Captain
Join Date: Jun 2012
Posts: 2,874
# 221
04-20-2013, 04:13 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
you can claim and use tier 1 through 4 ships from your chosen ally, and their consoles. they are universal consoles afterall.
Great, I just breathed a sigh of relief there. Plasmonic leech will be almost mandatory for Romulan ships the way their power levels are at now. Looks ggod for the KDF then as most people will realize they pretty much will have to go KDF with their Romulans.
Career Officer
Join Date: Jun 2012
Posts: 5
# 222 warp core /singulaity drive
04-20-2013, 04:30 PM
will craftable warp cores be avalible? and borg / maco..?
Commander
Join Date: Aug 2012
Posts: 471
# 223
04-20-2013, 04:53 PM
Quote:
Originally Posted by marc8219 View Post
Great, I just breathed a sigh of relief there. Plasmonic leech will be almost mandatory for Romulan ships the way their power levels are at now.
This is true. It is also likely the Leech console will be in the next lockbox exchange for this reason.

It has always been their intention that both factions have access to all the consoles. Romulans just need Plasmonic Leech more than anyone else.
Career Officer
Join Date: Jun 2012
Posts: 905
# 224
04-20-2013, 05:17 PM
The trade off for lower subsystem power doesn't quite sit right. If the Singularity Core had an inherent warp power transfer passive built into it, which increase subsystem power the higher the core is charged up, then I could see that being somewhat more useful. Either that or a click ability that dumps and consumes the extra power into all four subsystems, raising them for a set period of time.
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U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Captain
Join Date: Aug 2012
Posts: 9,101
# 225
04-20-2013, 05:22 PM
Quote:
Originally Posted by amosov78 View Post
The trade off for lower subsystem power doesn't quite sit right. If the Singularity Core had an inherent warp power transfer passive built into it, which increase subsystem power the higher the core is charged up, then I could see that being somewhat more useful. Either that or a click ability that dumps and consumes the extra power into all four subsystems, raising them for a set period of time.
You do realize, that the Singularity Core does have something along those lines, right? That even the basic Cores we start with will provide up to +7.5 Power to a single subsystem depending on what our Singularity Level is...
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Career Officer
Join Date: Jun 2012
Posts: 905
# 226
04-20-2013, 05:31 PM
Quote:
Originally Posted by virusdancer View Post
You do realize, that the Singularity Core does have something along those lines, right? That even the basic Cores we start with will provide up to +7.5 Power to a single subsystem depending on what our Singularity Level is...
Yes, however I was talking about the Singularity Mechanic itself giving a slight boost to all subsystems when charging. It could raise subsystem power settings by +2 per bar, similar to the MACO shields Power Conduit Link.

Either that or a "consumable" battery-like power that drains all of the charged energy but raises all subsystems power for a set period of time, like the Red Matter Capacitor.

Since all Warbirds have an innate -10 to all systems I don't think this would be too unreasonable a mechanic.
---------------------------------------------------
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook

Last edited by amosov78; 04-20-2013 at 05:40 PM.
Captain
Join Date: Aug 2012
Posts: 9,101
# 227
04-20-2013, 05:49 PM
We don't know all of the ways in which we will be able to boost power yet.

Also, suggesting that the Singularity Core @5 SCL offsets the penalty suggests that the penalty exists solely because of the Singularity Core...not anything else.

Warbirds have several benefits. They need something to balance that out. Or...why would anybody fly anything other than for RP reasons?
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Career Officer
Join Date: Jun 2012
Posts: 905
# 228
04-20-2013, 05:58 PM
To be fair there's already a myriad of ways you could boost power, unless Romulans will be denied access to things like the MACO shields, efficient BO's, trait stat increases, or the Red Matter Capacitor.

As to the other advantages, I can think of two: Warbirds can equip dual heavy cannons and have battlecloaks, however those aren't exactly the most "unique" of things since the KDF can use those too. Unless there's something else I'm missing?

The system I'd suggested requires you to build up and maintain that power level just to be on par power level wise with both standard KDF and Starfleet vessels. The trade off would be that you have to work to keep that power level, which you'll lose when out of combat gradually or immediately if you use one of the click abilities, and then have to start building power up again.

The second suggestion is roughly the same too; you have a choice over what you want to use that extra power on: a bigger stat boost to subsystem power or spend it on damage, debuff or healing abilities.

Either way you'll lose out on one or the other no matter which you choose. You don't get both benefits at exactly the same time.
---------------------------------------------------
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook

Last edited by amosov78; 04-20-2013 at 06:27 PM.
Lieutenant
Join Date: Jan 2013
Posts: 40
# 229
04-20-2013, 07:06 PM
I would prefer one of the science slots to be universal on the earlier Warbird ships.

I would also like the Romulans to get there own varient of ship from the "Temporal Ambassador" mission.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 230
04-20-2013, 07:33 PM
Thank you all for the feedback. We're still reading this thread and the others on the forum.

A few quick notes:
-We have some changes coming to the Singularity mechanic soon. After testing that more, we'll evaluate if the power level penalties feel to harsh. Note that there are some higher level abilities to cut cooldowns and such that might make the Singularity feel more effective, but we're aware that it needs to feel worthwhile at low levels when only the Plasma Shockwave is available.

-We've discussed renaming the Plasma Shockwave, but we're probably going to stick with the name and just make some tooltip updates to Plasma Consoles, Particle Generators skill, and the Shockwave itself to make it clearer how these abilities interact.

-For those of you who are concerned with the D'deridex Retrofit's bridge officers seating and such, this is another reminder that all the higher level stuff is unfinished. Our test build already has different seating.

-On the subject of the turn rate for the D'deridex, it will most likely retain a 5.5 base turn rate to keep it slower than the Galaxy. That being said, I recently made a change to RCS Consoles that is currently in internal testing. This change significantly improves the benefit that slower ships like the D'deridex and the Galaxy Retrofit receive from using these consoles. (Roughly doubling the benefit in the case of the D'deridex, in our current tests.) Some players do enjoy flying a slow, tanky ship - but this should allow you to customize for higher turn rates if you choose to. You're still not going to be flying like an escort in a gigantic ship like that, but there will be more flexibility.

Moreover, please keep in mind that Battle Cloak provides a significant turn rate boost, Singularity Jump can provide added mobility, and that the D'ridthau's Molecular Phase Inverter console can also be used to increase your turn rate (in addition to the console's other functions).

These aren't the only changes we're making based on feedback, just some ones I've already had a chance to address personally and/or discuss with the rest of the team.
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