Career Officer
Join Date: Jul 2012
Posts: 404
# 201
04-24-2013, 04:13 AM
First of all, how are people supposed to test a warpcore, if they have got only a white version? We need a Testitem-Vendor, if you want us to test the amazing abilities they should have.
There is currently no possibility to craft a warpcore or buy one of rare or very-rare quality.

From what I've seen a warpcore allows you to have a powerlevel of 130 to one subsystem, since everything is just DPS-related (I mean the whole Endgame-Content) you could give us only the one version that allows us to have more weapon-power (and a non-Escort would have trouble to get that powerlevel)

There is no ship, that offers you +20 engine-powerlevel or +20 shield-powerlevel, while there are escorts that have +15 weapon-power, there is an assimilated console that grants you +5 weapon-power and there are just a few skillpoints you need to spend to hit +25 weapon-power. The only exception to this might be the Vesta with its Aux-DHCs and a maximum of +15 power to auxilary.

The uncommon bonus is 7.5% Bonuspower from one Subsystem to another, so for every ship out there (except for the Vesta again) it will need to be Weapons to Engines, Weapons to Auxilary or Weapons to Shields.

So the whole Warpcore is just designed to give Escorts more directed energy firepower and a bonus to shields (for regeneration and the powerlevel-based resistance) or engines (higher defense-value and turnrate) - welcome to Escorts-Online.
First one half of the so called Community complains: "Give us instant access to all veteran rewards, for going lifetime.", then the other half of the same Community complains: "I've earned 1000 Day membership, I want a special reward.".
Stop complaining, if it is enough for you, you could have the "Captains Table" for the real veterans, I don't want access to another dead social zone...
Survivor of Romulus
Join Date: Nov 2012
Posts: 104
# 202
04-24-2013, 08:30 AM
Warp cores:

1. Don't make them part of sets. Set gear is specially designed equipment to improve specific areas of performance of the ship (Breen set is tuned to resist power drain, Jem'Hadar set is tuned to boost combat manoeuvrability and power). If you change the warp core, you change the performance of the whole ship. This is how they are now.
2. Add them to crafting. Every other piece of ship equipment is craftable, so why not warp cores?
3. Remove them completely from loot drops. Currently, defeating a ship = destroying it (unless it's scripted to be disabled, in which case you don't get any loot anyway). If you destroy a ship, the warp core blows up. Unless you change the mechanics of defeating a ship so that it can be destroyed in different ways (wrecking life support, perhaps, or eliminating structural integrity so that the hull crumbles but nothing blows up), you can't loot a warp core.
4. Allow fleet versions. I'm not in a fleet and I don't intend to join one, but I have no objection to those who are getting goodies. As long as you add warp cores to crafting as well.

This thread:
1. Purple stuff is Very Rare. It's not intended to drop frequently, that's why it's called "Very Rare". So, no, the drop rates for blue (Rare) and purple stuff do not need upping.
2. You've got a ship with all MkXII stuff, and you're ******** about getting a MkX warp core? You obviously enjoy the game enough to play it enough to earn all that MkXII stuff, so go out and earn another piece of MkXII equipment. You don't get nothing for free.
3. We need a sticky top post with a link to the release notes thread that tells us about warp cores, and summarizes the key points made in this thread so far (like the stuff about the +5 maximum power boost, and how the W>E mechanic works)
Captain
Join Date: Jun 2012
Posts: 635
# 203
04-27-2013, 01:59 PM
Quote:
Originally Posted by sabremeister1 View Post
Warp cores:

1. Don't make them part of sets. Set gear is specially designed equipment to improve specific areas of performance of the ship (Breen set is tuned to resist power drain, Jem'Hadar set is tuned to boost combat manoeuvrability and power). If you change the warp core, you change the performance of the whole ship. This is how they are now.
I was thinking more along the lines of end game sets: the gear in the rep system. At least half of the set impulse engines have a sector space buff. Cryptic has said they want to move sector space buffs to these warp cores, so that means making set cores and moving said bonuses from the impulse engines. Also your argument sounds more like a pro for warp cores: sets buff across the entire ship, cores do that, so they make sense in sets, and set items often have strange and interesting stats, so a set core could add more options. As for the example of the breen set, a breen core, for instance could have power insulators.


Again it would also be adding gameplay value since it would let you run two 2 piece sets or a single 3 piece set with some other asorted item (with fleet gear, it is sometimes nice to be able to drop a set piece for a fleet shield or deflector, and romulans are going to love the fleet engines)

Quote:
2. Add them to crafting. Every other piece of ship equipment is craftable, so why not warp cores?
yes please
Quote:
3. Remove them completely from loot drops. Currently, defeating a ship = destroying it (unless it's scripted to be disabled, in which case you don't get any loot anyway). If you destroy a ship, the warp core blows up. Unless you change the mechanics of defeating a ship so that it can be destroyed in different ways (wrecking life support, perhaps, or eliminating structural integrity so that the hull crumbles but nothing blows up), you can't loot a warp core.
Don't add logic here. if we were being realistic, we wouldn't be able to casually loot anything. Besides that, while I am all for crafting and fleet stores and what not, random loot drops add much more breadth to equipment choices.

Quote:
4. Allow fleet versions. I'm not in a fleet and I don't intend to join one, but I have no objection to those who are getting goodies. As long as you add warp cores to crafting as well.
Yes.

