Empire Veteran
Join Date: Jun 2012
Posts: 959
# 1 RCS changes
04-22-2013, 06:21 AM
Shameless pseudo-crosspost:

Quote:
Originally Posted by archoncryptic View Post
The RCS Accelerator change will benefit any ship that uses a RCS Accelerator, it's just a larger boost to slower ships (compared to previously).

Before, faster ships were actually getting a larger percentage of their turn rate buffed - not just a larger number, but a larger percentage. With my change, slower ships will get a larger percentage of their turn rate increased, but faster ships will still get a larger numeric boost in total.

In all cases, this is a buff; even fast ships will still be getting a larger turn rate bonus from these consoles than they previously did.
What if this console reduced the difference between the starting turn rate of the ship and some theoretical max? (Say, 22?)

Then slow turners would benefit a lot, but Bugs would barely benefit.

If it is a buff to all ships, then some escorts will become insane.
_________________________________________________
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Captain
Join Date: Jul 2012
Posts: 2,192
# 2
04-22-2013, 06:24 AM
It looks like every change in STO must end as a buff for escorts.
Captain
Join Date: Jan 2013
Posts: 2,939
# 3
04-22-2013, 06:31 AM
Given the mechanical structure of the game, where every ship has about 6-8 guns, and otherwise identical stats, except Escorts have better stats, why is it surprising that just about any change benefits Escorts more and hurts Escorts less?

Let's face it: Even if you buffed beams to the point where they were better than cannons, you'd just stick the same beams on Escorts and be better again still. Short of creating unique mechanics that apply specifically only to non-Escortesques, such as items that ONLY Cruisers or Science Ships can use, Escorts can simply do just about everything PvE-relevant better. The new EPTS changes, for instance, make cruisers completely obsolete, while actually making escorts better! If you want the ponderous yet powerful feel that Cruiser gameplay fails to deliver on? Fly a carrier.
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 4
04-22-2013, 06:33 AM
A Mk XII purple RCS is currently a 40% boost, IIRC. If we took a ship with a turn rate of 6 and applied the same percentage to (22 - 6 = 16), we would get 6.4 for a total of 12.4. Pretty good! But a Bug would get 0.8 for a total of 20.8.

If necessary, you set an upper limit of benefit of, say 5. Then our initial ship would go to only 11. Or, restrict the total gain to 100% of the initial turn rate.
_________________________________________________
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 5
04-22-2013, 06:33 AM
Quote:
Originally Posted by dalnar83 View Post
It looks like every change in STO must end as a buff for escorts.

It looks like every change in STO must come with people crying about Escorts, even when those changes bring good things for everyone.


If you're so at the end of your rope with this game's direction that something so promising as RCS changes giving a much larger boost to Cruiser turn rates than they give now still sees you instead posting negatively about Escorts, you might need a short break from the game bud.

Captain
Join Date: Jan 2013
Posts: 2,939
# 6
04-22-2013, 06:39 AM
Worth noting is that turn rate already has an inherent diminishing return to it: If you can pull a 180 faster than your guns can cycle, more just makes your ship harder to control, and at some point your turn rate can be considered to be on-a-dime, and more is simply superfluous and doesn't improve your performance.
Captain
Join Date: Jul 2012
Posts: 2,192
# 7
04-22-2013, 06:40 AM
Quote:
Originally Posted by ussultimatum View Post
It looks like every change in STO must come with people crying about Escorts, even when those changes bring good things for everyone.


If you're so at the end of your rope with this game's direction that something so promising as RCS changes giving a much larger boost to Cruiser turn rates than they give now still sees you instead posting negatively about Escorts, you might need a short break from the game bud.
As long as you can preach and lecture others about premade in half of your post, I'm free to voice my concers about anything. I do not think escorts as they are, need more bonuses to turn.
Captain
Join Date: Jun 2012
Posts: 677
# 8
04-22-2013, 06:42 AM
Quote:
Originally Posted by naevius View Post
Shameless pseudo-crosspost:



What if this console reduced the difference between the starting turn rate of the ship and some theoretical max? (Say, 22?)

Then slow turners would benefit a lot, but Bugs would barely benefit.

If it is a buff to all ships, then some escorts will become insane.
Yet too much turn rate and it becomes overkill, at some point the increased advantage is just too low to justify.

I personally think its a good change. <3 for the cruisers, although i never fly one myself
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 9
04-22-2013, 06:46 AM
RCS consoles should provide serious benefits to the ships that need them (since they come with a high opportunity cost,) while being pointless on ships that already turn well.
_________________________________________________
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Captain
Join Date: Jun 2012
Posts: 1,069
# 10
04-22-2013, 06:59 AM
Quote:
Originally Posted by ussultimatum View Post
It looks like every change in STO must come with people crying about Escorts, even when those changes bring good things for everyone.

hey now ,you know that everyone wants cruisers with escort turn rate and damage ,but with cruiser tanking and if possible (thou Kirks wont use it) heals.

even in the movies cruisers were flawed (really stupid to send Enterprise D to fight ).They were designed to have families on board ,not for war.Its like asking the US army/navy to send a trans atlantic ocean liner to fight in a war...sure the chef on board it will be happy.

.
cruisers are for exploration in star trek movie.In game they should scan for data samples in nebulas

Last edited by adrianm63; 04-22-2013 at 07:02 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:47 AM.