Cryptic Studios Team
Join Date: Nov 2012
Posts: 507
# 21
04-15-2013, 02:16 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i have posted this concern in that thread in its first few pages, i was extreamly unhappy about it then, so it may have seemed a bit harsh. but that only because i waited so much time and money on a character i can never truly optimize, as it stands currently. is this an intended baring or more of a bug?
You may find that the next Tribble patch contains a change to roll Efficient into the Borg racial trait and add Elusive to the Borg optional traits. I'm not a big fan of how necessary Accurate and Elusive both are, but I recognize that they are viewed as such and therefore did try to give them to as many species as I could that didn't have them.
Career Officer
Join Date: Jun 2012
Posts: 1,892
# 22
04-15-2013, 02:23 PM
Given how the trait system is going through a MASSIVE change, why is it existing characters don't get a second free respec?

My logic for asking the above? The Blog states new characters will get one free resoec (IE they can change after playing through the game once for free.)

Existing characters are getting a trait respec - and effectively being forced using it before they've gotten a chance to play with the updated changed Trait system; and if they want to change again after pklaying with the new system, they have to buy one?

You've changed the trait system (IMO a good thing) - but, I do feel existing characters should get to re-choose the traits under the new system, yet still get one free respec like new characters will because the new system is drastically changed. Existing characters should also not be effectively forced to make a decision without playing with the changed system. If you guys don't do that you're effectively punishing existing characters.
Formerly known as Armsman from June 2008 to June 20, 2012 http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91861979000&dateline=  1340755546
PWE Drone says: "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Captain
Join Date: Jun 2012
Posts: 1,941
# 23
04-15-2013, 02:31 PM
Quote:
Originally Posted by crypticarmsman View Post
Given how the trait system is going through a MASSIVE change, why is it existing characters don't get a second free respec?

My logic for asking the above? The Blog states new characters will get one free resoec (IE they can change after playing through the game once for free.)

Existing characters are getting a trait respec - and effectively being forced using it before they've gotten a chance to play with the updated changed Trait system; and if they want to change again after pklaying with the new system, they have to buy one?

You've changed the trait system (IMO a good thing) - but, I do feel existing characters should get to re-choose the traits under the new system, yet still get one free respec like new characters will because the new system is drastically changed. Existing characters should also not be effectively forced to make a decision without playing with the changed system. If you guys don't do that you're effectively punishing existing characters.
As I understand it (and as it seemed to be on Tribble), you'll be able to select any new traits you like up until you get to the cap of nine. No respec needed for that. Then if you want to change them (or if you want to outright get rid of the traits you currently have), you'll use the respec.

Of course, I may be mistaken...
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
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Don't make ARC mandatory! Keep it optional only!
Commander
Join Date: Jun 2012
Posts: 281
# 24
04-15-2013, 02:36 PM
Question:

Do appropriate traits now scale with level?
Career Officer
Join Date: Jun 2012
Posts: 534
# 25
04-15-2013, 02:49 PM
Any comment on the efficiency trait?

If you set the power of a subsystem to 25 and equip or unequip a Borg BO, it changes by one power point. Any power setting above 25, equipping and un-equiping has no real affect. I continue to point this out in every thread I see that revolves around traits, one even got a dev response that they will look at it. I don't understand as the trait has no useful benefit. +1 power or a percentage of 1 power is not useful.


The efficiency skill was super nerfed during the great skill revamp during F2P transition.

http://www.stowiki.org/Trait:_Efficient/boff
http://www.stowiki.org/Trait:_Efficient_Captain

According to STOWiki the forumal is this:

SystemPowerBonus = (SystemEfficiency/300) x (75 - SystemPowerLevel)


So an efficient Captain which gives +10 efficiency gains the following:

SystemPowerBonus = (10/300) x (75 - SystemPowerLevel)
at 25 power: +1.6 power - which is rounded down in the UI to 1.
at 50 power: +0.83 power - which is rounded down in the UI to nothing.
at 75 power: +0 power


An efficient BOff which gives +5 efficiency gains the following:

SystemPowerBonus = (5/300) x (75 - SystemPowerLevel)
at 25 power: +0.83 power - which is rounded down in the UI to nothing.
at 50 power: +0.41 power - which is rounded down in the UI to nothing.
at 75 power: +0 power
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?

Join Date: Sep 2009 - I want my changeling lava lamp!

