Captain
Join Date: Feb 2013
Posts: 4,258
# 101
04-19-2013, 06:07 PM
Quote:
Originally Posted by travelingmaster View Post
What I see here is people looking at the first iteration of a ship on Tribble,
So a couple years back, they released some stats on the Nebula. They were terrible. They got changed then the ship was put on Tribble. Still terrible.

Look at the Nebula today.

Yup. Terrible.
Survivor of Remus
Join Date: Jul 2012
Posts: 310
# 102
04-19-2013, 06:28 PM
Quote:
Originally Posted by dalnar83 View Post
You mean, except for the dps oriented content that doesn't generally need dedicated tanks or healers?
Then argue that they fix the content, not make all the ships into escorts.
Lt. Commander
Join Date: Dec 2012
Posts: 124
# 103
04-19-2013, 06:54 PM
I?m also not too happy with the BO layout of the D?Deridex

At the very least give it a Universal Ensign Slot

Due to the VERY limited amount of ships they have I thought that they would have made them all with Universal Commander and maybe universal Ensign BO slots to address the what ship goes with what career path.

I also noticed that all T5 Warbirds only swing Tactical or Engineering, no Science.

Look like Science Captains have been left behind.


Last edited by jrq2; 04-19-2013 at 07:52 PM.
Career Officer
Join Date: Jul 2012
Posts: 312
# 104
04-19-2013, 07:11 PM
More variation in how ships operate would be nice. Rather than being a heavily escort focused game..... it'd be nice to see the ships like D'Deridex, Galaxy and other vessels science etc have more of an important role when it comes to missions / endgame, rather than just DPS. For me, the space combat sometimes feels too Star Wars, it's almost like Abrams helped design it.


"We're doing it wrong, but it's working...."
Captain
Join Date: Feb 2013
Posts: 4,258
# 105
04-19-2013, 07:52 PM
Quote:
Originally Posted by jrq2 View Post

I also noticed that all T5 Warbirds only swing Tactical or Engineering, no Science.

Look like Science Captains have been left behind.
D'Tan and his rag tag bunch of farm boys don't really have room in their republic for scientists. Maybe later.
Captain
Join Date: Oct 2012
Posts: 733
# 106
04-20-2013, 01:20 AM
As I stated in another thread:

Quote:
Originally Posted by wrathofachilles View Post
Well the saving grace of the D'Deridex may be the battle cloak. If I remember correctly, the bop's battle cloak increases turn rate, so if romulan ships also get a buff to turn rate from batttle cloak, their poor maneuverability while decloaked may be somewhat offset once they cloak, which would truly emphasize their cloaking tendencies and the need to use it strategically in combat.

Though I must admit I would be disappointed by three engineering ensign slots... I'd probably much prefer that ensign be universal so one could have one extra science ability or better afford the mandatory tac team and still have two tactical attack abilities. But since they are reworking emergency power abilities, they may rework other abilities too so that being so engineering heavy may not be such a gimping, or perhaps they'll modify the team abilities so that tac team isn't the gold standard for defense anymore. If that's the case, the ship might be just fine... we'll have to see.
Additionally, I have been playing around with the war bortasqu which has a 5.5 turn rate and with two rcs and with full power to weapons, rest to engines, it actually turns surprisingly well... actually I think it might turn better than anything I've manged to do with the ody (with the exception of saucer sep). I don't know if it has a better inertia rating on it or what, but if a similar feat can be pulled off with the D'Deridex, I don't think the turn rate would be an absolute horror... any more so than all cruiser turn rates. And again, if the battle cloak gives a boost to turn rate, that might make the ship far more manageable. For all we know, as the masters of cloak, the romulans might even get a higher turn boost from battle cloak than the bop or a turn boost plus a speed boost to quickly re-position like how donatra zips around after cloaking.

