Empire Veteran
Join Date: Jun 2012
Posts: 6,627
# 361
04-23-2013, 02:27 AM
Quote:
Originally Posted by virusdancer View Post
Hrmmm, I know we haven't had the chance to fly certain ships yet - but folks have flown some of the ships that those BOFF layouts/Console layouts are based on.

The T5 D'Deridex Retrofit...has the BOFFs/Consoles of a Mirror Vor'cha.
The T5 Ha'apax (RA)...has the BOFFs/Consoles of a non-Fleet Heavy Cruiser Retrofit.

Those will be...ahem...interesting with the reduced turn rate in comparison. Will definitely be something one would have to fly. It just seems off.
those setups are as much of a joke as the original
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Commander
Join Date: Aug 2012
Posts: 425
# 362
04-23-2013, 03:19 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
those setups are as much of a joke as the original
No kidding... the D'Deridex is shaping up to be one of the worst ships in the game. 5.5 turn rate and a garbage bridge officer layout. I honestly, do not get it. Do the devs even play this game? With only moderate knowledge of the game and it's mechanics you can tell the ship is going to suck. And even with these gimmicky singularity cores and a bonus to turn while cloaked wont make up for how terrible this ship is.


U.S.S. Mary Celeste
Captain
Join Date: Jun 2012
Posts: 1,442
# 363
04-23-2013, 04:19 AM
The bonus turn from cloak isn't that great anyway, and it comes at the expense of dropping shields and stopping fire. You also have the same constant decloak from any in game interaction, which makes it even more silly.
They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. - Benjamin Franklin
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,039
# 364
04-23-2013, 05:00 AM
The new RCS changes are somewhat interesting, based off my test with an Odyssey-class starship, my turn rate went from 9.8 to 11.9 with just one mark XI blue thruster slotted.
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U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Captain
Join Date: Jul 2012
Posts: 2,192
# 365
04-23-2013, 05:11 AM
Quote:
Originally Posted by amosov78 View Post
The new RCS changes are somewhat interesting, based off my test with an Odyssey-class starship, my turn rate went from 9.8 to 11.9 with just one mark XI blue thruster slotted.
Wow, an engineering console that gives you +2,1 turn. Unbelieable. What comes next ? a console that gives +5 power to a single subsystem ? Oh wait.....

Damn, those engineering console slots are valuable.
Rihannsu
Join Date: Jun 2012
Posts: 1,502
# 366
04-23-2013, 05:59 AM
Nice to see D'deridex ensign engineering changed to ensign science. Still not what I hoped for, but at least now the ship will be somewhat useful. I expect the Fleet version to have ensign universal.

But I still think lt.cmdr. should be either universal or science...

Dislike the Refit model though. It's just a matter of personal taste, but for a d'deridex refit it looks nothing like it. It could have been a completely different class from the looks of it. That strange spoiler-thingy on its top is the worst.

Valdore looks nice, although from the concept art I thought it would be a bit bulkier.
Lt. Commander
Join Date: Jun 2012
Posts: 104
# 367
04-23-2013, 06:26 AM
I too would be sorely disappointed if the 'BOFF Change' on the D'D just goes from Eng Ensign to Sci Ensign. Or Even universal because that still hampers the Tactical capabilities some. LTcmdr Tac > Lt + En Tac
Starfleet Veteran
Join Date: Jun 2012
Posts: 406
# 368 Dhelan Performance
04-23-2013, 06:26 AM
Dhelan seems to move to slow when using Shield Priority for power setting. I have used this setting on other tact ships and never seen such slow speed and maneuvering in an engagement.
Lt. Commander
Join Date: Aug 2012
Posts: 182
# 369
04-23-2013, 06:49 AM
Prior, one strafing run using FAW on 2+ beams could get the charge built up respectably, allowing for a nice flyby Shockwave (the splash damage is meh, but the burn is nice).

Now, unless specialist procs, there's a long delay before a really usable charge. Given the "high risk, high reward" we've heard about, this predictability doesn't seem to make sense (especially since there's really no risk). I'm going to join the chorus for at least variable cooldowns if we have to put up with the timed buildup.

As a side, how is the timed buildup affected by the [Charge Speed] cores?
Career Officer
Join Date: Jul 2012
Posts: 424
# 370
04-23-2013, 06:55 AM
Quote:
Originally Posted by kasandaro View Post
Prior, one strafing run using FAW on 2+ beams could get the charge built up respectably, allowing for a nice flyby Shockwave (the splash damage is meh, but the burn is nice).

Now, unless specialist procs, there's a long delay before a really usable charge. Given the "high risk, high reward" we've heard about, this predictability doesn't seem to make sense (especially since there's really no risk). I'm going to join the chorus for at least variable cooldowns if we have to put up with the timed buildup.

As a side, how is the timed buildup affected by the [Charge Speed] cores?
I believe the change is to normalize quantum buildup across the different ship-styles and weapon loadouts. To make the Singularity equally useful [or useless as the case may be. hopefully they get it pinned down ] for beamboats as for torpboats.
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