Career Officer
Join Date: Jun 2012
Posts: 395
# 691
04-22-2013, 12:09 AM
Hi Milo.

A star cruiser is a reasonable ship for healing. however, your setup has 2 major concerns.

You run TT1, TT2, ST1 and ET1. They have all a shared cooldown of 15 seconds. This means you can only use 2 of them. I would go for only ET3 (and maybe TT1 for certain moments). With 2 maintenance engineer doffs, you can reduce the ET3 to the global cooldown, having a massive hull heal every 15 seconds, and moreover, it removes disables from viral matrix. Very usefull. For tactical abilities you can think of fire at will and attack pattern delta. Delta is also good defensive ability which you can use on team mates.

Also, you use 2 damage control engineers. With 2 purple you can reduce a EptX ability to 30 seconds cooldown. Now you use 2x EptS, so your damage control engineers are obsolete. You should change EptS1 to EptW1 (more damage) or EptA1 (more healing). Or ditch the damage control engineers for other doffs, and keep EptS1 and 2.


One final tip: you can try my F-button key bind (see key bind topic) for easy and quick distribution of heals.
Survivor of Remus
Join Date: Jun 2012
Posts: 128
# 692
04-23-2013, 10:26 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
defiant? well i can wip up something fast and real quick. might make a beter post for this later if i have time

fast and dirty would look something like this. substitute the torp and torp skills with a DBB and BO if you desire

3 DHC, 1 quant, 3 turrets

TT1, CRF1, CRF2, APO3
TT1, THY2, APO1
HY1


EPtE1, EPtS2
TSS1, HE2

damage control and BFI doffs


any combination of turn, armor, and universal consoles your comfortable with, and 5 energy damage consoles.


i like fleet elite shield or maco, with omega deflector and engine for high speed and a boost to acc. new sets as in rep stuff? not really a good fit, cant beat brute force spike, thats what the defiant does best


this is the part were i would write paragraphs about tactics, but its as simple as decloak and try to take them out in a single pass, speed tank and then try again when you get your second cannon and torp/beams skill cooled down. if you arent CRFing someone, just fly defensibly, dont stop moving. anyone else with cannons shooting at you, try to get directly above or below them.

nice and simple, ive been meaning to go back and write detailed posts on old favorites like this, but just haven't had the time.
Sorry yeah i was asking about rep sets and amaco set, you see im hoping to make my defiant dog fight in pve and pvp,
With high defence and dps and will deuterium surplus help ?
Survivor of Remus
Join Date: Jun 2012
Posts: 128
# 693
04-23-2013, 10:34 AM
Also

1. what do you think will be the best warp core.
2 traits for a tatical defiant dog fight captian like me ?
3 should I use evasive maneuvers doffs

Last edited by unheard1978; 04-23-2013 at 10:37 AM.
Career Officer
Join Date: Jul 2012
Posts: 43
# 694 Chroniton Beam Bank
04-23-2013, 01:34 PM
Hey guys, does anyone use the Chroniton Beam Array on their Jem Bug for PVP??

Last edited by captweavers; 04-23-2013 at 01:37 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 7,065
# 695
04-23-2013, 01:59 PM
Quote:
Originally Posted by unheard1978 View Post
Sorry yeah i was asking about rep sets and amaco set, you see im hoping to make my defiant dog fight in pve and pvp,
With high defence and dps and will deuterium surplus help ?
id stick with the 2 part omega or borg, with ether maco or elite shields if you have access. deuterium surplus is good for an extra mini evasive, but not all that needed on a ship that already has EPtE and 2 copies of APO. you will be plenty zipy.

Quote:
Originally Posted by unheard1978 View Post
Also

1. what do you think will be the best warp core.
2 traits for a tatical defiant dog fight captian like me ?
3 should I use evasive maneuvers doffs
warp cores im still completely clueless about. get all the space traits you can, accurate and elusive first and foremost, then any other space traits. i find BFI doffs, for the extra shield heal more useful then the evasive boffs. like i said, your already very zipy

Quote:
Originally Posted by captweavers View Post
Hey guys, does anyone use the Chroniton Beam Array on their Jem Bug for PVP??
its a good AP DBB, and good to use if you already use AP weapon. the chrono proc is nice, just dont rainbow your build, using it means you need all AP weapons and AP tac consoles
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Oct 2012
Posts: 537
# 696
04-25-2013, 12:42 PM
Milo, if your main objection to the Borg set is appearance, you should know, you can disable visuals on ship pieces that have them, a fact for which I am grateful every time I look at my Patrol Escort and do not see the MACO shield's awful grey-washing of the paint job.