I am not so concerned with the player version not being able to do what the npc version can though, the npc Kar'Fi can eject warp plasma while the player version can't. Though I am hopeful they will be reworking eng and sci powers. The once "I win" that was grav well where it sucked you in and crushed you in seconds wasn't cool, but since it's lost nearly all its bite, it should have a nigh inescapable pull. Tykens rift currently does next to nothing unless the target is stationary. I think it would be cool if tyken's rift was more crowd control in that it would instantly suck all power out of a ship being an effective disable, however, it would make the ship caught in it invulnerable to damage as any energy weapons fired into the rift are absorbed and torps lose power. Though I may not be fully thinking through the horrible, horrible consequences that could come of a power like that...

Directed energy modulation does little more than scratch the paint on the hull of whatever you're firing at, and with hazard emitters clearing both aceton beam AND eject warp plasma and with attack pattern omega removing the move debuff of warp plasma, those skills are far too easily countered.

I like the buff to the non-shield emergency powers, but not sure how I feel about the cool/uptime changes, and if the problem is with it being called "emergency" power, lets rename it "reserve power" or something else concise since "divert all power from non-essential systems to:X" would be too lengthy.

And with tac team the gold standard in defense skills, something would have to be done so that ships with such limited tac powers as the D'Deridex and galaxy and several other cruisers and sci ships aren't limited even further in tac options by basically having to take tac team if they want to survive.

So... yeah... I'm not overly concerned about the D'Deridex stats as they are, but I'm hopeful for a touch of improvement/saving graces from battle cloak, singularity powers, perhaps more singularity abilities/power available to it since it's bigger, reworking of eng/sci abilites, etc.
Captain
Join Date: Apr 2013
Posts: 733
# 107
04-20-2013, 02:33 AM
Quote:
Just...no.

Inertial dampeners keep things inside the ship from getting salsified by the extreme acceleration forces incurred during spaceflight (especially FTL travel). They have no effect whatsoever on the ship's flight characteristics.
True however in space there is effectively nothing to cause resisitance and thus inertia, so the ships should be able to turn quickly. I am not saying it is not there it is just so small as to be negligable. You can't apply the rules that affect ships and planes on Earth to those in space, and even less so in a game that is based on sci-fi. This part of the post is incorrect as pointed out to me please ignore it.

I would prefer a more dynamic turn rate, the faster your forward momentum the slower your turn speed and the slower your forward momentum the faster your turn speed, this is currently how I manage my banking arc. Make it a trade off for all ships. How it would be explained I have no idea though I am sure someone could come up with a reasonable explaination as to why this is.

Last edited by decronia; 04-20-2013 at 03:19 AM.
Career Officer
Join Date: Jun 2012
Posts: 905
# 108
04-20-2013, 02:41 AM
Quote:
Originally Posted by marc8219 View Post
The D"Deridex was also supposed to have more firepower then the Galaxy, which is why Picard was always hesitant to fight one solo, and prefered to talk, or have allies like Klingon Vorcha's show up to help. I don't think the Enterprise itself ever managed to solo a D'Deridex.

So while I would like a little better turn, that is not the main fault I see in it, I am concerned with the boff layout mostly. I know this game is slanted towards cannons, I use DHC on everything that can mount them, even a Bortasqu, I am experienced enough to make slow turn ships work with DHC, but I can't do it if it has the horrible boff layout of a Galaxy. If they are going to make the ship have bad turn, it better get 5 tac consoles and Lt Cmdr tac at least like a bort does.
Turn rate doesn't quite so concern me since I see the ship, with its battle cloak, engaging in more positional combat situations.
---------------------------------------------------
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook

Last edited by amosov78; 04-20-2013 at 02:57 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,434
# 109
04-20-2013, 03:07 AM
just to note...the REFIT version of the DD has a LT TAC, COMM Eng, LT SCI and LT UNI....its almost like they are forcing us to buy a ship just for a better layout -_-...that we cant even test until LoR goes live

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Career Officer
Join Date: Jun 2012
Posts: 3,838
# 110
04-20-2013, 03:12 AM
Quote:
Originally Posted by decronia View Post
True however in space there is effectively nothing to cause resisitance and thus inertia, so the ships should be able to turn quickly.
Do you even konw physics?
Resistance AKA friction and inertia are two completely different things.

http://en.wikipedia.org/wiki/Inertia
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