Captain
Join Date: Jun 2012
Posts: 677
# 11
04-27-2013, 09:08 AM
Quote:
Originally Posted by djf021 View Post
Yeah, you're right about the cruisers being a slow and immobile target. I guess I was just pointing out how I should have better hull points in a cruiser. I carry TT, RSP, Aux2SIF, etc. Any other suggestions?
Keep your ears open, use massive hull resistance and PREBUFF.

Yes prebuffing in a smart way to you have very little gaps for BoPs to pull of a successful alphastrike.

The general rule is, the more experiencd and perfected the BoP is, the harder it is to counter a good BoP alpha unless you are equal to his skill and timing. Simple as that.
Lieutenant
Join Date: Sep 2012
Posts: 59
# 12
04-27-2013, 09:29 AM
Quote:
Originally Posted by djf021 View Post
I've been playing for over a year now. I'm not a veteran by any stretch, but I've learned how to hold my own fairly well in PVP.
But I've met a few BOPs here and there that are absolute killing machines. Before I'm even done reading "we've engaged the enemy!", before I can even hit Tactical Team, before I can even see them, I'm a warp core breach. In a cruiser. Next time I am on my toes...I hit sensor scan, get off a few shots, he escapes, then he pops me again. Sorry so long, but I basically have two questions:

What is the BOP build that can DO that? and...
How do I SURVIVE IT?
If you think the decloak alpha strike from a bird of prey is bad you have clearly not been on the wrong end of a raptor, or god forbid a BC.
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 13
04-27-2013, 09:44 AM
Quote:
Originally Posted by captainwexler View Post
If you think the decloak alpha strike from a bird of prey is bad you have clearly not been on the wrong end of a raptor, or god forbid a BC.
I think most BoPs builds will have higher spike potential on alpha then the average escort/raptor. Of course an escort can be specced for spike like a BoP. However, rarely see one. Most use DHC +Torp/DB or just 4 to 5 DHCs.

Quote:
Originally Posted by darkfader1988 View Post
Keep your ears open, use massive hull resistance and PREBUFF.

Yes prebuffing in a smart way to you have very little gaps for BoPs to pull of a successful alphastrike.
Prebuffing is nice. If your opponent is not a science captain.

Last edited by xiphenon; 04-27-2013 at 09:46 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,159
# 14
04-27-2013, 10:05 AM
If you want to see the mechanics of what is happening to you - often in slow motion, and always with witty commentary - you need to go to Thissler's YouTube channel. Link
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Lt. Commander
Join Date: Jun 2012
Posts: 204
# 15
04-27-2013, 10:29 AM
Quote:
Originally Posted by xiphenon View Post
Prebuffing is nice. If your opponent is not a science captain.
Inb4 subnuked - all buffs gone.
Captain
Join Date: Sep 2012
Posts: 1,223
# 16
04-27-2013, 11:12 AM
Quote:
Originally Posted by xiphenon View Post
Once you survived the alpha, they have nothing left to fight. In an escort you can alpha him and shred the BoP within the 12-15 secs before he recloak. However, in a cruiser ... yeah. There is a reason it called Star Trek: Escorts online. :-)
Ain't that the truth.

It's the great pain of being a cruiser captain, I can survive alpha after alpha and they get away with a good 70% hull - even after I tractor them and hit them with every offensive buff, ability and weapon I have.

I know pure damage isn't my purpose in a cruiser, or as an engineer, but some more offensive abilities would be nice.
Tion Sorahn - Federation Engineer
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"Something everyone always forgets, all grind is optional"
Survivor of Romulus
Join Date: Jul 2012
Posts: 165
# 17
04-27-2013, 12:12 PM
That just shows what is really wrong with the PvP in STO, it favors alpha strike more then anything else, especially that they can be triggered at once is what is causing problems. Most have other PvP require a a certain rotation, like first using a specific sequence of low damage skills, until certain higher damage skills can be used.

The term alpha strike comes from tabletop Battletech where it was a legitimate tactic to use an alpha strike, but that came with the drawback that using the Alpha was almost guaranteed to shut the mech down and make it very vulnerable in return.

Again STO has no such mechanic, BoP can simply cloak again and dissappear waiting for their next Alpha to become available. Most other escorts have at least the option to use evasive maneuver to easily outrun any slower ship.

So in essence, without some major rebalancing that does not only involve the BoPs (they are a symptom, not the cause) the PvP content in this game can be described as dead.
Survivor of Romulus
Join Date: Sep 2012
Posts: 484
# 18
04-27-2013, 12:22 PM
Quote:
Originally Posted by coupaholic View Post
Ain't that the truth.

It's the great pain of being a cruiser captain, I can survive alpha after alpha and they get away with a good 70% hull - even after I tractor them and hit them with every offensive buff, ability and weapon I have.

I know pure damage isn't my purpose in a cruiser, or as an engineer, but some more offensive abilities would be nice.
So you are invincible to an alpha AND you want to do the damage of said alpha?


I want my BoP to have the hull of the biggest, fattest Cruiser the Feds have, then.
NO to ARC...Keep it in Beta

RIP KDF 2014-07-17 Season 9.5
Captain
Join Date: Sep 2012
Posts: 640
# 19
04-27-2013, 02:11 PM
How does that bop do that?

With style while flying through your exploding hull usually


Joking aside, the bops universal based station layout coupled to its low hull and low shield means its a ship that the player has to essentially design themselves unlike standard ships that basically ensure your vessel has enough of each class ability to survive the majority of stos attacks - inexperience or lack of knowledge is the weakness of the class (sure, you can alpha...but what about the 15 seconds you are waiting for the battlecloak to deplete its cooldown?)

Thus the typical bop pilot is well versed in the mechanics of the game and its this that in turn gives the bops battlecloak its power as that experience and knowledge lets the pilot make informed choices of when to run an alpha strike - the bird of paper hull, err, prey is the swiss army knife of sto - not as good as a dedicated tool, but its versatility trumps its weaknesses - although in a bops case, if its built well

As to the complaint ascaladar levies towards the bop, may I point out a little place called Kerrat? As most bop pilots who play there would likely attest, theres plenty of ways to decloak a cloaked ship and of course the fact is once a bop decloaks and commits to an attack, its stuck in a vulnerable position until the cloak rengages - plenty of time to punish, restrain and even prepare a decloak stategy before they cloak - As normal, the tools are there but for some reason people would rather look in the breadbox than the toolchest, it seems
Captain
Join Date: Jun 2012
Posts: 1,890
# 20
04-27-2013, 02:34 PM
Why am I not surprised. None of the klingon players here have mentioned carrying a Lt. Science Bridge officer with charged particle burst I. Sure you lose Transfer Shield Strength II, but with CPB you can knock a bird of prey out of cloak before they are ready to attack. There is something very satisfying about knocking a bird of prey out of cloak during their prep phase.

Quote:
Originally Posted by xiphenon View Post
I think most BoPs builds will have higher spike potential on alpha then the average escort/raptor. Of course an escort can be specced for spike like a BoP. However, rarely see one.
Aye, I run a fleet patrol escort like a bird of prey (High Yield III/Beam Overload III with High Yield I/Overload II) and I rarely see anyone else doing the same. It's probably due to the difficulty in dropping torps though an enemy shield when it's not a surprise attack. However it does make an effective anti bird of prey measure after you've hit them with charged particle burst.
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