Ensign
Join Date: Mar 2013
Posts: 2
# 281
04-27-2013, 03:10 PM
during the mission "Neutral no more" for the Romulan-Klingons is broken.

It says im suppose to defeat nausicaan pirates, when they show up as friendlies

I am confused
Captain
Join Date: Jun 2012
Posts: 1,941
# 282
04-27-2013, 05:34 PM
I have now played up to the mission "The Search For New Romulus". I've really enjoyed the storyline, it certainly feels like Star Trek. A lot of Romulan NPCs are using Starfleet rifles in the tutorial and in the cutscenes, but I assume that will be fixed soon.

There are three things that I have noticed though. First, Romulan D'deridex Warships are destroyed far too easily. One heavy plasma torpedo though the shields and it's gone. They also don't pack much of a punch against players.

My second concern is the Tholian commander in the mission "The Search for New Romulus" needs to have his fire attack toned down (and science captains need to be given a better kit). When he pops that it's either a oneshot, or you die two seconds later. I consider myself quite good at ground, and I died two times as a science captain due to his fire attack. The third time I sent my bridge officers to distract him while I sniped him at range with a sniper rifle. Keeping him at least 34 meters away from me. A new player wouldn't know to do that.

Lastly, science captains are given the sonic pulse kit in the mission "Gasko Blues". Sonic Pulse is great at higher levels, but this kit has so few uses at low levels as a standalone ability. Against tholians it's utterly useless unless you also have Electro Gravitic Field to disable them. For a new player with poor gear I would rather have the medical tricorder kit. It would be very nice to see science captains to gain the medical tricorder kit during "Gasko Blues" rather than the useless Sonic Pulse.

Last edited by majortiraomega; 04-27-2013 at 05:37 PM.
Ensign
Join Date: Apr 2013
Posts: 1
# 283
04-27-2013, 07:29 PM
I am realy enjoying legacy of romulus story missions so far. Only thing I have noticed that may be a bug but dont know if anyone has pointed out yet is rewards for some missions are not scaleing to lvl like story missions for other factions have in the past . And some of the tailor options are bugged such as klingon romulan jacket showing strips of bare skin where it should be solid and tal shiar uniform is a big grey blob when I try to use it.
Ensign
Join Date: Jul 2012
Posts: 14
# 284 Neutral No More
04-27-2013, 09:31 PM
As others have mentioned, Romulan/Klingon players seem to have some trouble starting this one. I tried to skip ahead and took the "Manhunt" mission, but unable to travel to KDF space to complete it. The mission is rated for lvl 10, so either the rating should be fixed, or the restriction should be lifted.

I made my character extra large and the clothing doesn't cover properly, especially in the "Brawler" stance. I'm hoping that "Klingon scowl" is something we can opt out of in the future.

The environments you guys have created are awesome and I was really happy to see a Suliban tie-in. I would like to be able to relocate the bridge officer comment boxes (as a part of the HUD layout) but that is a feature I really like. For too long, the bridge officers have been a mostly inert part of the game. I like that they are more a part of it and chime in comments periodically.

ThanX for the beta invite, I've been loving it!
Rihannsu
Join Date: Jun 2012
Posts: 766
# 285
04-27-2013, 09:34 PM
As I am sure has been reported before, playing a KDF Romulan, I can not play through Neutral no More as the pirates are listed a allies, being Nausicans (sp?).

I did not notice a klingon scowl though.
Joined September 2011
Nouveau riche LTS member
Captain
Join Date: Jun 2012
Posts: 1,865
# 286
04-29-2013, 09:22 AM
Same as many others, my KDF affiliated Romulan can't get past the Nausicaan in Beta Thoridor in "Neutral no more" (sent a bug report 38614).

Also, which may be due to the "unfinished state": In the cutscene where I beam for the first time in the Romulan Flotilla, all the people (including my toon) are halfway sunk in the floor. But just for the duration of that short animation of beaming in.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Rihannsu
Join Date: Jun 2012
Posts: 766
# 287
04-29-2013, 01:34 PM
I also played manhunt, and I could transwarp there easily, in an effort to get the up a level and skip over neutral no more, but I can't drop neutral no more it seems. So doubally stuck.

Also, why am I able to play Manhunt, which is a KDF mission? I mean yeah, allies and such, but all my bridge officers turn KDF and when my ship turns up to fire at the guards a the end, its a Klingon Bird of Brey. I mean, what the frak?

Yeah, I know this isn't a finished missions, but really if you're going to allow Romulan's to play it, you shouldn't put a klingon ship up in the sky. Also, I played this mission on a Klingon lvl 50 character and got the same bird of prey in the sky when my character has a destroyer. Yes, the Bird of Prey looks very cool and all, but if its not the characters ship, maybe it would be best to leave it out. Maybe some sort of if then in the code, like:

If Character ship = KDF BoP
Show KDF BoP firing on ground and in sky.
If not
Show photon torpedo being fired from orbit and no ship in sky.

Simple, right?
Joined September 2011
Nouveau riche LTS member
Career Officer
Join Date: Jul 2012
Posts: 574
# 288
04-29-2013, 03:19 PM
Ok, I got to test for most of last week....

First, very nice jobs on all the animations. The colony was beautiful.
Also, and this is my favorite so far, when Romulan ships get destroyed, the implode into a singularity... that was simply fabulous.


Now, I did notice some typos in the dialogue on the colony. Nothing really earth shattering, just some wrong references, like calling the master of a Romulan warship a captain instead of commander. Things like that.


The character generator, was nice, but the interface seems a little dark, much darker to the tailor, and a number of the pre-setup options do not either are not showing correctly on the character model, or appear to be a number that look the same.


The tailor, was nice and easy to use, but i couldn't change the costumes of my bridge officers, and I also noticed that after purchasing a costume change, I had to save it. Is this going to be standard for all factions?

I read that some people are reporting that the chat window keeps disappearing... well I'm having the complete opposite affect. I play with the chat window minimized, constantly. Every time I transitioned to a new map, or had a NPC (minus BOFFs) dialogue, the chat windows pops back up.

Got to I think level 10 or so, and didn't have a chance to test DOFFs. But something else I rather liked... was how we got our BOFFs. Instead of just getting a message that someone new was ready to join the crew, you go to interact with them during the mission. And they had some story behind them.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,042
# 289
04-29-2013, 10:14 PM
If you've engaged your cloaking device prior to scanning the Cardassian ship in the mission "Bigger Picture", during the new cutscene when you beam aboard, your character will also appear cloaked as well.
---------------------------------------------------
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Survivor of Remus
Join Date: Nov 2012
Posts: 639
# 290
04-30-2013, 08:29 AM
I really hope that when LOR launches in a few weeks that we have more control over which BOffs are part of our crew and what they look like. I don't want to be "stuck" with any BOffs who look identical to all the other Romulan players' BOffs.

It's okay to be stuck with certain BOffs early on (say up to Tier 2) but then the player should have full control like we do when playing as FED or KDF. If I want an all male, all female, all Reman, or whatever group of BOffs then I should have that option ... as well as the option to make them all wear Romulan uniforms from TOS or TNG.
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