Go Back   Star Trek Online > Support > Gameplay Bug Reports
Login

Notices

Reply
 
Thread Tools Display Modes
Commander
Join Date: Jan 2013
Posts: 418
# 81
04-12-2013, 10:58 PM
OK I did some testing and I can confirm that the Experimental Romulan Plasma Beam is using weapon power for Fire at will AND normal firing.

I tested this with a buddy of mine in a duel. I had him stand still so I could thoroughly test this. I also removed quite a bit of gear as some set pieces could proc and skew the results. I tried 2 plasma beams, then the experimental beam with 1 plasma beam. I also tested it with 4 plasma beams vs 1 experimental beam and 3 plasma beams. I also tested it with 8 beams vs 1 experimental beam and 7 plasma beams. In all tests the experimental beam used the exact same amount of weapon power as if it was a regular plasma beam weapon. Be it normal hits or fire at will.

I'd say this needs to be looked into and corrected ASAP.


I'd also like to add that if anyone shows results different than mine and Obitusss's results you better be as thorough in your testing as I was. We don't need misinformation to prolong a needed fix.

Last edited by dragonsbite; 04-13-2013 at 09:10 AM.
Career Officer
Join Date: Jan 2013
Posts: 550
# 82
04-15-2013, 03:53 PM
Quote:
Originally Posted by spockmuncher View Post
Hey Forums,


Playing as a Cannonboat, I NEVER got as low as 90 on a volley running 4 DHC and 3 turrets, and cannons are supposed to be the biggest power draining weapon around! What. the. Hell. Add insult to injury, when using Scatter Volley, apparently they dont need to suffer the same distributed power share penalty as BFAW, Why exactly is this? Basic logic suggests it should.

Now, I'm not saying that this mechanic should be added at all,
.
but im saying you bring up a good point it should be added to tac jocks people have been screaming for a nerf to them for some time this is one of many ways to do it...yeah I said it
look for me in game as "Admiral Quinn" yeah that admiral quinn..and while your at it get off muh station!!!
Commander
Join Date: Jan 2013
Posts: 418
# 83
04-15-2013, 09:48 PM
Besides the Experimental Romulan Plasma Beam Array using power during Fire at Will AND normal firing I also noticed it hits for physical damage 0 as well. Here's an example of what the log looks like.

:Trigger,P[3547868@5568836 Trigger@dragonsbite],,*,Vishap Frigate,C[3233 Space_Gorn_Frigate],Romulan Plasma Beam Array - Fire at Will II,Pn.Royumf1,Shield,,-775.208,-1254.39
13:04:13:11:32:14.3:

:Trigger,P[3547868@5568836 Trigger@dragonsbite],,*,Vishap Frigate,C[3233 Space_Gorn_Frigate],Romulan Plasma Beam Array - Fire at Will II,Pn.Royumf1,Physical,,0,0
13:04:13:11:32:14.3:

:Trigger,P[3547868@5568836 Trigger@dragonsbite],,*,Vishap Frigate,C[3233 Space_Gorn_Frigate],Romulan Plasma Beam Array - Fire at Will II,Pn.Royumf1,Plasma,Critical,139.377,1001.56
13:04:13:11:32:14.3:

:Trigger,P[3547868@5568836 Trigger@dragonsbite],,*,Vishap Frigate,C[3233 Space_Gorn_Frigate],Romulan Plasma Beam Array - Fire at Will II,Pn.Royumf1,Physical,,0,0
13:04:13:11:32:14.3:

1st one is shield damage. 2nd one is physical damage and it's always 0. 3rd one is hull damage. 4th one is physical damage and it's always 0. The 2 physical damages only and always happen during a Fire at Will. I tested 4 different types of weapons and only the Experimental Romulan Plasma Beam array has those physical damage lines.

I just find it odd that this weapon is behaving so strangely. Not only is it using weapon power during Fire at Will and normal firing it's doing the extra physical damage 0 lines during a Fire at Will. It does not have the physical damage 0 lines during normal firing btw. It might be worth looking into as we already know the weapon is not working correctly. Perhaps this is a contributing factor and or at least it does show that the weapon is behaving oddly and needs to be looked at?

Last edited by dragonsbite; 04-15-2013 at 09:57 PM.
Commander
Join Date: Jan 2013
Posts: 418
# 84
04-17-2013, 07:11 PM
I also noticed another discrepancy with Fire at Will. Hitting P and looking at each of my weapons and looking at how much damage each particular weapon will do during a Fire At Will. As I pointed out before no damage is shown for the Experimental Romulan Plasma Beam. But here's where it's also odd. I have fleet weapons with [dmg]x2 and [dmg]x3. For normal hits it shows the [dmg]x3 doing more damage. Beam overload, Target shields etc all show the [dmg]x3 beam doing more damage than the [dmg]x2 beam. However Fire At Will I, II and III all show the [dmg]x3 and [dmg]x2 Beams doing the same damage.