Gen
Ensign
Join Date: Oct 2012
Posts: 12
# 697
04-27-2013, 07:16 AM
Lol I made the transition from blue side to red side

And I realized, I really need a good mentor on BoPs :/

Most the time I queue I meet DDIS in the unrelenting steamy. That is one epic build you got on it. Is it 2x A2B with techies? Lol all I can do is dump skills and bail, if lucky I survive.
Career Officer
Join Date: Jul 2012
Posts: 43
# 698 Trying a new Bug build
04-30-2013, 01:34 PM
Fore Weapons: 3x Fleet Antiproton DHC accx2 dmgx2
Chroniton Beam Array

Aft Weapons: Fleet Antiproton Turret accx2 dmgx2
Kinetic Cutting Beam
Temporal Distruption Device

Deflector: Borg mk xii

Engine: Borg mk xii

Shield: Elite Fleet Res Type A

Devices: Red Matter / Subspace Field Modulator

Eng: Borg console / ZPEC / Tachyokenetic Converter / Neutronium alloy mk xii (very rare)

Sci: Field generator mk xii (very rare)

Tac: 5x Mag Regulators mk xii (very rare)

Bridge layout: Lt sci - ST 1 / HE 2
Lt eng - EPS 1 / EPS 2
Cmdr Tac - TT 1 / BO 2 / APO 1 / APO 3
Lt Cmdr Tac - BO 1 / CRF 1 / CRF 2
Ens Eng - ET 1

DOFFS: TT recharge (very rare)
2x Shield Distribution Officer (very rare)
Attack pattern recharge (very rare)
CRF recharge (very rare)

What do you guys think???

Last edited by captweavers; 04-30-2013 at 01:41 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 7,065
# 699
04-30-2013, 02:02 PM
Quote:
Originally Posted by captweavers View Post
Bridge layout: Lt sci - ST 1 / HE 2
Lt eng - EPS 1 / EPS 2
Cmdr Tac - TT 1 / BO 2 / APO 1 / APO 3
Lt Cmdr Tac - BO 1 / CRF 1 / CRF 2
Ens Eng - ET 1

DOFFS: TT recharge (very rare)
2x Shield Distribution Officer (very rare)
Attack pattern recharge (very rare)
CRF recharge (very rare)

What do you guys think???
your doffs seem pretty inefficient. you have 2 APO, so the AP doff isnt helping. if you could get one more, and use APD1, you could drop APO1 and have full AP uptime. you also got 2 CRF, but a CRF doff. i'd use this station setup with these doffs

TT1, APD1, BO3, APO3
TT1, BO2, CRF2

2 AP, 2/3 CRF, 1/0 BFI
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Jun 2012
Posts: 167
# 700
05-01-2013, 10:19 AM
Hello. Newbie here. While I've been an ardent reader of PvP forums over the last year, I've never found the courage to post. But I've been trying a new hybrid build concentrated around Particle Generators and I would appreciate you feedback. Especially concerning weapons, since these seem like the biggest concern for me (In a sense that they don't do much dmg). Energy is 100 Aux bias with about 40 into weapons, 30 into shields and 30 into engines. And I realize there are quite many shield heal powers in this build, but I tend to rely on BFI doffs and Reverse and cast TSS mostly on others.

Ship: Science Vesta Variant

Fore Weapons: 1x Fleet Advanced Dual Phaser Beam Bank [Acc]x2 [Dmg]x2
2x Aux Phaser DHC [Acc]x2 [Dmg]x2

Aft Weapons: 1x Fleet Advanced Phaser Beam Array [Acc]x2 [Dmg]x2
2x Fleet Advanced Phaser Turret [Acc]x2 [Dmg]x2


Deflector: Adapted MACO Mk XII

Engine: Adapted MACO XII

Shield: Elite Fleet Covariant [ResA]

Devices: Subspace Field Modulator

Consoles:
Eng: Neutronium Alloy Mk XII (Purple) / RCS Accelerator Mk XII (Purple)
Sci: 3x Particle Generators Mk XII (Purple) / 1x Emitter Array Mk XII (Purple) / 1x Field Generator Mk XI (Blue)
Tac: 3x Phaser Relay Mk XI (Blue)

Bridge Stations:
Lt. Tac. - Tactical Team I / Cannon Rapid Fire I
Lt. Eng. - EPtS 1 / Reverse Shield Polarity I
Ens. Eng. - EPtS 1
Cmdr. Sci. - Tractor Beam I / Transfer Shield Strength II / Gravity Well I / Feedback Pulse III
LtCmdr. Sci. - Science Team I / Hazard Emitters II / Transfer Shield Strength III


DOFFS:
2x Shield Distribution Officer (Purple)
1x Sensors Officer (Purple)
1x Gravimetric Scientist (Purple)
1x Warp Core Engineer (Blue)

Should I ditch DBB for beam array, since I don't use BO and have beams mainly for subsystem targetting? Or switch to APD and remove that Sensors Officer? Or add another RCS? Any advice is appreciated.

Last edited by chemist6lp; 05-01-2013 at 04:32 PM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:43 PM.