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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
03-22-2012, 08:34 AM
Awesome work, Mustrum " He gets the job done " Riddicully!!
Career Officer
Join Date: Jun 2012
Posts: 3,253
# 82
06-20-2012, 12:56 AM
Oh, my beloved thread... Not being able to go back to edit the original post is bad for it, since some of the information is subject to change. I may have to recreate it.
Career Officer
Join Date: Jun 2012
Posts: 3,253
# 83
06-29-2012, 02:40 AM
A fellow poster linked this interesting spreadsheet on Starship Skill Point Effects.

It seems people the people that contributed to this spreadsheed did so in the tread Some new Skill Tree notes.

This Archived Post guy seemed really helpful.

Last edited by mustrumridcully0; 06-29-2012 at 02:48 AM.
Ensign
Join Date: Dec 2012
Posts: 5
# 84
12-24-2012, 08:04 PM
great info, thank you
Ensign
Join Date: Dec 2012
Posts: 2
# 85 Foundry - Ship Behaviors
12-26-2012, 02:16 PM
Sorry if I posted this in the wrong place. Did not see anything under the Foundry that came close. And since I am new to the Forums I can't start a new thread yet.

This is a quicky, when working in the Foundry and place a ship. I can give it a name and state what type of contact it is (contact or legacy). But when I go to Advanced Behavior to tell the contact what to do (scan, rotate, leak plasma, etc) there are no actions there. It only does it for the ships, any character I create has all its behavior options.

Question: Is this one of the many bugs or is there somewhere else I should go to assign behaviors to ships?

Thanks in advance for any assistance.
Career Officer
Join Date: Jun 2012
Posts: 3,253
# 86
04-15-2013, 06:21 AM
This thread is still around. Anyone care to check if anything is now obsolete?
Captain
Join Date: Jun 2012
Posts: 1,860
# 87
04-15-2013, 07:13 AM
Quote:
Originally Posted by mustrumridcully0 View Post
This thread is still around. Anyone care to check if anything is now obsolete?
Why are you giving an approximate formula for damage resistance instead of the exact formula?

Also, you might want to check all your links. Some of them seem the be broken.
Career Officer
Join Date: Mar 2013
Posts: 7
# 88
04-19-2013, 05:04 AM
5 out of 5 gold stars
Career Officer
Join Date: Jun 2012
Posts: 3,253
# 89
04-19-2013, 06:02 AM
Quote:
Originally Posted by frtoaster View Post
Why are you giving an approximate formula for damage resistance instead of the exact formula?
The original one exploded the post. It was too long to fit in the post, and I didn't have the foresight to reserve additional posts at the start of the thread for myself.

Quote:
Also, you might want to check all your links. Some of them seem the be broken.
In can't really fix anything anymore. I'd have to remake the thread, but since I am currently not really playing STO... Unlikely to happen.


But someone pointing out if anything changed would have a hope of getting no more misinformation out, and maybe someone else will start to carry the torch.

That old forum move killed a lot of good information out there.
Career Officer
Join Date: Jun 2012
Posts: 3,253
# 90
05-27-2014, 10:01 AM
Since this thread still exists, let's add some information:


Virusdancer posted this useful summary of damage boosting effects (it ignores the specifics of marks and weapon modifiers):

Base Damage
* (1 + sum of Strength boosts)
* (1 + Weapon Power boost (if projectile, 1 + 0))
* (1 + sum of Bonus boosts)
* (1 + Weapon Ability boost (sometimes the ability boost includes the 1 +))
* (1 + Critical Severity)
* Hull Damage Resistance/Shield Damage Reduction

The +13.1% is a Strength boost.
The +7.5% is a Bonus boost.


Of course, virusdancer is not a dev, but this is knowledge gathered from the devs in posts I don't know where to find.
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