Captain
Join Date: Jun 2012
Posts: 522
# 21
04-24-2013, 11:44 PM
Quote:
Originally Posted by mimey2 View Post
A point to fix:

Omega Graviton Amplifier doesn't have your attacks do 100% shield penetration. It has a proc that does extra, guaranteed kinetic damage through shields. Your attacks are treated normally.
I can attest to the verity of this statement.
Captain
Join Date: Jun 2012
Posts: 677
# 22
04-25-2013, 03:12 AM
Quote:
Originally Posted by mimey2 View Post
A point to fix:

Omega Graviton Amplifier doesn't have your attacks do 100% shield penetration. It has a proc that does extra, guaranteed kinetic damage through shields. Your attacks are treated normally.
This.

Just some additional information.
- The proc does about 750 kinetic damage to your hull directly, circumventing ANY form of hull resistance. Never the less a very weak proc.
- In game combatlog shows the value being applied to your enemy.
- Out of game logparser doesnt seem to show it however, the entries it shows, but the damage shows 0. (But that might be a problem with the plugin, i ahvent actually checked the raw file.

2.5% on Energy weaps, 5% on torps. Pretty useless never the less. Even if it does proc, the effect is pretty much negated by your innate passive hull repair. lol.

So much for repu system balance. Even in PVE its rather useless lol
Career Officer
Join Date: Dec 2012
Posts: 638
# 23
04-25-2013, 03:23 AM
Quote:
Originally Posted by darkfader1988 View Post
- Out of game logparser doesnt seem to show it however, the entries it shows, but the damage shows 0. (But that might be a problem with the plugin, i ahvent actually checked the raw file.
I'll have to check that. I think there was a similar problem with the [Borg] proc that I had to fix because these entries did not use the normal "net (raw)" scheme and showed 0 in one place instead, it's likely that this is the same problem.

If you have a log that contains this proc, maybe you could send me a copy? (None of my toons have chosen this passive.)
http://hilbertguide.com
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 24
04-25-2013, 05:22 AM
Quote:
Originally Posted by antoniosalieri View Post
I think the op was saying they are broken as in doing next to nothing... not the opposite.

I think if you did double the dmg... its just that you where in an escort and no one else was... I don't think you weapons are broke.
Im curiuos if they are as well. Flying a Torkaht with twin DHCs and four turrets w/Tac and DEM, Ive seen no increase in damage or hull sucking hits through shields.

Then again I have hardly any rep on my toon or elite Disruptors. Though I am using the hybrid pol/dis weapons.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Career Officer
Join Date: Jun 2012
Posts: 371
# 25
04-25-2013, 05:58 AM
Time to check my bank for those plasma-disruptor hybrids from the ?Past Imperfect? / ?Second Star to the Right, Straight on 'til Morning? missions
Captain
Join Date: Jun 2012
Posts: 1,015
# 26
04-25-2013, 06:16 AM
drunk has the correct on this.

Also, he died to this proc about 7 hours ago. He was off chasing somebody down in his steamy and I tried to get to him to pretend I was helping, but he popped them too fast. Then he suddenly gets vaped and I see a "oh wtf" from the warp core explosion. Good times.
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 27
04-25-2013, 06:20 AM
Quote:
Originally Posted by darkfader1988 View Post
This.

Just some additional information.
- The proc does about 750 kinetic damage to your hull directly, circumventing ANY form of hull resistance. Never the less a very weak proc.
- In game combatlog shows the value being applied to your enemy.
- Out of game logparser doesnt seem to show it however, the entries it shows, but the damage shows 0. (But that might be a problem with the plugin, i ahvent actually checked the raw file.

2.5% on Energy weaps, 5% on torps. Pretty useless never the less. Even if it does proc, the effect is pretty much negated by your innate passive hull repair. lol.

So much for repu system balance. Even in PVE its rather useless lol
What is a good choice then? I hear many say the shield choice is a poor one as well.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Career Officer
Join Date: Jun 2012
Posts: 2,370
# 28
04-25-2013, 06:31 AM
Quote:
Originally Posted by bitemepwe View Post
What is a good choice then? I hear many say the shield choice is a poor one as well.
Stick with the synergy of your ship and build. If you're offensive then it'll help a little. If you need to tank more then the shield will help a little.
Rihannsu
Join Date: Jun 2012
Posts: 1,425
# 29
04-25-2013, 06:49 AM
Didn't notice anyone bring this up..

But I could have sworn that a change got made so that Disruptor procs increased their debuff based on a skill.. (do NOT remember which one) same as Polarons and Tetryons?

Edit: Just logged in and checked before the game was going to go down. I don't see any skill change buffs, but I did notice when I poped my Tac buffs, it did buff the Debuff. On my Mk XI Purple DHC I saw it go from 11.2 to a 20 from APA + Tac Fleet.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku

Last edited by webdeath; 04-25-2013 at 06:53 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,600
# 30
04-25-2013, 07:06 AM
Quote:
Originally Posted by webdeath View Post
... I did notice when I poped my Tac buffs, it did buff the Debuff. On my Mk XI Purple DHC I saw it go from 11.2 to a 20 from APA + Tac Fleet.
*shocking* but it seems to have always worked that way. NO worries geko ain't gonna nerf it either
Joined 06.10
PvP 2010-2011
PvP 2012-2013
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