Starfleet Veteran
Join Date: Oct 2012
Posts: 1,209
# 71
04-25-2013, 02:04 PM
Quote:
Originally Posted by hurleybird View Post
Pretty sure it does, if I remember my testing of it correctly (yes, I bought it just to test it)

While there is a moderate opportunity cost to run TI on an escort, there is literally zero cost to run it in a sci/wells. Either way it's too powerful -- the only true "I-Win" button in the game, worse even than siphon drones, and needs to be nerfed relentlessly.
I do agree that Temporal Inversion really comes alive only time ships. Regular ships don't gain TI's massive turn rate and attack speed boosts -- they only gain the AoE 10 second cooldown delay.

It TI an I-Win Button? Hard to tell... I was dueling a fleet HEC a few nights ago in a Mobius, and although I won the first few matches, his fighter spam and 4 polaron DHC's eventually killed me 4x vs. my 3 victories. He was able to survive multiple TI-field locks while stuck in a Theta Radiation Cloud... I'm guessing he simply swapped in Antiproton resist gear and AP-Omega to compensate. Lag was also very bad for both of us, so results were inconclusive.

Last edited by shar487a; 04-25-2013 at 02:16 PM.
Captain
Join Date: Jun 2012
Posts: 522
# 72
04-25-2013, 02:10 PM
Quote:
Originally Posted by redricky View Post
Does the temporal cooldown on the 3 piece or the sci ship rewind work on captain abilities like SNB?
I'm not sure about temporal inversion, but it does with temporal backstep. Cooldown on everything, including captain abilities and consoles are rewound fast and u can have them recharged much faster than they normally would. All it needs is a tipler cylinder on a time ship.
Empire Veteran
Join Date: Jun 2012
Posts: 7,180
# 73
04-25-2013, 02:57 PM
the tach mines are still a kick in the nuts when you get hit by them, for that res debuff. they are worth thier price
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Career Officer
Join Date: Jun 2012
Posts: 883
# 74
04-25-2013, 03:37 PM
Quote:
Originally Posted by shar487a View Post
Temporal Inversion's 10 second cooldown debuff isn't nearly as annoying as SubNuc's complete-buff removal + 30 seconds+ cooldown delays.
TI is far, far more powerful than any old SNB. First off, nice try, but TI has a 20 second duration, not 10. Secondly, it's an AOE. Thirdly, it cannot be cleared like SNB can.

Unless your team completely sucks, using TI guarantees a kill by slowing down the focused target and creating a giant gap (more like chasm) in cross healing. It's an I-Win button, plain and simple.
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Captain
Join Date: Nov 2012
Posts: 4,276
# 75
04-25-2013, 04:37 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
the tach mines are still a kick in the nuts when you get hit by them, for that res debuff. they are worth thier price
Exactly right. The mines are still really really good considering how much resistance is out there right now.

People expect a massive pop off a mine for some reason. The mines are quite good right now... for sure on par with the cost of the other 200 lobi items.
Dignity and an empty sack is worth the sack.
Captain
Join Date: Jun 2012
Posts: 1,026
# 76
04-25-2013, 04:53 PM
Quote:
Originally Posted by hurleybird View Post
TI is far, far more powerful than any old SNB. First off, nice try, but TI has a 20 second duration, not 10. Secondly, it's an AOE. Thirdly, it cannot be cleared like SNB can.

Unless your team completely sucks, using TI guarantees a kill by slowing down the focused target and creating a giant gap (more like chasm) in cross healing. It's an I-Win button, plain and simple.
If you use Photonic Shockwave on the person using it, it cancels the TI field. Does that not clear the effect of your increased cd's?
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Career Officer
Join Date: Jun 2012
Posts: 883
# 77
04-25-2013, 05:04 PM
Good luck PSWing someone when they are moving several times faster than you are.

Also, if it really became an issue you could just protect the TI user with an Aux2ID or Omega. Worth it for an all but guaranteed kill.
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Starfleet Veteran
Join Date: Oct 2012
Posts: 1,209
# 78
04-25-2013, 06:26 PM
Quote:
Originally Posted by hurleybird View Post
TI is far, far more powerful than any old SNB. First off, nice try, but TI has a 20 second duration, not 10. Secondly, it's an AOE. Thirdly, it cannot be cleared like SNB can.

Unless your team completely sucks, using TI guarantees a kill by slowing down the focused target and creating a giant gap (more like chasm) in cross healing. It's an I-Win button, plain and simple.
Thanks for the correction -- Temporal Inversion does last 20 seconds, but it does not strip out all existing buffs like SNB does. Its slow-effect is countered by AP-Omega. The 5km radius AoE seems to be reasonable given the raw expense of the Temporal Warfare set and its imposed ship build requirements.

As far as an TI being an I-Win button -- if that were the case, I would not have lost any matches against the fleet HEC I was dueling a few nights ago. Yes, TI is powerful, but not impossible to beat.


Quote:
Originally Posted by hurleybird View Post
Good luck PSWing someone when they are moving several times faster than you are.

Also, if it really became an issue you could just protect the TI user with an Aux2ID or Omega. Worth it for an all but guaranteed kill.
Sounds like a perfect job for a Nadion Detonator Console
Career Officer
Join Date: Jun 2012
Posts: 883
# 79
04-25-2013, 06:37 PM
Quote:
Originally Posted by shar487a View Post
As far as an TI being an I-Win button -- if that were the case, I would not have lost any matches against the fleet HEC I was dueling a few nights ago. Yes, TI is powerful, but not impossible to beat.
The AOE portion of TI is far from being realized in a 1v1 environment. Even then, you're right, you probably shouldn't have lost your duel if you were using TI. Sounds like you were outmatched in other ways by this pilot.

Quote:
Originally Posted by shar487a View Post
Sounds like a perfect job for a Nadion Detonator Console
Did you read the second part of what I wrote? You included it in your quote, so you should have.

That's your answer.
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Starfleet Veteran
Join Date: Oct 2012
Posts: 1,209
# 80
04-25-2013, 06:49 PM
Quote:
Originally Posted by hurleybird View Post
The AOE portion of TI is far from being realized in a 1v1 environment. Even then, you're right, you probably shouldn't have lost your duel if you were using TI. Sounds like you were outmatched in other ways by this pilot.
I did win the first 3 matches no prob. The matches went back and forth evenly after he counter-spec'd with antiproton resist gear, tractor beam pets, and AP-Omega, with lag and pet spam being significant factors. We ended the night 4-3, so the match was far from decisive, especially at 2am in the evening.

Quote:
Did you read the second part of what I wrote? You included it in your quote, so you should have.

That's your answer.
Aux2ID would be fine solution... thanks for the suggestion, I'll work it into my build
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