Career Officer
Join Date: Jun 2012
Posts: 3,400
# 11
04-22-2013, 08:00 AM
Quote:
Originally Posted by dalnar83 View Post
As long as you can preach and lecture others about premade in half of your post, I'm free to voice my concers about anything. I do not think escorts as they are, need more bonuses to turn.
Quote:
Originally Posted by naevius View Post
RCS consoles should provide serious benefits to the ships that need them (since they come with a high opportunity cost,) while being pointless on ships that already turn well.

And I'll counter both of you that turning in a Cruiser is a quality of life issue. (and I'm glad it's being addressed, it will also be nice for my DKora).

What do you need to turn better if you have a 180/360 or 250 degree arc?


So tell me what does a Fed Cruiser need more turn for that is more important than your team's escorts needing it to actually do the one single thing they are designed for?

Captain
Join Date: Jul 2012
Posts: 2,192
# 12
04-22-2013, 08:03 AM
Quote:
Originally Posted by ussultimatum View Post
And I'll counter both of you that turning in a Cruiser is a quality of life issue. (and I'm glad it's being addressed, it will also be nice for my DKora).

What do you need to turn better if you have a 180/360 or 250 degree arc?


So tell me what does a Fed Cruiser need more turn for that is more important than your team's escorts needing it to actually do the one single thing they are designed for?
Do not cloud the issue. I didn't say anything about RCS affecting cruiser (everyone agrees they need more turn). I said, escorts do not need more turn via this change. Nothing more, nothing less.

Also, beam array broadside is 70 degree....and It doesn't look like escorts have particulary hard time to avoid that.

Last edited by dalnar83; 04-22-2013 at 08:09 AM.
Career Officer
Join Date: Jun 2012
Posts: 397
# 13
04-22-2013, 08:05 AM
will this change also be for the tachyokinetic converter?
Captain
Join Date: Jun 2012
Posts: 993
# 14
04-22-2013, 08:08 AM
Yay Cruisers!
Division Hispana
www.divisionhispana.com
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 15
04-22-2013, 08:14 AM
Quote:
Originally Posted by ussultimatum View Post
So tell me what does a Fed Cruiser need more turn for that is more important than your team's escorts needing it to actually do the one single thing they are designed for?
Subnucleonic Beam..
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 16
04-22-2013, 08:35 AM
Quote:
Originally Posted by webdeath View Post
Subnucleonic Beam..
Honestly that's the best answer there could be.

But that's a Sci captain issue, and not specific to cruisers.

Captain
Join Date: Jul 2012
Posts: 2,244
# 17
04-22-2013, 08:38 AM
Escorts will only see a turn rate increase of 2 or 3 if they are doing what I think they are saying they did. Really it will be minor.

Cruisers however can rejoice that the math no longer intentionally ... screws them.
STO has a diverse group of players with a wide range of expectations and playstyles. To that end the STO team should endeavor to create a variety of content with a diverse set of difficulty levels and challenges. Cake for everyone!
Captain
Join Date: Jun 2012
Posts: 1,015
# 18
04-22-2013, 08:38 AM
Quote:
Originally Posted by webdeath View Post
Subnucleonic Beam..
Jump console timers line up nicely. Just sayin.

Anyway, Tea, are you as pumped as I am that a DHC Kar'fi might be able to line somebody up? Now we just need a fleet version.
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 19
04-22-2013, 08:53 AM
Quote:
Originally Posted by redricky View Post
Jump console timers line up nicely. Just sayin.

Anyway, Tea, are you as pumped as I am that a DHC Kar'fi might be able to line somebody up? Now we just need a fleet version.
But.. my DHC Kar'fi on Teapower already works well enough.. and I only have 2 Engineering Slots dern it.. I need those for armorz to combat the haxorz Escorts and their Pew Pew boom booms..
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Captain
Join Date: Jun 2012
Posts: 522
# 20
04-22-2013, 09:08 AM
Quote:
Originally Posted by adrianm63 View Post
hey now ,you know that everyone wants cruisers with escort turn rate and damage ,but with cruiser tanking and if possible (thou Kirks wont use it) heals.

even in the movies cruisers were flawed (really stupid to send Enterprise D to fight ).They were designed to have families on board ,not for war.Its like asking the US army/navy to send a trans atlantic ocean liner to fight in a war...sure the chef on board it will be happy.

.
cruisers are for exploration in star trek movie.In game they should scan for data samples in nebulas
This is outrageous!!
The plural form of nebula is nebulae. The cruisers should scan for data samples in nebulae, mkay? Not nebulas.

/rant.
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