Career Officer
Join Date: Jun 2012
Posts: 6,387
# 31
04-20-2013, 03:48 PM
An Inside Job: Storywise this felt pretty weak in setting up the rest of the arc.

Enemy Action: I find it silly that the Tal Shiar would be so gullible to trust someone that easily. Even if you had credentials, they would be watching you like a hawk. Instead, they are "oh okay, go on then". And not even question the interrogation.

And them not detecting the Federation attack, and then they suddenly show up?


Sleepers: I'm skeptical they would let you on Borg salvage run even if they were putting you at arms length. And you blowing up things without the Borg awakening?

And why are these STO Borg? Isn't these events before Vega? So they should be TNG Borg.

Only thing interesting is the hole in the cube caused by "Species 23", which there is nothing following up on that mystery. It's another "it happened" things.

(BTW, Romulan BOFFs should get Polarized Hull by Default to combat Borg and D'Deridex Tractor Beams.)

Cloak and Dagger: Can't help but to think it was silly it played out. Their sensor nets didn't detect the attack, but we had to disable it, for what purpose? Would've made sense a small team ahead of the attacking fleet to disable it.

The attack itself wasn't baddly played out. But some of those shuttles clipped into the terrain and that would've been a death sentence.

Fighting in space, felt disadvantageous.


Revelation: Felt like being on the Iconia mission, but I really didn't get the feel that it explained the destruction of the homeworld. It was more like Taris going, "Not my fault! I didn't mean for it to happen!"

And doesn't mesh with the Federation version. So Taris messed with something she didn't know that just so happened to work with the sun, but Hakeev knew and they he got away with the murder of billions of people?

And why was Taris attacked?

Why did Taris make like she didn't care in the Federation version?


From a story standpoint, this was extremely weak in explaination.



Mind Game: Okay, we shown up on Hakeev's bridge, which we supposed to be acting as a Tal Shiar agent, but Hakeev throws us in jail. (Guess he remembered our face). But instead of interogating us for information, he and Sela Brainwash us?

Storywise this really made no sense.

Personally, it would've been nice if this played out for an episode or two where you are operating as a Tal Shiar agent doing wrong and when you finally snap out of it, you fully grasp the means the Tal Shiar and iron your determination to stop them.

Also still doesn't make any sense that Sela hated the Tal Shiar, but are working with them? What is with that?



Now playwise, I thought it was interesting. Though thought the decisions you made would've helped you snap out of it, but seemed no matter what it was futile and you ended up brainwashed anyhow. Would've been nice if there was a branching system that had different consequences.

So when it comes to release, people will just end up spamming red choices to get it over with faster.



Temporal Ambassador - Romulan Version:

Just don't understand that Tasha, Castilo, even T'nae are so trusting of a Romulan given the past.

But was interesting Obisek was not selectable and had some very powerful lines. Between him, Shan, and B'vat, Obisek's lines were far more powerful and emotional. (Obisek's VO really did a great job with that).



All in all, the Third Arc was better than the Second, but there just too many storyline holes that makes little sense of the situation. All we learn is Tal Shiar bad, Republic good.
NO to ARC!

Season 9.5 = STO's NGE is Here! Welcome to the Grind!
Expansion 2 - Delta Rising: Welcome to Tier 6, where everything is now obsolete. Have fun with the new Crafting!
Lieutenant
Join Date: Jun 2012
Posts: 39
# 32
04-20-2013, 05:29 PM
During Inside job, Drake says planes instead of plans
Lieutenant
Join Date: Jun 2012
Posts: 39
# 33
04-20-2013, 05:32 PM
Inside job, Franklin Drake - it should be "a person in your situation may"
Lieutenant
Join Date: Sep 2012
Posts: 59
# 34
04-20-2013, 05:35 PM
Ok since starting In Shadows last night I have noticed one of my science officers abilities (Satra) won't work. I've moved her to a different station, removed all officers and set them back, even changed ships to the mogai and both Hazard Emitters and Transfer Shield strength on her will not work. Anyone else having this issue or had it but figured out how to get them to work?

***UPDATE***
Issue resolved found out once I changed my ships deflector from the tal shiar reward one to a different one ALL boff abilities were available
Even a beautiful orchid can be deadly.

