I've noticed mine do that from time to time, the main counter seems to get ahead of the received counter, I've found that if it stops like that, it will get going again when the MBs on the received part catch up with the main patch level.
I've noticed this problem too. The patcher would run through really fast in the past but since the last 4 patches it is awefully low. Didn't change anything and yet there is something weird with the patch server. For the first time I also got an "Connection lost" message today while patching.
Also to add, same with aegon1ice mentioned, the last 3-4 patches have been like this.
FYI - it appears the files are taking a LONG time to decompress and write out to some players hard drives because here's what I've noticed:
In the <Ctrl>+<X> window:
shaderCache.hogg (or some other large file sits at 100% and you think the launcher is stalled; but it isn't. If you look at the status and it reads 'REQ WRITE' - it means after downloading, it's decompressing/writing the file to your hard drive - and as Cryptic games have expanded; the shaderCache.hogg (and some other files) have gotten to the point where they're actually taking a longer time to write out.
It also seems to tale a while to 'mirror' files too; and for some reason the first time you load a Cryptic MMO client (CO, STO, NW) after a patch the progress bar on the 'CRYPTIC' load screen gets to a certain point; and then takes a LONG time before it starts to progress again.
I have a feeling the first time you load up, the game is re-writing some cache files for whatever reason.
But, yeah, if you have a large file showing 100% downloaded; and the patcher appears stalled, it's because it's taking a long time to decompress/write out that particular file to your hard drive.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE Drone says: "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."