Captain
Join Date: Feb 2013
Posts: 5,389
# 41
04-15-2013, 10:07 PM
Quote:
Originally Posted by adjudicatorhawk View Post
You may find that the next Tribble patch contains a change to roll Efficient into the Borg racial trait and add Elusive to the Borg optional traits. I'm not a big fan of how necessary Accurate and Elusive both are, but I recognize that they are viewed as such and therefore did try to give them to as many species as I could that didn't have them.
While I appreciate a lot of what you had to say about the overall big picture aspect of how you're revamping traits, I feel something very specific needs to be said. Just so we're all on the same page.

The reason Aliens were so popular is more than just trait flexibility.

It was one specific trait. Efficient. That's what fueled it as the de facto go to end-game content choice. Efficient. Joined Trill got a slightly similar version of a useful space trait so they were picked too. But Efficient is the be-all end-all space trait at launch and stayed that way. Heck, the other space traits were selectable except for Leadership (which only recently began to actually work) on any other choice.

So make no mistake, Efficient was the benchmark for min-maxxing these past three years. Aliens could then stack Efficient with Elusive or Accuracy or Warp Theorist or Astrophysicist and make a 4 traited captain that was all space buffs, which plays into the fact that Ground Combat is something the players by and large dislike in comparison to space combat, so yeah what you say about flexibility matters. But if Efficient were made available to other species these past three years, Aliens wouldn't have been anywhere near as popular.

Just want to make sure that's known. No beating around the bush. Aliens could train efficient. Vulcans could not. Guess how many more people chose Alien over Vulcan or Ferengi or Betazoid?
Captain
Join Date: Jun 2012
Posts: 1,375
# 42
04-16-2013, 12:39 AM
Where do you go to change your skills on Tribble I went on quickly and couldnt find it?
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Captain
Join Date: Jun 2012
Posts: 1,063
# 43
04-16-2013, 12:53 AM
Quote:
Originally Posted by ussultimatum View Post
I think your changes overall are positive.

Im also happy that you are opening elusive to Liberated borg and that more choice is good for everyone.

My concern is that the benefits of being alien in the new system are severely diminished.

Standard races now get nearly all of the advantages of an alien, with much wider access,as well as getting a single megatrait that is easily worth several lesser traits on its own.
Agreed. This is a pretty big problem. Is there any possibility of a respecies token at this? This would be an added incentive to pick up, say, C-Store races (e.g. Joined Trill or even Borg with a LTS), and I'm sure I'm not alone in that I don't want to start all over to get a megatrait. I'm a bit concerned for my own Aliens, most of which were supposed to be human hybrids, and if they would be seriously disadvantaged now, what with not having Leadership and such.

Considering how many aliens I've seen that look practically identical to other races (particularly Cardassians, but I've seen many others, including Vulcans, Romulans, Andorians and Jem'Hadar), I am far from alone.
Lt. Commander
Join Date: Jul 2012
Posts: 136
# 44
04-16-2013, 01:07 AM
awesome! the new trait system looks well done.
i think the aliens will be under the other races and a changerace token whould be very appreciated.
if you put more unlockable traits, they should be very hard to get.
i don't see the point of having unlockable traits from the tour of the galaxy. they should be unique and hard to get.
for exemple, for doing the 8th or the 9th weave in no win scenario. or you can put some of them from pvp after you have killed 1k fed/kdf ships or captains. in this way you can make the pvp worth something.

If we all live in boxes that doesn't mean my box is the same color like yours
Commander
Join Date: Jul 2012
Posts: 463
# 45
04-16-2013, 01:17 AM
Quote:
Originally Posted by adjudicatorhawk View Post
The current trait revamp is not changing Bridge Officer trait choices, though if a Bridge Officer has a trait that was improved (such as Limited Telepathy or Acute Senses), they will benefit from the improvement.
I think it's really unfortunate that BOs will now run on a slightly different system. A Bolian officer should have the "Bolian" trait, a Lethean the "Lethean" trait etc.. Having differing systems will just cause confusion among new players.
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Lt. Commander
Join Date: Jul 2012
Posts: 136
# 46
04-16-2013, 01:35 AM
Quote:
Originally Posted by kagasensei View Post
I think it's really unfortunate that BOs will now run on a slightly different system. A Bolian officer should have the "Bolian" trait, a Lethean the "Lethean" trait etc.. Having differing systems will just cause confusion among new players.
i don't this this system will cause too much confusion. new players will start with only 4 traits and they will get more as soon as they level up their rank. in additional new players should read more and discuss more with veterans. after all this is a mmo game not a single player one.
yesterday dan stahl gave an interview and only 1000 people listen it. when a new patch noted is posted not even 50% from the playerbase read it and this is not very good for an mmo.
in other words, excuse my french, screw the new players who don't read! )

