Edit; with that I mean the shield distribution mechanic. Wonder why it doesn't allow us to edit the thread title.
Lets talk about the shield distribution mechanic. Does anyone else feel it could be improved by making it a toggle instead of a 5 second ability?
As a tank, it gets very annoying having to press my left or right shield every 5 seconds. A toggle would be a huge quality of life improvement.
YES! I get extremely annoyed by the stupid 5 second thing. I really do not want to have to hold down my shield distribute button all day when TT is in cooldown to save my butt. Why can't I just give the order and have my crew keep it up until I say otherwise?
I mean TT would not even be that useful anymore if shields distributed on a toggle. As things are now if you are in the heat of battle and do not have TT running you are dead and there is little you can do about it.
if there was a deuterium/antimatter reserve this would work since emergency power is technically a battery reserve of some sort
this was ideas for fixing needless micro in shield
Originally Posted by skollulfr
shouldnt require micro in the first place.
easier if it was a constant transfer rate inherent to all ships as is with a rate derived from shield systems + electro plasma system + shield power setting / X =
then tac team could get a 10% 15% & 20% boost to that rate
Originally Posted by haravikk
This sounds like it would be perfect; I'd do it something like:
Shield distribution has its own shield transfer magnitude that is basically power transfer scaled by shield power setting.
Shield Distribution DOFFs provide a flat shield distribution magnitude bonus.
Tactical Team provides a larger flat bonus to magnitude for a limited time only.
Magnitude is converted to a transfer rate using a diminishing returns scale, so it can't get higher than say 30%.
The transfer rate is the amount of hit-points per second that can be transferred out of your other shield facings to bolster the one that you're diverting power into. So with the full 30% you're restoring up to 90% of the chosen shield, but will quickly weaken your other shield facings in the process.
This way there would be a bunch of ways of gaining improved shield distribution, without even having to use tactical team at all. Cruisers with engineers should find it fairly easy to do as they can just throw an EPS Flow Regulator onto their ship and maybe take a couple of shield distribution DOFFs, giving them constant transfer rate. Meanwhile escorts can favour tactical teams to improve their transfer to forward shields when they most need it, without having to stock up for constant distribution.
-star trek online minimum DPS requirement vortex probe hp = 62365 x3 = 187095. speed = 0.8 km/s(about) giving about 25 seconds to kill them while in range, this means you need an effective DPS output of 7484, or your build is a failure. Star Trek canon depictions of battle: 1000km in dialogue = 1km on screen.