This is also reflected on your toolbar if you hit FAW and hover over each Beam. Assuming this isn't a tooltip error clearly the dmg modifier is not being added to the weapon for Fire At Will. If this is so there is no reason to use fleet weapons or any weapon with a [dmg] modifier included with the weapon. You'd be better off with a Purple mk xii weapon off the exchange that does not have any [dmg] modifier and instead use ones that have acc, crit or crit sev. Assuming the last 3 were actually fixed. From my limited testing/parsing i'd agree with the tooltip in that I don't believe the [dmg] modifier is being included for Fire at Will.

We now have quite a few problems with Fire At Will.

Please look into all the issues I've reported in this thread.

-To Recap-

Experimental Romulan Plasma Beam Array IS using weapon power for Fire at Will AND normal firing.
Experimental Romulan Plasma Beam Array is hitting twice for physical damage 0 for each Fire at Will hit
Experimental Romulan Plasma Beam Array is not reporting tooltip damage values for Fire at Will I, II or III
All Beams are NOT including the [dmg] modifier during Fire at Will (may be a tooltip error, please fix as it's confusing)
Confirm beams are including the acc, crit and crit sev modifiers during a Fire at Will. (I have not confirmed this)

Last edited by dragonsbite; 04-17-2013 at 07:53 PM.
Commander
Join Date: Jan 2013
Posts: 418
# 85
04-17-2013, 09:29 PM
I went ahead and bought a purple mk xii plasma beam with 60% crit sev and no [dmg] modifier. Here's the results I get looking at the tooltip with an assortment of Beam Arrays.

Experimental Romulan Plasma Beam Array
Normal firing=1,112
FAW1=no value listed
FAW2=no value listed
FAW3=no value listed

MK XII Plasma Beam Array [CrtD]x3
Normal firing=1,112
FAW1=1,094
FAW2=1,155
FAW3=1,225

MK XII Fleet Plasma Beam Array [Dmg]x2 [Acc]x2
Normal firing=1,143
FAW1=1,094
FAW2=1,155
FAW3=1,225

MK XII Fleet Plasma Beam Array [Dmg]x3 Acc
Normal firing=1,156
FAW1=1,094
FAW2=1,155
FAW3=1,225

So as you can see the [Dmg] modifier is not being included when using FAW. They are all hitting for the same amount.

I would also suspect that some other +% modifiers are not working for FAW either. Getting naked still shows FAW1 as doing less damage then a normal hit. Perhaps our passive % modifiers from accolades is not being included. The Tooltip states FAW deals increased damage. Yet it actually deals less damage. Well FAW1 that is. My parses confirm this behavior as well. FAW 1, 2 and 3 should be hitting for more damage and all the modifiers from weapons and passives should be included in it's damage. Currently this is not the case.

There are so many things wrong with Fire at Will that i'm actually finding it difficult to find what is right about it. Someone really needs to thoroughly work on and fix this ability. And correctly this time, please.

Last edited by dragonsbite; 04-18-2013 at 01:28 AM.
Commander
Join Date: Jan 2013
Posts: 418
# 86
04-18-2013, 07:37 PM
I merged all my logs from the past few days. Here's what I got for crit rate.

Weapon and ability-------------------------------------------Total Hits----Total Crits----Crit %
Experimental Romulan Plasma Beam normal firing---------7,150--------1,354------18.94%
Experimental Romulan Plasma Beam Array Fire at Will----9,250--------1,432------15.48%
Fleet Plasma Beam normal firing-------------------------------27,735-------4,172------15.04%
Fleet Plasma Beam Fire at Will---------------------------------33,336-------3,675------11.02%
Cutting Beam------------------------------------------------------12,287-------1,703------13.86%

There is a significant drop to crit % when using Fire at Will. So something is wrong here.

My paperdoll shows 12.9% crit rate. Also 25% accuracy. The Experimental Romulan Plasma Beam is the only weapon that has crit and it's 6%. So the Experimental Romulan Plasma Beam should crit at 18.9%. My fleet plasma beams are either 0%, 10% or 20% accuracy. With the majority of them being 20% accuracy. Now looking at the skill Starship Targeting Systems it says "If Accuracy exceeds a targets Defense, and you have 100% chance to hit the target, your Accuracy value will add to your Critical Hit and Critical Severity - giving you a higher chance to do more damage. However hovering over Accuracy on the paperdoll says "When your accuracy goes above 100%, the overflow is converted into bonus crit severity". Which is actually true I've no idea. I will assume accuracy over 100% does not increase crit % as this matches the Experimental Romulan Plasma Beam's normal hits. I can accept that I can be +or- 1% of the table above. Looking at the fleet plasma beam during normal firing looks as if accuracy is increasing crit % though. So i'm a bit stumped here.

