Captain
Join Date: Jun 2012
Posts: 3,258
# 21
04-20-2013, 08:07 PM
Its not really 'hard' so much as its the competitive nature of the reward pitting players against each other. If it weren't for the stupid damage race, we'd just clear out the Tholians and end their annoyance once and for all, then pound on the CE. Instead, if you break off to actually give the pests what they deserve, you end up a loser in second place.

Hopefully the Tholian Rep gear will let us take peoples weapons offline every 5 seconds. If they can do it, why can't we?
Lt. Commander
Join Date: Jun 2012
Posts: 105
# 22
04-20-2013, 08:25 PM
To the OP, how about you take 10 seconds and actually read the briefing?

Tychens rift, Tachyon Beam and Energy Syphon will actually stop it generating shards or cut it down drasticly. If you have a sci Boff loaded with those you will cut down on the shard spam. Also Torpedos and kinetic damage actually increase the shard generation.

Yes, the scenario is hard if you are too flipping lazy to actually read the clues given to you in the scenario. Read the manual

Also learn to steer with your fingers and click on stuff to target them. The large shards are huge. And don't sit beside the entity as the shards will hit you right as they spawn.

And frankly the CE is quite easy if you sit at 7km or more. I know that cuts down on your lovely cannon DPS. Deal with it and spray scatter volley.
Ensign
Join Date: Nov 2012
Posts: 26
# 23
04-21-2013, 03:03 AM
This mission is so easy that I hardly break a sweat. Why don't you try to get some real weapons and ship. For me it is like " I need to relax so lets do this mission".

If you think you can just stand still and just fire your weapon, you might find it difficult. Try moving your ship for a change. lol

I think myself I am going to take my old defiant to the battle that should be fun.

Last edited by riseofthephenix; 04-21-2013 at 03:09 AM.
Career Officer
Join Date: Apr 2013
Posts: 4,764
# 24
04-21-2013, 04:59 AM
its not about moving about or avoiding shard spam with me, i couldnt care less if that stuff hits me, my torps will finish that off, but again its being hit by CE "beams" you know the pink/purple beams coming from the middle of it shooting at 6 or more targets at the same time?

i recently and completely overhauled one of my more longer standing characters in this game of 2 years from DHC Quad cannon setup with Hargh'pengs to Photon torpedo boat and even with the covariant shield, field gen, positron deflector and adjusting the boff for more survivability. it still is not enough to keep up with it.

i would just like the CE to randomize the attacks on players instead of focusing on one group of players all the time, im one of its favorite targets for punishment no matter which character i choose, regardless of threat. othertimes it doesnt hit me and i have its threat, it doesnt shoot me and sometimes i have its threat elsewhere and it shoots me. the whole thing is a bit odd.

all the times on all the enemies i run across when i pull threat, it turns around and starts attacking me as it should, not ignore it. and when i am not pulling threat it should completely ignore me. to an extent the target priorities of the CE may not be correct.

still, all this is a good chance to vent.
Joined STO late 2010. Bought starter pack LoR & LTS 2013.
Proud owner of a Targ pup to a federation character.
T6 Miranda FTW! Hope to see Miranda Class made a T6 hero ship.
Commander
Join Date: Sep 2012
Posts: 278
# 25
04-21-2013, 12:33 PM
I wouldn't say it's too hard; the main difficulty for the mission comes from the same sources as the previous incarnation, namely players dealing too much splash damage and as a result actually causing the entity to be healed by fragments, or pouring fire into it while it's in absorb mode, all but guaranteeing that the shockwave kills anyone too close to it.


The fragments are annoying though, I'd rather they were made a visual effect only as the entity takes damage, and instead have the entity fire more beams, but allocate them based on threat; give tanks something to focus on enduring to keep the heat off the escorts, while everyone contributes hazard emitters to keep the tank on top of the hull damage.


Let the Tholians apply disruption; there's no need for both Tholians and fragments.
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Game Balance - Ship Size and Wingmates
Captain
Join Date: Sep 2012
Posts: 2,012
# 26
04-21-2013, 12:58 PM
Quote:
Originally Posted by theraven2378 View Post
I like it, it's more challenging.
Are you serious? I have to drink a large pot of coffee to prevent me from falling asleep during CE. It's downright boring.

Sure you can get yourself killed if you circle the CE at 3-5 km and fire energy weapons even when you're prompted not to because they're being absorbed.

You can sit at 9.9 km distance, lobbing torpedoes at the CE & tholians and never even have one shield facing depleted.
Captain
Join Date: Jun 2012
Posts: 2,772
# 27
04-21-2013, 01:09 PM
I got fleet advanced weapons, and blue mark XI weapon consoles. I tried fleet quantums or hyper plasma torpedoes.

Spread them, volley them, its all miss, miss, survive, miss, miss miss. Elite stf cubes are easier and faster to kill :/

And the problem is, if they come from the entity I try to click on them. I can't. The click targets the entity.


Anyway, there is an easy fix. Just sit at 9km, and do low dps.

And then go watch a star trek episode, while autofire does the rest. That is not hard at all, true.


Also, the only problem with the Entity purple beam is that it shots down your high yield stuff.

Otherwise, it really does not do a lot of damage, even after the fix. I would be happier with a stronger beam attack and weaker shards.

Weapon batteries got a 2 minute cooldown.

Energy weapons do little damage, hence torpedoes are a good idea to use. Also, not all ships got a lot of science BO slots.

The shockwave is quite easy to survive. Just put the subspace modulator on, EMPTS, maybe hazard emitters and transfer shield strenght. Even an escort will survive it with 50% hull after shooting at it non stop.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.

Last edited by tpalelena; 04-21-2013 at 01:14 PM.
Captain
Join Date: Sep 2012
Posts: 2,012
# 28
04-21-2013, 01:16 PM
Quote:
Originally Posted by tpalelena View Post
Anyway, there is an easy fix. Just sit at 9km, and do low dps.

And then go watch a star trek episode, while autofire does the rest.
Use torpedo boat setup with cluster, quantum, romulan hyper and harpeng.
Slab on two piece adapted maco (or simply 2-piece khg if your klingon) and guaranteed 1st place. At least until more people start using that set.

Only way to be more successful is to fly a carrier, launch pets and THEN watch the torpedo show.
Captain
Join Date: Jun 2012
Posts: 2,772
# 29
04-21-2013, 01:27 PM
Quote:
Originally Posted by questerius View Post
Use torpedo boat setup with cluster, quantum, romulan hyper and harpeng.
Slab on two piece adapted maco (or simply 2-piece khg if your klingon) and guaranteed 1st place. At least until more people start using that set.

Only way to be more successful is to fly a carrier, launch pets and THEN watch the torpedo show.
I would rather put an Omega instead of a quantum, so that ambiplasma consoles are worth more.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Captain
Join Date: Sep 2012
Posts: 2,012
# 30
04-21-2013, 01:37 PM
Quote:
Originally Posted by tpalelena View Post
I would rather put an Omega instead of a quantum, so that ambiplasma consoles are worth more.
That's an option, but i find the http://www.stowiki.org/Console_-_Tac...uantum_Chamber to be more rewarding.

The Hyper is just there for filler. Cluster area damage, harpeng exotic radiation. Quantum is main damage dealer with HY and TS
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