Rihannsu
Join Date: Jun 2012
Posts: 1,791
# 41
03-18-2013, 12:49 PM
Quote:
Originally Posted by lobesforbusiness View Post
There are FOUR lights!

Looking forward to my new blue officer...
Thanks for the great table, very useful!
We have a winner! And you all probably didn't even know a contest was afoot, didja!?! It was a super secret Easter Egg contest. Info can be found in the latest version of the Calc "hidden" in the release notes section of the About Tab that "no one" looks at. Heh. I had a similar one about this time last year (again, look back in those notes).

Congrats to Lobesforbusiness. It's especially cool that your first post on the forums was to win a prize. What is your @name in the game so I can mail you the Blue DOff? Also, what specialization (Geologist, Assault Squad Officer, etc.) would you prefer? No guarantees, but give me your top three, and I should be able to accommodate you.

Quote:
Originally Posted by operations2000 View Post
...Is there a max power cap of 125 still?
Re-Skimmed the original post not sure if that was mentioned, or is still the case.
What happens if you spec beyond the max? ...
Yes, there is a hard cap of 125 per subsystem, and no it was not mentioned in the OP. How silly of me to be neglectful on that. I've updated the primer with that info. However, the Calc does lock in a max of 125 (It does show you by how much you're over, in parentheses). As far as I know, any power over 125 is lost. Using the Calc will help you keep from being wasteful and going over.

ETA: Some players report that "overcapping" does provide some buffer against things like Weapons Drain, but the results are inconclusive. Example discussion thread:
http://sto-forum.perfectworld.com/sh....php?p=8417711

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.

Last edited by lordhavelock; 03-18-2013 at 03:06 PM.
Starfleet Veteran
Join Date: Feb 2013
Posts: 16
# 42
03-18-2013, 07:42 PM
Quote:
Originally Posted by lordhavelock View Post
Yes, there is a hard cap of 125 per subsystem, and no it was not mentioned in the OP. How silly of me to be neglectful on that. I've updated the primer with that info. However, the Calc does lock in a max of 125 (It does show you by how much you're over, in parentheses). As far as I know, any power over 125 is lost. Using the Calc will help you keep from being wasteful and going over.

ETA: Some players report that "overcapping" does provide some buffer against things like Weapons Drain, but the results are inconclusive. Example discussion thread:
http://sto-forum.perfectworld.com/sh....php?p=8417711
I don't actually have the Calc itself as I don't have any Excel software yet.
Will look into that free office thing you linked when I get around to min/maxing a bit more.

Power drains were the main things I was thinking of with the overcapping, as to what figure they were working on, and if you should be drained below the cap would you then gain all the bonuses.
Rihannsu
Join Date: Jun 2012
Posts: 1,791
# 43
03-21-2013, 02:56 PM
Quote:
Originally Posted by lobesforbusiness View Post
Looking forward to my new blue officer...
And I'm looking forward to sending it to you. Lobesforbusiness, please post your in-game @name so that I can mail it to you. If you're rather not post it publically, send an in-game mail to me via @patricianvetinari.


Quote:
Originally Posted by operations2000 View Post
I don't actually have the Calc itself as I don't have any Excel software yet...
Oh. Ok. Well, let me know what you think of it, when/if you choose/are able to give it a try.

Quote:
Originally Posted by operations2000 View Post
...Power drains were the main things I was thinking of with the overcapping, as to what figure they were working on, and if you should be drained below the cap would you then gain all the bonuses.
It was my presumption that power is hard-capped at 125, and apparently there is some grey area with relation to how weapon power is used, but I can't say how power drains are affected by overcapped power levels.

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Career Officer
Join Date: Jun 2012
Posts: 305
# 44
04-04-2013, 06:01 AM
I'm sorry, but there is a slight problem with the D'kora Battle Mode settings.

For the D'kora in its regular (Defensive) mode; it's just like a regular cruiser, with +5 across the board to all subsystems.

For the D'kora in Battle Mode; it receives +10 to Weapons Power, 0 to Shields Power, +5 to Engines Power, and -5 to Auxiliary Power.

