Star Trek Online
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To Dev team...proposal for Engineer Battery trait!
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Join Date: Jul 2012
04-17-2013, 08:55 PM
Originally Posted by
Engineering traits should either be:
+25 maximum power on all sub systems
All energy from weapon fire reduced by 50%
So firing 7 beams is better manageable. -45 energy instead of -70 which will be a dps boost. Same for the first trait. 150 weapon power is another damage boost.
I'd rather see the power cap bonus. Preferably no cap, but higher cap would be something.
It's easy in the game today to reduce the drain on weapons:
Weapon batteries, DEM DOFFs (which I have a love/hate relationship with), Engineer's NI, Omega set bonus.
But there's still a 125 power cap for everyone. An engineer having a higher cap would be more unique and something the other classes wouldn't have.
A mime is a terrible thing to waste
Why are all of STO's EPs named 'Steve'?
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