Last edited by sekusei28; 04-20-2013 at 10:53 PM.
Lieutenant
Join Date: Jun 2012
Posts: 39
# 35
04-20-2013, 06:16 PM
Enemy Action - Talshiar bridge - during a cutscene it should say disable not dibable or something like that
Survivor of Romulus
Join Date: Feb 2013
Posts: 171
# 36
04-20-2013, 06:34 PM
This has probably been said... but "Mind Games" needs a trigger warning. I found the mission's beginning part, with the indoctrination, rather deeply disturbing, and I'm not particularly sensitive as far as things of that sort go. The nonconsual-ish implications - including your character's rage toward the end, and the slow removal of the player's control over their character's actions during the course of the mission - are rather brilliantly done, but that could make the mission VERY painful for certain people to play.
Lt. Commander
Join Date: Jun 2012
Posts: 242
# 37
04-20-2013, 06:49 PM
Quote:
Originally Posted by nadiezja View Post
This has probably been said... but "Mind Games" needs a trigger warning. I found the mission's beginning part, with the indoctrination, rather deeply disturbing, and I'm not particularly sensitive as far as things of that sort go. The nonconsual-ish implications - including your character's rage toward the end, and the slow removal of the player's control over their character's actions during the course of the mission - are rather brilliantly done, but that could make the mission VERY painful for certain people to play.
ummmm.... I gladly did all they asked! They never had to ask twice! I wanted to stay with them. Most fun thing in the arc was torturing the chick and stucking Borg parts on her. Wish I had stayed "brainwashed". What was painful was going back to being Dudley Do Right.

Just wish there were Feds in the tank instead of Bunnies.
PWE IS NOT A REPUTABLE COMPANY
Rihannsu
Join Date: Jun 2012
Posts: 766
# 38
04-20-2013, 10:26 PM
Quote:
Originally Posted by sekusei28 View Post
Ok since starting In Shadows last night I have noticed one of my science officers abilities (Satra) won't work. I've moved her to a different station, removed all officers and set them back, even changed ships to the mogai and both Hazard Emitters and Transfer Shield strength on her will not work. Anyone else having this issue or had it but figured out how to get them to work?
I had this, removed the tal shir (sp?) deflector and everything worked again. I think that one is bugged.

Also, I believe its was enemy action, but one of the missions you are pretending to be Tal Shir (sp?), the Tal officer talks to yo and calls your ship the RRW (ship name here), Romulan Republic Warbird. I mean if they overlook that, I should have just asked them for the secret plans.
Joined September 2011
Nouveau riche LTS member
Survivor of Romulus
Join Date: Feb 2013
Posts: 171
# 39
04-20-2013, 10:34 PM
Quote:
Originally Posted by grnlbrtnfrnt View Post
ummmm.... I gladly did all they asked! They never had to ask twice! I wanted to stay with them. Most fun thing in the arc was torturing the chick and stucking Borg parts on her. Wish I had stayed "brainwashed". What was painful was going back to being Dudley Do Right.

Just wish there were Feds in the tank instead of Bunnies.
Yes, but that isn't going to be everyone's experience of the mission. I don't think it's intended to be anyone's experience of it.
Career Officer
Join Date: Jun 2012
Posts: 71
# 40
04-21-2013, 03:52 AM
Here are my notes from the first play-through of this story arc

An Inside Job

There are many typos and punctuation errors in this mission - especially in the initial hail, but also when talking to Drake and Tal'Mera. It needs to be read through and corrected! The same goes for the information in the isolinear chip that is given to the player.

Enemy Action

When warping into the system, all my bridge officers were once again not slotted. This part of the mission was rather frustrating - it took a long while to take down the decoy ships, only to have them warp out at ~7% HP and give me around 3% objective completion.. And the fact that one ship always seemed to spawn to attack whenever I tried jamming a station or feeding false information made it an even more painful experience.

After the interrogation, the action button to talk to Subcommander Khimek is labelled "Speak to Khemek".

Sleepers

Really cool mission, the inside of the Borg cube is really well done, especially the hollow area. And the small cutscene when you first beam into the cube too - it's little touches like that that really adds to a mission!

The Borg in this cube doesn't seem to adapt - I think it would be better if they did, and then add info on frequency remodulators and how to use them. This could be a good mission to introduce new players to the Borg and teach them how to overcome their adaption mechanic.

Also, Captain N'Vek was constantly at 1 HP (but not dying) during the protect phase - perhaps it would be better if he just had a ton of HP?

After beaming out of the cube, a boff notification appears, and it is the same one that appeared when we first saw the cube earlier in the mission. During the battle with the cube, I was unable to use one of my ensign science skills (hazard emitters).

Cloak and Dagger

Some spelling errors in the initial hail from Janek. Otherwise a really well done mission!

Revelation

Great mission! But slightly odd that we slaughter the Reman guards, then suddenly we're allies against the Tal Shiar.. Oh, and the gateway room looks like it has straight out of Stargate SG-1
During the gate room cutscene, there are lots of commas missing in the dialogue between the player and the bridge officers. Also noticed a few instances where "there" was used instead of "their" and "your" instead of "you're". Might be good to proofread this mission as well.

Mind Game

It's an ingenious mission, I especially enjoyed the part where we have to unlock the doors. But would it be possible to hail Khimek no matter where on the ship you are? My short-term memory struggled to remember everything that I had to get and where to get it at once. I would have marked this as an awesome mission, but forcing us to kill epoohs.. not cool :/ That last space battle was pretty tough.
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Joined in March, 2011. Lifer since December, 2011.
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