Career Officer
Join Date: Jun 2012
Posts: 986
# 11
04-23-2013, 12:50 PM
Quote:
Originally Posted by obertheromulan View Post
Except for the stupid ways in which it is exploited. I've seen some pretty stupid ways of people hogging points. Like ramming shards on purpose just to get points from healing, while letting their team mates die so they can't out damage them.
Yeah, that does seem to be an issue. Somebody suggested in another thread to eat the shockwave attack on purpose just to heal it off. I guess people will find a way of exploiting anything.
Captain
Join Date: Jun 2012
Posts: 542
# 12
04-23-2013, 01:26 PM
Quote:
Originally Posted by shockwave85 View Post
Yeah, that does seem to be an issue. Somebody suggested in another thread to eat the shockwave attack on purpose just to heal it off. I guess people will find a way of exploiting anything.
How's it an exploit just to be hit by an attack, and then to heal yourself afterwards?

If you can tank it successfully, you may as well stay in place pumping out damage for the duration of the shockwave. Of course, if you miscalculate the damage, or miss a damage mitigating buff and get blown apart, you have no-one to blame but yourself.
Career Officer
Join Date: Jun 2012
Posts: 4,222
# 13
04-24-2013, 02:44 AM
The shockwave is a bit of a 'win' so far as healing is concerned.

As mentioned earlier, I primarily use a Vesta, with my Sci officer. Some players are... shall we say 'slow on the uptake' and neither cease fire when the CE is absorbing, nor move away when the shockwave is released.

I usually stay within the shockwave perimeter too, but activate my Vesta's Quantum Focused Shield Bubble. Damage to me = Zero, and I can proceed to heal the players who didn't cease fire/move out of range.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Lieutenant
Join Date: Nov 2012
Posts: 60
# 14
04-24-2013, 05:29 AM
When i am on one of my big carriers, i always eat the wave. Do you know, how long it takes to avoid them and coming back in shooting positions ? You would waste more time doing that than being killed and respawn. Not that it is enough to be killed anyway. Not everyone flies an escort or sci ship.

On my Eng with Ambessador i recently also started to do that, even if i am fast enough to get away. Because... it is simply not dangerous for him. One or two of four availible buffs are enough to reliably have 75% hull left. Why run ?

Only my raptor and destroyer captains try to get away. Which is easy enough for them. Might as well kill some tholians off in between.

Don't really care about scoring, still reliably land between 1-3 on all toons. Don't see much difference between SCI, TAC, Eng or shiptypes. Always blamed the randomness of pugs and that most of the other people probably don't have full rep sets and fleet weapons.
Commander
Join Date: Mar 2013
Posts: 332
# 15
04-26-2013, 03:34 PM
Quote:
When i am on one of my big carriers, i always eat the wave. Do you know, how long it takes to avoid them and coming back in shooting positions ? You would waste more time doing that than being killed and respawn. Not that it is enough to be killed anyway. Not everyone flies an escort or sci ship.
Doesnt really take much, I sit at about 9.8k from the entity while fighting it, and continue fighting during the energy buildup. Just before the wave is released, I go into reverse, get just a hair beyond that 10k range of the wave, and as soon as it goes off I switch back to forward impulse and get back in weapons range.

Considering, though, that the wave only disables your systems for about 1 seconds, I'm starting to think that - assuming you can take the damage - it's better to just eat the wave and keep firing. If you put up a shield and hull damage resist ability, even the lighter science vessels can handle the wave without going below 40% hull.





Anyways, on topic, the biggest thing about the CE - and the reason why science ships do so well on it - is because it's extremely vulnerable to kinetic damage, as are the shards. Your typical escort or cruiser has few, if any, kinetic damage abilities - limited to torpedoes, cutting beams, or ramming speed. A science vessel, however, has access to gravity well - which is an AoE that does heavy kinetic damage and pulls in targets.

My engineer flies a caitian atrox. If I pop my +25 all power levels ability (engineer specific), so I'm capped at 125 auxilliary power, and then use gravity well 3 on the entity, I'll typically see 49-51k crits pop up about once per second on the entity and any shards caught nearby - and not only is it doing ridiculous damage, it's also pulling in those shards and killing off small shards before they can damage or heal.


