Career Officer
Join Date: Jun 2012
Posts: 1,183
# 11
04-21-2013, 08:42 AM
Quote:
Originally Posted by guilli88 View Post
Hello


Edit; with that I mean the shield distribution mechanic. Wonder why it doesn't allow us to edit the thread title.



Lets talk about the shield distribution mechanic. Does anyone else feel it could be improved by making it a toggle instead of a 5 second ability?

As a tank, it gets very annoying having to press my left or right shield every 5 seconds. A toggle would be a huge quality of life improvement.

Keybinds are your friends here. Keybind the shield distribution to your fire button.
__________________________________
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Captain
Join Date: Sep 2012
Posts: 3,620
# 12
04-21-2013, 12:54 PM
Quote:
Originally Posted by crusty8mac View Post
Keybinds are your friends here. Keybind the shield distribution to your fire button.
or.. the devs could just... "fix" needless and annoying micro.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Commander
Join Date: Jul 2012
Posts: 317
# 13
04-21-2013, 04:09 PM
Honestly, I could get passed the key pounding, if said pounding redistributed the shields as fast as TT does. But, it doesn't. So, as mentioned earlier, yeah, you really need TT if you are going against a heavy hitter. And to really have your butt covered, you need two copies of TT. The problem there is, if you are in certain cruisers and you want two copies of TT, well that's all you are getting, because you only have two tac Boffs slots.

Part of why cruisers come off as weak is because they get fewer tactical Boff abilities to enhance their weapons. Then, you have to go and blow 2 of those precious slots on TT, just so you can stay alive.
Empire Veteran
Join Date: Jun 2012
Posts: 1,329
# 14
04-22-2013, 09:58 AM
Quote:
Originally Posted by xapocalypseponyx View Post
Honestly, I could get passed the key pounding, if said pounding redistributed the shields as fast as TT does. But, it doesn't. So, as mentioned earlier, yeah, you really need TT if you are going against a heavy hitter. And to really have your butt covered, you need two copies of TT. The problem there is, if you are in certain cruisers and you want two copies of TT, well that's all you are getting, because you only have two tac Boffs slots.

Part of why cruisers come off as weak is because they get fewer tactical Boff abilities to enhance their weapons. Then, you have to go and blow 2 of those precious slots on TT, just so you can stay alive.
^This... TT is waaay too valuable and utterly required thanks to this problem. It is really pathetic when your ship has to use up all its worthwhile tactical abilities on two instances of one skill that barely does a thing to help you deal damage.

Also, TT is the only skill besides HE that I ever find that I would want or need two copies of... That is somewhat sad as well.
Commander
Join Date: Sep 2012
Posts: 278
# 15
04-22-2013, 10:57 AM
Personally I'd like to see auto-distribution made into a feature of assigning a Shield Distribution officer to your ship, with Tactical Team merely functioning as a way to boost the speed of the effect, ideally requiring both in order to get to the current level of effectiveness, though maybe also allow power transfer to effect it (so a pure tank could still get strong auto-distrubition by having high power transfer.


But yeah; the problem with manual distribution is that auto-distribution exists, otherwise it's fine since its main usefulness at the moment is to balance your shields when not taking damage.
____________________
Game Balance - Ship Size and Wingmates
Career Officer
Join Date: Jul 2012
Posts: 244
# 16
04-22-2013, 05:49 PM
As a tank I'm always taking damage. I have TT but only one copy of it. I rather not lose my Beam FAW :
Survivor of Romulus
Join Date: Oct 2012
Posts: 152
# 17
04-22-2013, 07:53 PM
When I first saw this thread I thought, no.
But, the more I think about it, it actually sounds kind of cool.
Cruisers where supposed to have a bigger warp core and a higher power output than escorts and science ships, but the reality is that it's usually just 5 more power to a subsystem.

Could do something like a cruiser only ability that lets you dump your auxiliary power into a selected subsystem and give it a bonus 5-20 power into a subsystem and get a slight bonus to that subsystem. Could be placed in the same spot where carrier and some science vessels get the target subsystem buttons. Cruisers would then only get 15 power to a predetermined subsystems (like most escorts and science vessels) but would then have the freedom to decide where to put the extra 10 power (for a net gain of 5 extra power over current).

Auxiliary power to weapons:
increases weapon power by 10. Your beam weapons hit with such force that there is a 2% chance to knock your target back a few yards and disable non shield subsystems for 2 seconds (would probably have its own cooldown time like phaser weapon proc).

Auxiliary power to shields:
Increase shield power by 10. Your shields have a 2.5% percent chance to completely deflect an energy attack and a 2.5% chance to reduce the damage from a kinetic attack by 50%. Reduces crew injuries and crew deaths by 50% while shield facing is active.

Auxiliary power to engines:
Increase engine power by 10. Increase your speed and turn rate by 5%. Snare and immobilizing effects will not reduce you below 25% of normal speed.

Auxiliary power to auxiliary:
Increase auxiliary power by 10. Increases stealth detection by 10%. Increases healing effectiveness by 5%. Lowers the duration of disabled subsystem by 25%.

Would probably put in a cool down between switching subsystem powers. When you disable one auxiliary power to switch to another there would be a 10-15 second switch time.

Like I said, just thinking about what could have been .
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:31 AM.