilities.

I'm not saying that it should be working this way of course, I'm just saying that it actually is "working as intended". In any case we're pretty far off topic at this point, so I'll shut up on the subject.
Captain
Join Date: Jun 2012
Posts: 1,516
# 1977
04-14-2013, 03:41 PM
Quote:
While less than ideal, it isn't that weak a loadout, particularly since the CE has no shields and you say it has lower resistance to kinetic.
A torp build will go a long way in that encounter. After being unsatisfied with the performance of my regular escort characters I switched one of my engineers (no projectile spec) to one. 2x rare mk. XI quantums, 2 rare torp doffs, 4 rare mk X quantum consoles, 2x CRF 1, 2x HYIII in a regular 9-console patrol escort. Placed first on CE 5 times in a row so far...
Career Officer
Join Date: Jun 2012
Posts: 4,852
# 1978
04-15-2013, 05:49 AM
Actually quite enjoy CE, and managed 2nd place on one occasion, mostly through large amounts of healing team-mates.

I really don't know what some don't understand about "cease fire" though! I mean, the message usually pops up on screen, and yet on quite a few teams I've been on, the idiots have continued to shoot at it - and subsequently cried about being one-shotted by the resulting shockwave.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Captain
Join Date: Jun 2012
Posts: 1,516
# 1979
04-15-2013, 06:42 AM
Quote:
I really don't know what some don't understand about "cease fire" though! I mean, the message usually pops up on screen, and yet on quite a few teams I've been on, the idiots have continued to shoot at it - and subsequently cried about being one-shotted by the resulting shockwave.
or why they don't move away, even after they've gotten destroyed in the first shockwave. even if you're sitting at 5 km there is usually enough time to comfortably reverse out. (unless there is a scumbag tholian who disables your engine at exactly that time. :/ )
Career Officer
Join Date: Jun 2012
Posts: 84
# 1980
04-15-2013, 06:43 AM
every time i do hive onslaught on elite i always get ppl that leave cause they keep dieing and it always cause me to fail it
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