Captain
Join Date: Aug 2012
Posts: 12,035
# 301
04-22-2013, 12:59 AM
Quote:
Originally Posted by captainbmoney View Post
Dude. its confirmed that the D'DerpaDex isn't going to have those ships boffslots.
That could be as simple a change as making an En Eng into an En Uni...
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jul 2012
Posts: 2,192
# 302
04-22-2013, 01:00 AM
Quote:
Originally Posted by captainbmoney View Post
Dude. its confirmed that the D'DerpaDex isn't going to have those ships boffslots.
Most likely, and it typical Cryptic (tm) way, thus Galaxy won't be touched and remains WAD.
Rihannsu
Join Date: Jun 2012
Posts: 948
# 303
04-22-2013, 01:07 AM
In my honest opinion D'Deridex needs Tier 5 Ambassador's boff slots.
Scimitar needs Galor type Boff slots, CmENG,LtcmTAC,ltENG,ltSCI,EnsSCI.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 304
04-22-2013, 01:41 AM
Quote:
Originally Posted by atatassault View Post
Thank you so very much. Though, Will not quite as slow ships, like the Sovereign and Star Cruiser get the same boost?
The RCS Accelerator change will benefit any ship that uses a RCS Accelerator, it's just a larger boost to slower ships (compared to previously).

Before, faster ships were actually getting a larger percentage of their turn rate buffed - not just a larger number, but a larger percentage. With my change, slower ships will get a larger percentage of their turn rate increased, but faster ships will still get a larger numeric boost in total.

In all cases, this is a buff; even fast ships will still be getting a larger turn rate bonus from these consoles than they previously did.
Captain
Join Date: Aug 2012
Posts: 12,035
# 305
04-22-2013, 01:46 AM
Quote:
Originally Posted by captainbmoney View Post
In my honest opinion D'Deridex needs Tier 5 Ambassador's boff slots.
Scimitar needs Galor type Boff slots, CmENG,LtcmTAC,ltENG,ltSCI,EnsSCI.
Based on what though?

If it's based on the NPC D'Deridex, keep in mind it uses both PSW and VM. That's two LCdr Sci abilities. It's an NPC ship. They're not going to do the same things that a player ship does. For that matter, it also sports two LCdr Tac BOFF abilities.

The NPC Scimitar sports two Cmdr Tac BOFF abilities. They're NPC ships.

When we look at STO ships, we see the following:

Defiant Retrofit/Qin
Patrol Escort/Mirror Qin
Galaxy Retrofit/Negh'Var
Assault Cruiser/Vor'cha Retrofit
Star Cruiser/Mirror Vor'cha
Ambassador Retrofit/Kamarag Retrofit
Odyssey 3pack/Bortasqu' 3pack
Deep Space/Varanus

Why would the D'Deridex run the Kamarag/Ambassador layout instead of the Galaxy/Negh'Var? Why would the Scimitar run the Galor instead of the Odyssey/Bortasqu'?

Cryptic tries to offer at least some semblance of similarity between the factions...wouldn't it be the same with the new Romulan vessels?

With what they've said about the Fleet Ha'apax Advanced Warbird Refit...couldn't you see the Ha'apax vessels sporting more of the Ambassador/Kamarag/Support layout?

Who knows, maybe there's been another paradigm shift at Cryptic and they're going another way...Scimitar could end up with the Jem Dread's BOFF layout for all we know and be a 3pack of carriers.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Aug 2012
Posts: 12,035
# 306
04-22-2013, 01:47 AM
Quote:
Originally Posted by archoncryptic View Post
The RCS Accelerator change will benefit any ship that uses a RCS Accelerator, it's just a larger boost to slower ships (compared to previously).

Before, faster ships were actually getting a larger percentage of their turn rate buffed - not just a larger number, but a larger percentage. With my change, slower ships will get a larger percentage of their turn rate increased, but faster ships will still get a larger numeric boost in total.