If we all live in boxes that doesn't mean my box is the same color like yours
Career Officer
Join Date: Jun 2012
Posts: 1,413
# 47
04-16-2013, 01:37 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
the current changes to EPt skills are game ruining. that is not an understatement.
Game ruining ?

I don't see how the changes are going to affect my enjoyment of the game whatsoever.
I realize that they will have an effect on the PvP crowd, but a thing that primarily affects one subset of the games population is far from game "ruining".

I get that none of us like to see our particular play style and way to enjoy the game affected, but this change will hardly affect the way many people choose to play the game.

Now, understand that I am not a numbers cruncher kind of guy, I just like the pretty 'spolsions and bright shiny pew pew. If this will be affecting PvE gameplay in a very negative way, please, Man, start a thread to tell us what to look out for. Like I said, not a numbers guy, I fully respect all the PvP community who can figure this kind of stuff out. Edit : And appreciate the help

As far as the trait revamp goes, serious Kudos on this redesign. This is actually the first thing about LOR that I am excited about.

I do agree with other posters who have noted that the space class specific traits seem a little underwhelming, but on the whole this entire redesign is top notch.

The idea of further customizing your character through traits gained while ranking up is a very unexpected and welcome addition to the upcoming expansion. I'll say this. My Lethean toon is probably the most thankful of all for the upcoming trait revamp.

While not perfect, this the best thing I've seen "systems" wise in awhile.

Someone please get adjudicatorhawk on some of the other systems in need of balancing. Like many ship and ground powers and how they interact in practice.

So, kudos, can't wait to play with the final version of all this that hits Holodeck.
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Commander
Join Date: Jun 2012
Posts: 282
# 48
04-16-2013, 01:58 AM
Quote:
Originally Posted by hippiejon View Post
Game ruining ?

I don't see how the changes are going to affect my enjoyment of the game whatsoever.
I realize that they will have an effect on the PvP crowd, but a thing that primarily affects one subset of the games population is far from game "ruining".

snip
Actually the PvP community pretty much carries the game. We buy everything, every ship bundle, every specie, every c-store item. Granted maybe not everyone has bought everything themselves, but a most of them have several c-store ships that where bought just for the console and then the ship was discarded. We buy hundreds of keys at a time to open boxes to get a ship that we may only be once again taking a console out of. Crytic need to listen the frak up and stop screwing the PvP community over and over and over. How about a new damn map for once or open up the foundry to PvP maps if you to dang lazy to make them.

Last edited by polie05; 04-16-2013 at 02:37 AM.
Captain
Join Date: Aug 2012
Posts: 1,512
# 49
04-16-2013, 02:32 AM
Yeah I think you have to be a pvp'er to care about skillpoints and traits, mostly.

As a stf grinder I am mainly into animations and I still use my faulty build I picked when I started playing.

Reasoning being, if it doesn't have an animation it's not real since I won't feel any difference on stf.

But sure enough in pvp it's purely about the numbers so I can see where you are coming from.

And about the alien you have to remember a lot of people picked it for the tailor options too.

We no longer include the forums, or players in general - tacofangs
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 50
04-16-2013, 03:50 AM
Question:

will the traits be split in space and ground?
i mean, will we be forced into selecting, say 5 space and 4 ground traits?

The Skilltree is split into space and ground sections
There are 5 DOff Active Roster Slots for ground and 5 for space.


If traits are not split into space and ground, we will have the space pvp junkies selecting 9 space traits.

Nobody complained so far that we did not get 10 Space DOff Active Roster slots but 5.
In fact everybody seems to do his best to get the best DOffs for ground and for space instead of just concentrating onto space.

That is just how the game is. So i would not see anybody complaining about having to use some Ground Traits.

IMHO splitting the traits and forcing the space only junkies down into a competitive format for players who like both would be kind of important here.


Also i would just remove Elusive and Accurate, if everybody has them, they counteract each other and nothing is gained by anyone, you only loose out if you don't choose them.
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