Hello all, i play until lvl 22 on tester and i like the story but some mission are to long and boring. In mission when u discover New Romulus u need to run all map to get 100% from fauna and stuff is not fun. The reward need to be change in somethink more substatial at items. There a lot of bugs ex: plasma fire on ship i cant see, one of my ground officer after kill the npc , he shot continues in the wall. In mission when u go trouth iconia portal again u need to run all ship left to right up and down to get all items to escape boring again.
Found some text in Search for New Romulus that doesn't quite sound right:
"The ship isn't detecting any more Tholian ships in orbit, but with our luck that'll change."
The wording seems odd since I don't recall the ship detecting any Tholian ships in orbit at all, so the more seems out of place. (Maybe cut dialog?)
In Turning Point, I think the Fed/KDF diplomats on the Flotilla need a lot more text to describe what exactly the various pros/cons of joining them are. While experienced players will likely have at least some knowledge, new players doing a Romulan as their first char wouldn't know the differences at this point. (And I mean pros/cons in their overall "philosophy" but also what equipment you do and don't get access to, access to faction home worlds/sector space, and other such things.) A choice like that, which cannot be changed, shouldn't be made without all the facts.
Also, as has been noted elsewhere, there is a targetable object (named Object) behind the statue near the third bomb that obviously should be hidden and not targetable.
Edit: Overall, the mission arc was fun and the beginning was quite interesting, and I like it better then the Federation intro.
What If instead of reading all the text they spoke. But the Legacy of Romulus IS GREAT I LOVE IT!!!!!! But if everyone spoke as well as the text it would be even better.
There has been several talks from Devs that they are adding Voice Overs. I am not sure what all is getting VO treatment. but the opening cinema at least was explicitly stated as getting voice overs. They just have no been added yet as the audio team is still working on them I believe.
The Mission Journal, PvE queue, skills tab and galaxy map tab are all unnecessary and potentially confusing during the tutorial and should therefore be greyed out. This holds true not only for Romulan, but als Klingon and Federation characters.
Thank you again for the invitation. I really enjoyed Mind Game and the map was gorgeous. I'd like to see an STF (A Tal Shiar themed STF perhaps) using that map.
On that note the ship interiors were all gorgeous and I'd like to see them used in other ways. The opening of Mind Game was very powerful. The choices were frustrating. I would have enjoyed an inverse choice where you choose one believing that you were resisting but were actually doing the Tal Shiar's bidding.
Concerning the mission arc, I would have liked to have seen more dialogue options for more variety of responses. It would add texture for those who are more separatists.
It would have been a nice touch for Klingons to differentiate between Romulans and the Tal Shiar after the attempt at Khitomer. It could help signal a real change of mindset on their part.
The overall story is very enjoyable although questionable sometimes, I would not have had any contact the Tal Shiar except at an end of my plasma cannon. It did make for interesting story telling though.
I was also confused as to if I was from the starting planet or just a visitor. If that was my home planet I would have offered a stronger defense if someone accused it of producing weapons or harboring separatists. It would be nice if you added text indicating your past experience on the planet. E.g. "Look at the vineyard! It used to be so lush."
I noticed a Tal Shiar Engine, can we look forward to a set and can we assume that engine is scalable to level if the mission is replayed?
I did not get my Mogai at level 21. In fact, I would have to pay 8K dilithium for it.
I built a Sci and the Romulan ships seems do not seem Sci-friendly with two ensign sci slots (Dhelan). The power source does give sci-like powers but I felt my sci abilities and BOFF's were not being utilized effectively in space combat.
Observation: Oh btw, do not like the second set of upper wings on the Dhelan.
I'd like to be able to resize screens.
I would like to dismiss the small text windows myself. Sometimes I missed the dialogue when they closed by themselves. Hopefully the dialog is captured in the journal.
A Bajoran, Ginn, appears on a view screen twice instructing me to do such and so forth. He seems to be on my crew. Who is Ginn?
Moving items over the character and BOFF portraits causes the portraits to turn, raise or lower.
The weapon menu pop up's (when you hover the mouse over a weapon) seem much larger than are currently on Holodeck.
The Khitomer Bomb did not appear in any animation.
Lortrix's two cloak tails stand straight up, similar to columns, when he dies.
Head effects (texture/shadows) would wink in and out.
The portrait backgrounds on the screen, when using blown up pictures, do not look great. E.g. Zden's shuttle interior shot after his abduction.
Showing the name "New Romulus" after it has been declared the new home instead of before, would help continuity.
"I'm not the one to be order an evacuation."-Zden
In the Kinkuthaza File-"(I)n a state when (should be WHERE) identification is impossible."
Empress is used with lowercase, even when her subjects refer to her.
Drake-"(O)ur planes" (should be PLANS).
"A person in you (YOUR) situation my (MAY)."
Drake is to (TOO) much spy...
In Cloak and Dagger-
"(T)argetting (TARGETING) their sensor grid." There is a second misspelling of targeting.
Game play issues:
After level 16 my Hazard Emitters I did not work. It remained greyed out even after I moved my BOFF's around and they were removed from my layout twice.
I have, actually, very few notes. The introduction and first campaign were in general very well done. The dialogue needs some proof-reading (look specifically for there/their/they're confusion, which comes up a lot.)
I ran into a weird graphical issue on Khitomer, and I wish I'd screenshotted it, but the blood wine fountain was superimposed on the whole scene in that room. It doesn't sound like this problem was universal, so I'm not sure if it's reproducible.