In all cases, this is a buff; even fast ships will still be getting a larger turn rate bonus from these consoles than they previously did.
Out of curiosity, would this also affect the Tachyokinetic Converter?

edit: Also, there was concern expressed in the OPvP channel by one of the guys that read this - in regard to how this boost will affect KDF/Romulan Battle Cruisers and their ability to use DHCs vs. Fed Cruisers that cannot. Wasn't my concern, but the guy raised it there and I didn't see him post it here...so I figured I would. Thanks.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jul 2012
Posts: 2,192
# 307
04-22-2013, 01:50 AM
Quote:
Originally Posted by archoncryptic View Post
In all cases, this is a buff; even fast ships will still be getting a larger turn rate bonus from these consoles than they previously did.
So escorts will get even larger bonus now with RCS ? Why must every change always end up with buffing escorts ?
Rihannsu
Join Date: Jun 2012
Posts: 1,638
# 308
04-22-2013, 01:54 AM
Quote:
Originally Posted by archoncryptic View Post
The RCS Accelerator change will benefit any ship that uses a RCS Accelerator, it's just a larger boost to slower ships (compared to previously).

Before, faster ships were actually getting a larger percentage of their turn rate buffed - not just a larger number, but a larger percentage. With my change, slower ships will get a larger percentage of their turn rate increased, but faster ships will still get a larger numeric boost in total.

In all cases, this is a buff; even fast ships will still be getting a larger turn rate bonus from these consoles than they previously did.
Thank you archon I'm not sure about the buff to cruisers and carrieres, but as long as escorts get a buff out of this all seems fine and WAD.

Just to be crystal clear, i can still hammer away at a single shield facing with my escorts without having to waste any effort against a cruiser after this change right?

EptS gap will happen, right?
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 309
04-22-2013, 02:31 AM
Quote:
Originally Posted by archoncryptic View Post
The RCS Accelerator change will benefit any ship that uses a RCS Accelerator, it's just a larger boost to slower ships (compared to previously).

Before, faster ships were actually getting a larger percentage of their turn rate buffed - not just a larger number, but a larger percentage. With my change, slower ships will get a larger percentage of their turn rate increased, but faster ships will still get a larger numeric boost in total.

In all cases, this is a buff; even fast ships will still be getting a larger turn rate bonus from these consoles than they previously did.
i took a look at what a purple mkXI console was actually giving me on an escort with 16 turn, and it turned out to be 4.8 more turn rate from a 37.5% increase. if that consoles were changed to give +3.75 flat turn, that escort wouldn't loose too much, maybe break even at 15 base turn, but lose some effect with base turns of 17 and 20 etc... these ship are already turning far better then they should, its appropriate that these turn console be changed to not effect them so well.

changing the % buff to a flat buff would work best for helping very slow turners, and reducing the over generous effects ships with high turn rates already get. a +35% console changing to +3.5, for example. a change that benefits the fasted of escorts more, along with slow movers, is yet another buff to escorts in LoR that the game DOES NOT need.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Nov 2012
Posts: 3,530
# 310
04-22-2013, 02:43 AM
I'm not saying escorts need a bump...

However I would not at all say escorts are turning better then they should.

Lets be honest now.

The bug turns better then it should... the other escorts/raptors are fine and if the rcs do what they do now after the change there fine.

As I see it there is simply a min amount of turn that is needed to be able to manuver properly... and a handful of cruisers just don't have enough as a min... they don't have enough else going for them to make up for the abysmal turn on them.

Most of the battle cruisers are fine... so a scaling buff that improves as the base ship turn goes down would be the way to go I think....

Basicly... leave RCS as they are... BUT add a + that is applied on a scale down based on the ships base turn....

So rcs do what they do now for the top end of the scale. (bops / warbirds / bugs)... and as you get down to ships with 6 turn have it add a bonus 3-4 turn base. (have the number calculate off the base number + the RCS boosted number... so we don't have galxs with 4 RCS units doing 20 turn lol)
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