Now, those are facts. However, the subsystem bonuses for being in Battle Mode are cumulative.

For Battle Mode, for calculations to be cumulative, the subsystem bonuses should be; +15 Weapons Power, +5 Shields Power, +10 Engine Power, and 0 to Auxiliary Power.

The following is taken from the current version of your Power Calculator.

D'kora Defensive Mode
W: 72/50
S: 72/50
E: 72/50
A: 70/50

D'kora Battle Mode (Non-Cumulative)
W: 77/50
S: 67/50
E: 72/50
A: 60/50

D'Kora Battle Mode (Cumulative)
W: 82/50
S: 72/50
E: 77/50
A: 65/50


The following is what was seen in game, with only a Mk I Impulse Engine equipped and at the balanced power setting.

D'kora Defensive Mode
W: 72/50
S: 72/50
E: 72/50
A: 70/50

D'kora Battle Mode
W: 82/50
S: 72/50
E: 77/50
A: 65/70

Last edited by sohtoh; 04-04-2013 at 06:06 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,791
# 45
04-08-2013, 02:42 PM
Quote:
Originally Posted by sohtoh View Post
I'm sorry, but there is a slight problem with the D'kora Battle Mode settings.

For the D'kora in its regular (Defensive) mode; it's just like a regular cruiser, with +5 across the board to all subsystems.

For the D'kora in Battle Mode; it receives +10 to Weapons Power, 0 to Shields Power, +5 to Engines Power, and -5 to Auxiliary Power.

Now, those are facts. However, the subsystem bonuses for being in Battle Mode are cumulative.

For Battle Mode, for calculations to be cumulative, the subsystem bonuses should be; +15 Weapons Power, +5 Shields Power, +10 Engine Power, and 0 to Auxiliary Power...
Thanks for the input. I don't have a D'kora to test myself. I only added the feature based on user Tarsudo's request. Is there anyone else that can confirm Sohtoh's post? A net +10 power increase in one console (+ add'l skill/dmg modifiers) seems OP. I would like to double-check before I make any changes.

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Empire Veteran
Join Date: Jun 2012
Posts: 303
# 46
04-08-2013, 02:57 PM
Hi, i read now this post... i will be in home in 2 hours aprox. then i will give you some back info
Expand, or die.
Support: Ferengi cross faction!!


Empire Veteran
Join Date: Jun 2012
Posts: 303
# 47
04-08-2013, 10:14 PM
Ok i verify and try again and the same:

D'kora in Defensive Mode or without console-universal- battle module 3000, the values in balanced are:

76/50
76/50
68/50
68/50

D'kora in battle mode, the values in balanced are:

86/50
76/50
73/50
63/50

the values are in battle mode active: +10 weapon power, +5 engine, -5 auxiliar

The arguments of Sohtoh are correct, in Defensive mode is like a regular cruiser +5 all subsystems, and in his final result are:

In battle mode active are accumulative: +15 weapon power, +5 shields, +10 engine and 0 auxiliar.

Battle mode is add to regular values

Cheers
Expand, or die.
Support: Ferengi cross faction!!


Rihannsu
Join Date: Jun 2012
Posts: 1,791
# 48
04-11-2013, 02:06 PM
Thanks for the confirmation Tarsudo, and the original report Sohtoh. I'm pretty busy with Things these days, so it'll be a bit before I can release a new version. Might not be until the RoL update. With the addition of Warp Cores, Romulan ships, and who knows what all else, there will certainly be a new Power Calc for the Expansion.


You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Empire Veteran
Join Date: Jun 2012
Posts: 303
# 49
04-12-2013, 07:37 AM
Thanks for your work in the calculator Patrician. Thanks a lot
Expand, or die.
Support: Ferengi cross faction!!


Lt. Commander
Join Date: Oct 2012
Posts: 104
# 50 Great job, thank you.
04-15-2013, 02:14 PM
Wonderful work on the calculator, it's probably the most practical and useful post in the forums. (imho)

One question though, is the ship listed as Defiant-R (escort) the Fleet defiant?

As a P.S. Will the Jem HEC be making the list on any planned updates?
HOMO SAPIENS NON URINAT IN VENTUM


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