My question is why are weapons not critting for the correct amount while using Fire at Will. Does Accuracy affect crit % or not. If it does, why is it only being reflected by the Fleet plasma beams and possibly the Cutting beam. If accuracy doesn't affect crit % i'd still like to know why Fire at Will is critting so low. Especially in regards to the Experimental Romulan Plasma beam during a Fire at Will as it's crit % is 3.5% less then normal firing. And the Fleet Plasma Beams during a Fire at Will crit for 4% less then normal firing.

Last edited by dragonsbite; 04-18-2013 at 07:46 PM.
Commander
Join Date: Jan 2013
Posts: 418
# 87
05-01-2013, 05:44 PM
Just to update this a bit as I have a bigger sample size now. I also did not previously include Energy weapons spec in which I had 99 points for an additional 1.98% crit rate. Totaling crit rate should look like this.

2.5%=Base
3%=Precision (Romulan rep talent)
4%=Romulan Superior Operative X 2
.92%=Console Universal Assimilated module
1.8%=Console Zero-point energy conduit (actually only gives 1.7% and explains why paperdoll is off by 0.1)
.76%=Console Tachyokinetic converter
Total 12.98% (Paperdoll shows 12.9%)
adding 1.98% for Starship Energy Weapons Specialization
Total for energy weapons=14.96%

Experimental Plasma beam array has 6% crit chance and is the only weapon with crit hit.

Weapon and ability--------------------------------------------Total Hits----Total Crits----Crit %----Should crit for x%
Experimental Romulan Plasma Beam normal firing---------24,749--------4,352------17.58%----20.96%
Experimental Romulan Plasma Beam Array Fire at Will----19,720--------3,033------15.38%----20.96%
Fleet Plasma Beam normal firing-------------------------------52,662--------8,056------15.30%----14.96%
Fleet Plasma Beam Fire at Will---------------------------------85,707--------9,560------11.15%----14.96%
Cutting Beam------------------------------------------------------25,808--------3,818------14.79%----14.96%


Looking at this we see the Cutting beam it crit at 14.79% and is within 0.17%. So it looks like the paperdoll crit% and Starship energy weapons specialization IS being included.

Now looking at the Experimental Romulan plasma beam it crit at 17.58% during normal firing. This is 3.38% lower then it should crit for. During a FAW it crit at 15.38%. This is 5.58% lower then it should crit for.

Now looking at my Fleet plasma beam it crit at 15.30% during normal firing and is within 0.34%. During a FAW it crit for 11.15%. This is 3.81% lower then it should crit for.

Clearly something is wrong with the Experimental Romulan plasma beam. Also clearly FAW is not critting for the correct amount for any weapon. And again my accuracy before factoring in any accuracy from weapons is 25%. And add to that the 10% and or 20% fleet plasma beams. I'm not seeing any increase in crit% from accuracy as it states for Starship targeting systems. And as 1 tooltip says it increases crit and another does not I have not included it in my (should crit for x%).

Last edited by dragonsbite; 05-21-2013 at 10:54 AM.
Lieutenant
Join Date: Jul 2012
Posts: 98
# 88
05-09-2013, 09:15 AM
very nice analysis!

now... the question is... will cryptic do anything bout it?
Commander
Join Date: Jan 2013
Posts: 418
# 89
05-12-2013, 09:07 PM
I don't know if they ever will.

On Tribble they fixed the experimental Romulam beam's tooltip to no longer show that it uses weapon power during a FAW. My testing shows it is still using weapon power during a FAW. That's not what I call a fix.

I suspect Energy Weapon Specialization is not working for FAW as crit is to low and crit severity is also to low. But that still can't make up for all the loss of crit%. So it's a combination of things not working for FAW.

The more I look into this the more problems I see. The only real fix I've seen so far on Tribble was the experimental romulan beam no longer does physical damage 0 during a FAW. So at least as regards that beam and FAW they are working on it. I just hope they look into all the other issues.

Last edited by dragonsbite; 05-13-2013 at 12:00 AM.
Career Officer
Join Date: Nov 2012
Posts: 722
# 90
05-12-2013, 10:01 PM
It seems to me that with faw at least the experimental romulan beam does not add 6% critchance but have its critchance set to that value without including anything else.

Also all weapon procs seem to not work with faw. And for some reason it has a 20 sec min cooldown while still fireing for 10 secs so basically whatever we do it only got an uptime of 50% instead of the usual 2/3 like with so many other skills like tt or crf or csv or apb

Since there really is nothing else to use for our beams because BO also sucks a lot for using extra energy which kind of negates every extra dmg this does and only fires with ONE beam array while CRF and CSV all work with ALL cannons and even turrets.

So pls can we have at least fire at will working as WE expect it?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:25 PM.