Last edited by phantomeight; 04-15-2013 at 03:22 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,952
# 26
04-15-2013, 02:51 PM
Quote:
Originally Posted by adjudicatorhawk View Post
You may find that the next Tribble patch contains a change to roll Efficient into the Borg racial trait and add Elusive to the Borg optional traits. I'm not a big fan of how necessary Accurate and Elusive both are, but I recognize that they are viewed as such and therefore did try to give them to as many species as I could that didn't have them.
well i am extreamly reveled then, thank you.

space traits, and space skills for that mater, dont make a whole lot of sense to me at all. these have to do with your star ship, not your captain. ground traits and skills, ya sure thats completely captain based. but ship and space related? its a huge inanimate object that is 90% automated, traits and space skills should be a representation of how your ship is equipped, independent of your captain character.


i say make the space skills and traits a part of the ship costume tailor, it would be more of a ship refit then, choosing how it is outfitted. with powerful targeting sensors or better power insulation or better armor, etc...




be careful about worrying to much about must haves, they are must haves for a reason. the current changes to EPt skills are game ruining. that is not an understatement. it devastates slow moving ships that cant avoid damage, every time EPtS cycles its like they got subnukes, with such a huge drop in resistance even tame alpha strikes they would not be able to survive. the newest chain also punishes ships that use 2 different types of EPt skills, so again a nerf primarily to cruisers. wile EPtE gets buffed, literally making it even better then APO for the already speedy escorts. cruisers need consistent high energy levels from EPtW for thier weak damage to weare down a target. despite the longer damage buff with it, the loss of weapons power sends their damage into a tail spin, that change does more harm to cruisers then good. wile at the same time, its another damage buff for an escort to stack for an alpha strike.

so 3 ways cruisers have been nerfed and escorts buffed by the change. and its cruisers that need a buff and escorts that need a nerf, you guys did the opposite! there has been endless power creep to both spike and resistance and healing since F2P. escorts are extreamly tanky as a result, for cruisers it has made less of a difference. they didn't get more speedy wile escorts got more tanky, that at least would have been fair. cruisers deal pressure damage, but thanks the the healing and current average resistance levels, pressure deals a net of 0 damage to anyone in pvp.

these EPt changes are yet another buff to spike and and spike opportunities, and an actual nerf to pressure damage and pressure damage dealers! cruisers are made nonviable in pvp as it stands on tribble. get rid of these gaps in coverage, and rename the damn skill if you have too, if the word emergency is the problem. also cut the damage res buff on EPtS in half, theres the nerf that skill needs, not an exploitable hole in its coverage. every good escort will exploit that effortlessly, wile speed tanking so it practically doesn't effect them.
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Empire Veteran
Join Date: Jun 2012
Posts: 2,911
# 27
04-15-2013, 02:55 PM
Eh the new UI...

I have to say I like it because it pretty much solves a vast majority of complaints that were made about it and from my limited testing on tribble you have a decent selection of color schemes to choose from.

As far as traits for the minority of players that understand ground mechanics it makes different races well rounded where as KDF had the fewest races but for ground they had the best setups compared to fed ones. Atleast now there will be better options for federation characters.

I am just hoping when it all rolls out that its an improvement to all the races and not hard nerfing to the ones that were already great.
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 28
04-15-2013, 03:08 PM
Quote:
Originally Posted by adjudicatorhawk View Post
You may find that the next Tribble patch contains a change to roll Efficient into the Borg racial trait and add Elusive to the Borg optional traits. I'm not a big fan of how necessary Accurate and Elusive both are, but I recognize that they are viewed as such and therefore did try to give them to as many species as I could that didn't have them.
Why weren't Accurate and Elusive removed then? They are "too essential" or have too large an impact compared to other traits.
Rihannsu
Join Date: Jun 2012
Posts: 1,786
# 29
04-15-2013, 03:22 PM
Quote:
Originally Posted by crypticarmsman View Post
...Existing characters are getting a trait respec - and effectively being forced using it before they've gotten a chance to play with the updated changed Trait system...
Quote:
Originally Posted by toiva View Post
As I understand it (and as it seemed to be on Tribble), you'll be able to select any new traits you like up until you get to the cap of nine. No respec needed for that. Then if you want to change them (or if you want to outright get rid of the traits you currently have), you'll use the respec.

Of course, I may be mistaken...
This was my understanding, too. Plus, you can always test on Tribble (before and after it goes live, before selecting your choices).

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Captain
Join Date: Jun 2012
Posts: 2,842
# 30
04-15-2013, 03:23 PM
Quote:
Originally Posted by aexrael View Post
Why weren't Accurate and Elusive removed then? They are "too essential" or have too large an impact compared to other traits.
Because escort captains love accurate, crusier captains love elusive, and both camps would go raging if they were touched.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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