Commander
Join Date: Jul 2012
Posts: 366
# 171
04-22-2013, 07:52 AM
Quote:
Originally Posted by danturner View Post
And there you have it: another stupid Call of Duty griefer who doesn't have the intelligence to comprehend that PvE and PvP

DO

NOT

MIX.

Kerrat is presented as a PvE mission. It has objectives and the Borg AI as an enemy. It has no business mixing in PvP.

Too bad you can't seem to comprehend this. Maybe if all the Fed players started reporting the Klingon players for "harrassment" Cyrptic would take notice that this is broken...
PvP and PvE mix pretty good. Of course Ker'rat is rarly played as it should with both faction kicking and screaming to win the match. Usually Feds are ignoring Klinks and Klinks are ignoring mission.

And Ker'rat is not presented as PvE mission: "We must continue fighting for resources to cut off the flow of supplies going back to the Klingon Empire."

Does it sound like PvE mission? Or this: "Enter any War Zone by travelling to Kerrat in the Donatu Sector". Perhaps this: "Mission: War Zone of Klingon Foragers"

Plus - if you do not like Klinks killing you grow some balls and get at them. They are bunch of whinny brats and if Feds organize and kill them few times in a row - they leave. After it you can farm in peace.

Last edited by zarathos1978; 04-22-2013 at 07:56 AM.
Captain
Join Date: Jul 2012
Posts: 2,736
# 172
04-22-2013, 09:44 AM
Quote:
Originally Posted by danturner View Post
I'm finding it very, very funny that you can't argue against this point:



They have completely different layout needs. You saying the "devs did this, they did that because" misses that its two incompatible modes cellotaped together. It is broken and needs to be fixed.
and here, we have a fine example of someone who just does NOT get it...

to be fair, however, you should definitely stay out of Ker'rat, Mr. Danturner, definitely. It's not for you. Also should stay off Otha...in fact, stay out of any of the designated "Battlegrounds" where the rest of us go to mix PvP and PvE and have a good time doing so. You should stick to "Gorn Minefield" and "Starbase 24" and the Featured Episodes, and when you get to level-cap, STF's.

There are only TWO things (2 things) broken in Ker'rat:

The repeatedly broken Borg animations, and the respawn point at reset, which the second is arguable, as a lot of Feds build their whole strategy for the warzone on camping that point, since it's the only bottleneck on the map and they really can't handle 'free flight' against an opponent in a smaller, lighter, more fragile ship capable of cloak.

The concept (which is not taken off CoD, but off of WoW) is a "Battleground", where both PvP AND PvE are 'live'.

By accepting the mission, you are accepting the underlying conditions OF the mission: that,in addition to fighting the AI, you MAY become a target of another Player.

It's obvious you can't accept that, so please, avoid going there.
"when you're out of Birds of Prey, you're out of ships."
Survivor of Romulus
Join Date: Jul 2012
Posts: 155
# 173
04-22-2013, 10:08 AM
IMHO pvp is the reason that dps is the only thing that works quickly or correctly in pve because of a poorly thought out reason to get people into pvp. I personally dislike pvp so I avoid it. If you like pvp good for you but do not tell the players that prefer pve that they MUST pvp by having the game balanced for pvp only, which is what SEEMS to be happening

I think that all items should have 2 sets of stats 1 for pvp and 1 for pve that way balance is separate. That way if balance is out in pve, pvp is not affected but that will not happen because it requires too much work.

And for the record I have effectively been around since launch, but my finances have never been good enough to purchase a sub, my roommate has been a sub since launch and I have played through his account until STO went F2P

Last edited by crappyturbo; 04-22-2013 at 10:11 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 174
04-22-2013, 10:23 AM
The game is balanced around DPS not pvp.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jul 2012
Posts: 2,736
# 175
04-22-2013, 10:49 AM
Quote:
Originally Posted by crappyturbo View Post
IMHO pvp is the reason that dps is the only thing that works quickly or correctly in pve because of a poorly thought out reason to get people into pvp. I personally dislike pvp so I avoid it. If you like pvp good for you but do not tell the players that prefer pve that they MUST pvp by having the game balanced for pvp only, which is what SEEMS to be happening

I think that all items should have 2 sets of stats 1 for pvp and 1 for pve that way balance is separate. That way if balance is out in pve, pvp is not affected but that will not happen because it requires too much work.

And for the record I have effectively been around since launch, but my finances have never been good enough to purchase a sub, my roommate has been a sub since launch and I have played through his account until STO went F2P
Obviously you DON'T PvP much, else you'd know that DPS isn't the be-all/end-all of PvP (anyone who's faced a team of sci can attest to this). By contrast with PvE-most of which has content that is HIGHLY DPS dependent, PvP requires other skills than "Hit the spacebar-hard as you can, over and over again".

In fact, when Hive Onslaught (PvE mission, STF classification) was debuted, the Borg were using de-buffs, buffs, team-heals and assorted goodies you NOW only see in PvP-at the time, it was the only STF you couldn't faceroll with a team of Tacs in Escorts.

Now, of course, it's been nerfed, and nerfed HARD, and you can now roll it with a team of 'scorts, just like the rest of the STFs-but that was at the request of...

(Drumroll please, thankyew)

PVE players. The PvP'ers who tried it out on tribble LIKED IT, it was the people (like yourself) who only PvE who had a problem figuring out how to beat the mission.

