Career Officer
Join Date: Sep 2012
Posts: 560
# 51
04-17-2013, 01:09 PM
Quote:
Originally Posted by empireofsteve View Post
I use the fleet regent and I can say that the only significant differences are the turn rate (which is minor) and the tac ens slot being on the regent instead of the eng ens.
Fleet Regent itself has the same hull and similar stats as the Fleet Excel. The Regent I own is the C-Store version and I found, personally, a noticeable difference to the Fleet Excel... it was wanting.
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Lieutenant
Join Date: Dec 2012
Posts: 90
# 52
04-17-2013, 04:43 PM
A few pages back, I said I was having fun with my Ambassador after months of escort flying. I'm still using it and have decided to buy some modules for EC and get the Fleet Exclesior in a few weeks when we reach T3.

I decided my Klingon would have to get back in on the cruiser action so hangared the Bug and blew the dust off the D'Kora. I tried a plasma build with 3 DBB and experimental array up front, 3 turrets and the KCB in the rear. The ZP console and 3 X [+PLA] embassy consoles help to up the damage and the dragon build of 2 X EPTS and 2X EPTW keep everything powered up so well that weapon power doesn't go below 100 even after BO3. I just parsed an ISE at 7700dps so am well happy with it. Once I figure out what to replace the 3 projectile weapons doffs with, it should be even better!
Captain
Join Date: Aug 2012
Posts: 548
# 53
04-17-2013, 06:01 PM
Quote:
Originally Posted by ursusmorologus View Post
I would wait until you hear feedback on whatever changes to EPtX actually go through before making a new toon just for cruisers.
Yeah nerfs incoming that mostly affect cruisers. Cryptic wants to make sure we're all flying escorts.

Quote:
I use the fleet regent and I can say that the only significant differences are the turn rate (which is minor) and the tac ens slot being on the regent instead of the eng ens.
It's not just the Excels turn rate that's better it's the inertia rating (40 vs 30) which also helps maneuverability.


I don't always play Star Trek Online, but when I do, I'm grinding Argala.
Lieutenant
Join Date: Dec 2012
Posts: 90
# 54
04-18-2013, 02:49 AM
Quote:
Originally Posted by nikephorus View Post
Yeah nerfs incoming that mostly affect cruisers. Cryptic wants to make sure we're all flying escorts.
Do we know what the nerfs are? If it means no more dragon builds then I will think again about a Fleet Excelsior.
Captain
Join Date: Aug 2012
Posts: 548
# 55
04-18-2013, 09:15 AM
Quote:
Originally Posted by captainretset View Post
Do we know what the nerfs are? If it means no more dragon builds then I will think again about a Fleet Excelsior.
It's not set in stone yet, but they have changes up on tribble for Emergency Power to (Subsystem) Powers. Check this thread for details. http://sto-forum.perfectworld.com/sh...d.php?t=615681

If these changes are made my build will be completely useless (it's based off the dragon build), but not only that cruisers in general will be taking a nasty hit.


I don't always play Star Trek Online, but when I do, I'm grinding Argala.
Lieutenant
Join Date: Mar 2013
Posts: 57
# 56
04-18-2013, 11:49 AM
well then i guess we all be flying escorts down the road, not like the game isn't already lulz wth are you in a cruiser noob. as a tac RA i have gotten this in groups, usally by the end of the thing i hold my own well enough to shut them up.

cept i refuse to fly escorts and well then i guess crytik does not want me spending 30 to 50 a month to collect the different cruisers. if they destroy cruisers then lets just nerf everyone. kill the game entirely.
Lt. Commander
Join Date: Jan 2013
Posts: 187
# 57
04-24-2013, 06:42 PM
So... I'd like to revise my previous judgement on cruisers. My opinion was both hasty and naive and I'd like to apologize. While I'm still not the biggest fan of cruisers on the fed side, I have found new life for my KDF toon with my brand new Mirror Vor'cha. While I know this thread is for fed shipyards, those who own the Vor'cha probably know what I'm talking about.

The biggest thing I like about it is that it has a Hull and BOff slots that rival my Negh'Var, with a turn rate that lets me use DHCs like my Raptor. I LOVE the setup that I've been using which includes the Plasmotic Leach console (which I HIGHLY recommend) and a Disruptor DHC based arsenal. The Commander and Lt. Comm. engineer slots are extremely useful and the Sci ensign slot lets me use Tractor Beam 1, Hazard 1, and polarize hull. With this setup, I can easily tank around Ker'rat and Borg Elite STFs.

I LOVE THIS SHIP!
Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

Ajma420 - Lv 50 Tac - Pride of the Federation
Catherine The Great - Lv 50 Tac - Pride of the Empire
Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
Republic Veteran
Join Date: Jun 2012
Posts: 474
# 58
04-24-2013, 06:52 PM
yes though it can be frustrating that I can't really be a traditional tank in pve one of the reasons I took up a engineer in a cruiser. But I enjoy very much the broadsiding ability of a cruiser.
Ensign
Join Date: Apr 2013
Posts: 27
# 59
04-24-2013, 07:08 PM
Quote:
Originally Posted by sander233 View Post
Cruisers can definitely be fun if you can find a build that makes you laugh. Personally, I find dumping EWP3 and spitting a Breen cluster torp out my aft launcher to be absolutely hilarious.
I'm a F2P n00b flying an assault cruiser as an Engineer with this as my primary dmg. Yeah, they are fun is you like being the center of the maelstrom blasting through the enemies ranks like a charging bear :p

... well... maybe I'm doing it wrong but damn is is fun.
Lt. Commander
Join Date: Aug 2012
Posts: 181
# 60
04-24-2013, 10:02 PM
Quote:
Originally Posted by sloniah View Post
... well... maybe I'm doing it wrong but damn is is fun.
I assure you, you're not. I love cruisers. True, they (mostly) don't have the maneuverability and forward firepower of escorts or the hilarious abilities of science ships, but they make up for it by being all-around BEASTS at everything else. I've got it set up so that each of my toons has at least one escort, one cruiser, and one science ship to swap between, and I have to say that the one I change ships most on is my Fed Engy, who mainly flies cruisers. What shall I do today? Tank like a boss in the Galaxy-R? Rip my enemies a new one in the Regent*? Be a fast-flying jack-of-all-trades in the Ambassador? Set up ambushes with the Dreadnought? Lead the charge in my Odyssey? Or maybe just zip around in my lucky Stargazer Retrofit? So many options, all of them awesome.

*Addendum: I am of the opinion even that if you get no other cruiser you should always get the Regent. That wide-angle torpedo is pretty much the ultimate conventional weapon for a cruiser captain. Put it on every ship, regardless of class, that you plan on using Quantums on.
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