If only gravity well were that useful outside of CE.
Captain
Join Date: Jun 2012
Posts: 1,096
# 16
04-26-2013, 05:53 PM
i just take the wave in my gal-x not enough to kill me or even get me to 50% and does not take long to heal

i also target the tholians during that phase i just do not find it necessary to move out of the way
Captain
Join Date: Jun 2012
Posts: 1,440
# 17
04-26-2013, 06:34 PM
It's just a bit frustrating that it doesn't become clear as to WHY we placed first, second or third in that event. I've run a 3-digit number of events so far, tracking and recording most of them with ACT, yet some of the runs and placements simply don't make any sense at all.

For example:

On one of my newer 50's that I drag through the event I've just gotten 4-5th places on the first couple of runs (as I pretty much expected). Then there was a 2-game streak where I suddenly placed first, only to drop back down to the normal 4-5th in the games afterwards. According to ACT, my healing, damage taken and dps was lower than that of other members' of my group, my playstyle/choice of targets/equipment didn't change between the events, yet I placed first in those two games.
Lt. Commander
Join Date: Jul 2012
Posts: 220
# 18
04-26-2013, 07:41 PM
I've run the CE event on twelve characters and I've managed getting trophies for eight of them. Today, my weakest character, a Sci shooting skittle single cannons/turrets and a photon torpedo managed a win. I wasn't consciously trying to win, didn't think she had a chance. The only remarkable thing about that run was that a lot of the recipients of my heals were in the critical zone. All I had was HE and some shield heals available.

I would like to know the exact scoring formula because I can't believe I either out-damaged or out-healed the rest of the map. Is it possible I interacted with more distinct targets and got some sort of bonus for that? Do people that camp and only shoot at the CE win a lot or is it better to spread the damage around? I very rarely park.

My rate of winning 1st prize is near 15%, making top 3 is around 70% across all characters. All weapons are Mk XI blue or purple, non fleet. No Gravity well on any.

My winners include:
Sci - Chel Grett (Phased Polaron DHC)
Tac- Chel Grett (2) (Tetryon/Plasma DHC)
Eng - Chel Grett (Phaser DHC)
Eng - D'kora (Phaser Beam Arrays) no torps, yes FAW
Tac - Galor (Spiral Disruptor Beam Arrays/turrets) yes FAW
Eng - Assault Cruiser (Tetryon Beam Arrays) no FAW
Sci - Recon Science Vessel (Skittle cannons)

These have all placed 2nd at least once but not won:
Tac - Chel Grett (Disruptor DHC)
Tac - Chel Grett (Phaser DHC)
Sci - Chel Grett (Phaser DHC) (this character almost never places despite good effort)
Sci - Chel Grett (Disruptor DHC) no torps (habitually 2nd or 3rd)
"That's fourxgamer. He's not joking. " ... Psycho Landlady

"Oh poo poo I didn't even realize the significance of the name." ...Donny Tryhard.
Captain
Join Date: Jul 2012
Posts: 745
# 19
04-27-2013, 05:05 PM
Eng. Oddy - 3x 1st places ??x 2nd and 3rd I didnt place 2x (out of the 14 whole) so it shows its group/dps/heal based
Starfleet Veteran
Join Date: Jun 2012
Posts: 412
# 20
04-27-2013, 06:07 PM
On the CE release date, Branflakes quoted Borticus regarding scoring

My guess is if there is any big difference now, perhaps they were able to test and work out the additional scoring options:

Originally Posted by borticuscryptic
Quote:
We attempted to work in additional scoring mechanisms for "Damage Prevented on Self" as well as something for Controls/Debuffs, but were unable to get them in and tested before the event is scheduled to go live.
----------------------------------------------------------------------------
Vice Admiral Moogie, U.S.S. Acquisition
Rule of Acquisition #57: Good customers are as rare as latinum. Treasure them.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:32 PM.