Now, in PvE there IS a lack of other content-needs more puzzles and less reflex-practice, more options than the linear railroad that is the featured episodes stack, and storline material that includes moral dilemnas, characterization, and in-game reasoning rather than out-of-game blog/articles to explain how the storyline is coming out...but that, friend, is a matter of laziness and resource allocation on the corporate/development end, and NOT because of PvP, the PvP community, or the PvP players.

Hell, if PvP'ers had that much influence, we'd see "Territory Control", more open battlegrounds, open-ended PvP, the elimination of cheese consoles, tractor-beam/drain pets, reductions in the effectiveness of the Rep passives, and a tracking of standings for Arena, C&H, and Ker'rat, and there would be more than three space maps and two ground maps devoted to the activity.

Please note: none of those has come to pass, none of it is LIKELY to come to pass. The RARE times that Dev decisions happened to coincide with the desires of the PvP crowd (and they ARE rare) come about when the Devs deliver something to the market, then, after it goes "live", discover that they screwed it up badly and the 'Challenging' PvE scenarios are getting facerolled because of a bug they introduced that the PvP'ers told them was a bug weeks to MONTHS prior. (i.e. the T4 Rep shield passive, which only got an official developer balance pass because PUGS were starting to clean up on "No Win Scenario", ditto for TBR's, etc. etc.)

Yes, the PvP community is vocal, but that doesn't mean they're LISTENED TO by the developers outside of rare instances where their observations of the mechanics has uncovered unwanted/undesired flaws due to shoddy code work on the Developer's part.

The rebalance of the EPTx (emergency power to "x" where x may equal shields, weapons, engines or aux) on tribble now has a lot of PvP'ers worried, and a lot of them very pleased-depending on how dependent they've gotten on certain powers being "absolute necessities" to the point of stacking said powers and avoiding builds that don't/can't use them. Notably, what this means for you, is that you'll probably need to readjust your build if you're relying too heavily on Emergency to Shields in your STF runs (don't know why you would, though-there are other engineering powers that are darn handy to have-like Emergency to WEapons, which will get a longer duration-good for cracking cubes or gates if you're not a Tac, or emergency t engines to get you across the map in Khitomer faster, and is also getting a boost, and what Sci out there can't use more duration on Emergency to Aux in Cure, Khitomer, or Hive Onslaught?)

IN this case, it's the PvP community doing the beta testing for changes you likely won't bother to go on Tribble to test for yourself.

DPS is so prominent in this game specifically because it's easier to give NPC's gross loads of hit points and obscene shielding, than it is to use a decent AI with a good selection of skills-they tried it once, and the response from the PVE players was so obnoxiously loud and whiney that they nerfed it down again.

Oh...and when was the last time you tried to run Terradome? When was the last time you, as a PvE player, sat down for a saturday and ran all the STF's, back-to-back, ground/space/ground/space? Remember when those used to be challenging? Remember when they told a story?

Remember when you used to have to run ALL the STF missions to get the special gear? That's all gone because of PVE players.
"when you're out of Birds of Prey, you're out of ships."
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 176
04-22-2013, 11:03 AM
But but Patrick.... Im hitting that spacebar very hard.....
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jul 2012
Posts: 2,736
# 177
04-22-2013, 11:32 AM
Quote:
Originally Posted by bitemepwe View Post
But but Patrick.... Im hitting that spacebar very hard.....
Lol Roach, you FUNNY... but seriously, It's counterproductive for some players to blame other players-witness mine own little angry diatribe (essentially useless diatribe, really) in response to another poster's angry diatribe.

We're ALL this game-without us, ALL of us (including, sad to say, the whiners and the trolls) this game dies.

There's all kinds of blame-throwing, but fact is, it wouldn't generate the furor and consternation if people didn't love it (for whatever reason).

still, you keep banging that spacebar, you're going to need a new keyboard, man-given how much of your tray is already keybound, you probably don't have a lot of spare options you can use if it loses sensitivity...
"when you're out of Birds of Prey, you're out of ships."
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 178
04-22-2013, 12:22 PM
Quote:
Originally Posted by patrickngo View Post
Lol Roach, you FUNNY... but seriously, It's counterproductive for some players to blame other players-witness mine own little angry diatribe (essentially useless diatribe, really) in response to another poster's angry diatribe.

We're ALL this game-without us, ALL of us (including, sad to say, the whiners and the trolls) this game dies.

There's all kinds of blame-throwing, but fact is, it wouldn't generate the furor and consternation if people didn't love it (for whatever reason).

still, you keep banging that spacebar, you're going to need a new keyboard, man-given how much of your tray is already keybound, you probably don't have a lot of spare options you can use if it loses sensitivity...
I agree. I was being silly.

Though I do use the spacebar.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jul 2012
Posts: 1,273
# 179
04-22-2013, 12:48 PM
Quote:
Originally Posted by bitemepwe View Post
I agree. I was being silly.

Though I do use the spacebar.
I use the spacebar, and autofire too! Allows me to pay a little more attention to my abilities and my piloting.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 180
04-22-2013, 01:21 PM
Quote:
Originally Posted by travelingmaster View Post
I use the spacebar, and autofire too! Allows me to pay a little more attention to my abilities and my piloting.
Thumb to keep pace on the spacebar and three fingers to hit the 1234QWERASDFZXCV LEYS when needed in gameplay. Other hand steers via mouse.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
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