Captain
Join Date: Aug 2012
Posts: 12,795
# 201
04-23-2013, 01:38 PM
Quote:
Originally Posted by dalnar83 View Post
I wonder if that new tac accuracy debuff stacks as well, when spammed with FAW.
Crippling FAW, Tetryon Dragon...JJ Abrams remakes a modern classic.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 202
04-23-2013, 01:41 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
when an entire team is built around FAW, suddenly its not just damage shot all at random. i had a feeling 4 of 5 FAW boats could make for an interesting team, but only when the whole team is behind an attack like that will it be effective
That's true.

It's also no different than any other kill strategy IMO though.

Either your entire team is coordinating a kill strike, or you are not likely to score any kills at all.

That goes for Singles, DHCs, and apparently teams built around BFAW.


So a team built around 2x DHC or DHC/BO escorts is likely to look very different from one built around the other two.



Quote:
Originally Posted by pokersmith1
I have a feeling I know exactly what they were doing.

Ensign
Join Date: Mar 2013
Posts: 7
# 203
04-23-2013, 06:08 PM
I gatta say kudos to you guys. Was a great match and you guys busted our several hour long win streak....all that cross healing was impressive!

Was our first time running the "Death Blossom" and I gatta say it was fun.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 204
04-23-2013, 09:43 PM
Quote:
Originally Posted by kinmob View Post
I gatta say kudos to you guys. Was a great match and you guys busted our several hour long win streak....all that cross healing was impressive!

Was our first time running the "Death Blossom" and I gatta say it was fun.
It was fun for us as well, we were taken by surprise by the amount of damage you guys were pumping out!

Good match, and hope to see it again sometime soon.


Last edited by ussultimatum; 04-23-2013 at 09:47 PM.
Career Officer
Join Date: Nov 2012
Posts: 131
# 205
04-23-2013, 10:12 PM
Quote:
Originally Posted by ussultimatum View Post
It was fun for us as well, we were taken by surprise by the amount of damage you guys were pumping out!

Good match, and hope to see it again sometime soon.
yes we might have to have another match
Rihannsu
Join Date: Jun 2012
Posts: 1,679
# 206
04-24-2013, 03:54 AM
Gecko's latest pvp wisdom at podcast UGC starts at about 0:50:00 - 1:16:00

don't have the stomach to get upset about it. Two things: 1) He knows stuff is OP, but won't do anything about it not even in theory. 2) balance is primarily based on 1v1. Kinda explains why its OK to have a player class with zero team contribution.

My apologies sprinkles. Jorf you and your acolytes are wrong, i was wrong to, its not a team game when it comes to balance. Who would have thunk.

Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Jul 2012
Posts: 2,192
# 207
04-24-2013, 04:35 AM
Interested bit is that Geko plays engineer...at least on ground.....
Captain
Join Date: Jun 2012
Posts: 757
# 208
04-24-2013, 04:39 AM
Quote:
Originally Posted by pieeatter View Post
yes we might have to have another match
Yes! That match was a refreshing change of pace, haven't run into that in a while.

You guys managed to pop me before I even knew what happened :p
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Captain
Join Date: Nov 2012
Posts: 3,674
# 209
04-24-2013, 04:41 AM
I think that highlights the disconnect.

The first set of devs did 100% balance on team play...

and for the last 2 or so years gecko has been undoing it. lol
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Jul 2012
Posts: 2,192
# 210
04-24-2013, 04:43 AM
Quote:
Originally Posted by antoniosalieri View Post
I think that highlights the disconnect.

The first set of devs did 100% balance on team play...

and for the last 2 or so years gecko has been undoing it. lol
It's more about his philosophy that he doesn't want nerf anything, because he is afraid of PR. SO they solve it by powercreep to balance the effect.

NErf escorts ? no buff cruisers tanks...
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