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Captain
Join Date: Jun 2012
Posts: 1,474
In PVE,

On one character I own a Jem'hadar Dreadnaught. I've got mine outfitted with dual photon torpedo tubes, 3 projectile officers, and 2 copies of Torpedo Spread 2. It's a ship that can do tremendous damage to everything in front of it even before you consider the dozen elite scorpions.

On another character I own a Recluse. It's outfitted primarily as a drain boat, with two copies of E-Siphon 2. I run it at all aux power all the time, and my heals are...effective. My pets are one hangar of elite scorpions for the damage and the other bay as advanced mesh weavers for the debuffs.

In both cases we are dealing with very big, very slow, ships that demonstrate extreme firepower. They don't retreat. They don't cry for mercy. The Dreadnaught takes the front and bulldozes into the enemy taking all the enemy fire with its endurance, while the Recluse sits in the back debuffing and supporting and laughing at anything that tries distract it.

But these aren't cruisers. They're carriers. They're both KDF carriers, in fact. So why are they better cruisers than cruisers are?

For one thing, they have hangar pets. Half of their firepower is autonomously controlled and engages in 360 degrees. The fact that these are slow ships is basically irrelevant because their performance is not wholly reliant on being in any particular orientation or distance to the enemy.

Because they have hangar pets, both of these ships can freely apply their power to other areas than their guns. Throwing 100% power into auxiliary or shields on a carrier doesn't take you out of the fight, it just means you're doing less damage.

And lastly, because these are KDF carriers, they can use the plasmonic leech. I don't think everybody really appreciates how much of a game-changer this is. The dreadnaught gets +10 power to everything, the Recluse with its focus on flow capacitors gets +15 to everything. And then it turns on Energy Siphon and gets something like +40 to everything most of the time. As somebody on the forum once said, "power is your ship's life blood". The more you have, the better off you are. Running higher power in general improves every area of performance.

So yeah. Just thought I'd share my experience. To me, the ships that best serve as your formation leader slamming into the enemy, and the ships that provide relevant healing support from the back line, are not the "cruisers".... The carriers are your real cruisers.

Discuss.
Captain
Join Date: Sep 2012
Posts: 3,671
# 2
04-21-2013, 08:50 AM
beams are useless when you look at power drain vs dps
the idea they are balanced by wide angle against dhc escorts is rediculous due to magic agility stats.

cruisers ingame must run max possible weapon power to be anything other that a tickle boat reducing their heals & even passive resistance.
my klinks slaver/bop combo can do as much dps as many cruisers, and thats not even optimised.

but if you really want to get down to it, half the ships in this game are put there for the lols.
the akira was never an escort, and even that title is misnomer.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Captain
Join Date: Jan 2013
Posts: 4,706
# 3
04-21-2013, 09:47 AM
I have been flying a mirror Vo'Quv for a couple of days with my kdf tactical officer and it does insane damage even without the pets. Setup is 4 disruptor beams, the Romulan rep torpedo, and the borg cutting beam, with the KHG set (gives a bonus to torpedoes and sci abilities). He is using EPtW on the senior Engi boff, and using his own inate tact abilities like APA and FOMM. Damage is through the roof, even without the pets. My fed engi ambassador just cannot compare at all.

At this point I think the engineer EPS ability should probably just be made a clone of APA or something
Career Officer
Join Date: Jun 2012
Posts: 908
# 4
04-21-2013, 10:12 AM
Quote:
Originally Posted by momaw View Post
In PVE,

On one character I own a Jem'hadar Dreadnaught. ....

On another character I own a Recluse. ....


But these aren't cruisers. They're carriers. They're both KDF carriers,

Correction they are not KDF carriers they are lockbox/lobi carriers used by a KDF toon. The toys the KDF get to use will pretty much all be available on FED side soon so not really an issue.
---------------------------------------------------------------------------
Neriz --- Eleven --- S'alesh --- Nizalay and maybe the odd Fed char too.
Defecting from the Federation to the Romulans from May 21st
Captain
Join Date: Sep 2012
Posts: 3,671
# 5
04-21-2013, 10:35 AM
Quote:
Originally Posted by ursusmorologus View Post
At this point I think the engineer EPS ability should probably just be made a clone of APA or something
id say it should litterally be THE EPtX4 ability.

but yea, my tacs mirror voq is pretty nasty too. running it with transphasics up front as an artillery piece running thy 2 & 3.
1st place in ce twice in a row & only running daily, smashed in one side of vortex almost solo yesterday.

still cant scratch 6 of 10s probe spam though.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Captain
Join Date: Oct 2012
Posts: 759
# 6
04-21-2013, 09:08 PM
Quote:
Originally Posted by skollulfr View Post
id say it should litterally be THE EPtX4 ability.
Considering the changes they are making to emergency powers on tribble, it certainly would be interesting if they made the engineer EPS skill like having emergency power to weapons, shields, engines, and aux 3 all at once for 30 seconds. So not just bonus power but also +16% energy damage 30% shield resist +turn rate, etc.
Empire Veteran
Join Date: Jul 2012
Posts: 5,547
# 7
04-21-2013, 11:33 PM
Quote:
Originally Posted by wrathofachilles View Post
Considering the changes they are making to emergency powers on tribble, it certainly would be interesting if they made the engineer EPS skill like having emergency power to weapons, shields, engines, and aux 3 all at once for 30 seconds. So not just bonus power but also +16% energy damage 30% shield resist +turn rate, etc.
That'd be a really good buff to the usage of the ability. So if you use it on someone else, they get all these buffs, or if you use it on yourself, you gain all those bonuses.

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