Quote:
This thread:
1. Purple stuff is Very Rare. It's not intended to drop frequently, that's why it's called "Very Rare". So, no, the drop rates for blue (Rare) and purple stuff do not need upping.
2. You've got a ship with all MkXII stuff, and you're ******** about getting a MkX warp core? You obviously enjoy the game enough to play it enough to earn all that MkXII stuff, so go out and earn another piece of MkXII equipment. You don't get nothing for free.
Having to make find or buy cores is perfectly fine. People wanting free cores are just complaining they have to work for something new. That said, the drop rates are a bit low. In the time I have gotten half dozen white warp cores, I have found a greater amount of green and blue equipment of shields, deflectors and impulse engines. Very rare should mean very rares, yes, but common should also mean common, and at the moment, common warp cores aren't common at all; everything is rare to very rare.

Quote:
3. We need a sticky top post with a link to the release notes thread that tells us about warp cores, and summarizes the key points made in this thread so far (like the stuff about the +5 maximum power boost, and how the W>E mechanic works)
THere was a dev blog on what the affixes were for (though nothing for the singularity cores [just the powers]), but yes, it would be good to have better descriptions. Too many people keep thinking the cores add power.

As for what they do. the core types let you max a system at 130 power rather than the usual 125. Fairly straightforward. The [X->Y] is based off power setting.
Captain
Join Date: Jun 2012
Posts: 1,272
# 204
04-28-2013, 10:19 AM
You know perhaps there should be one warp core per Reputation system. A general STF core from Omega Force that works well with MACO, Omega Force, Honor Guard, and the adapted sets that has anti-Borg perks; another for the Romulan Reputation that has some singularity aspects while not being an actual singularity core (or if you want to get really crazy a Reman Thalaron core...maybe for the C-Store Scimitar); and another core for the new Nukara Reputation.

And seriously, I think it's on the Dev's minds, but shifting Sector Space speed increases strictly to the warp cores is a good idea and just makes sense.
Yes I support This

"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Captain
Join Date: Jun 2012
Posts: 635
# 205
04-28-2013, 10:45 AM
Yes but if you had one core per set, then you could have set bonuses linked to the cores.

Now singularity abilities on a romulan rep core, that would be cool, but it should be limited to one or maybe 2 abilities.
Starfleet Veteran
Join Date: Jun 2012
Posts: 305
# 206
04-28-2013, 01:31 PM
Warp cores and singularities need to be added as part of the fleet/embasy system as well as reputation system. From a story telling perspective alone It makes far more sense for a player to be able to acquire these items from a starbase than it does for a player to keep salvaging them.

It's also a no-brainer. Players with a fleetbase and embassy will see weapons, engines, shields, deflectors and consoles in their stores, they will expect warp cores and singularities to be in there as well.
Captain
Join Date: Nov 2012
Posts: 1,223
# 207
04-28-2013, 02:10 PM
There is literally no good reason to tinker with existing sets.
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Captain
Join Date: Jun 2012
Posts: 1,272
# 208
04-28-2013, 04:59 PM
Quote:
Originally Posted by wilv View Post
Warp cores and singularities need to be added as part of the fleet/embasy system as well as reputation system. From a story telling perspective alone It makes far more sense for a player to be able to acquire these items from a starbase than it does for a player to keep salvaging them.

It's also a no-brainer. Players with a fleetbase and embassy will see weapons, engines, shields, deflectors and consoles in their stores, they will expect warp cores and singularities to be in there as well.
That's one of the strongest reasons. We're talking about THE "core" ship component. Having it available at Starbases is simple and direct logic.
Quote:
Originally Posted by tsurutafan01 View Post
There is literally no good reason to tinker with existing sets.
Unless you're adding abilities and functionality of course. But there is a rationale for shifting sector space speed bonuses to the component most directly linked to the faster than light drive.
Yes I support This

"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,064
# 209
04-28-2013, 10:01 PM
This is more of an art related thing, but I noticed how the warp nacelle grille colour on Romulan vessels on test have a more "solid" green texture to them, so could we have a visual element added to the new Starfleet and KDF warp cores that change the way your starship warp nacelle grilles look, similar to how the Aegis or MACO sets change the texture of your ship?

I wouldn't mind seeing more solid shades of blue and red colours for Starfleet and KDF ships, rather than the blue/white and red/white we currently get. If people don't like the looks of them, they would have the option of disabling the effect similar to how other visual elements associated with equipment is currently handled in-game.
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U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Captain
Join Date: Jun 2012
Posts: 1,272
# 210
04-29-2013, 09:58 AM
Quote:
Originally Posted by amosov78 View Post
This is more of an art related thing, but I noticed how the warp nacelle grille colour on Romulan vessels on test have a more "solid" green texture to them, so could we have a visual element added to the new Starfleet and KDF warp cores that change the way your starship warp nacelle grilles look, similar to how the Aegis or MACO sets change the texture of your ship?

I wouldn't mind seeing more solid shades of blue and red colours for Starfleet and KDF ships, rather than the blue/white and red/white we currently get. If people don't like the looks of them, they would have the option of disabling the effect similar to how other visual elements associated with equipment is currently handled in-game.
That's a great idea, though I would love to have the option of a Gold Warp field grill.

So if not tying it to the core, then perhaps an option in the tailor? I actually like the first option. Though both would be good too.

Perhaps unlocking ship tailor options in the same way we unlock STF armor clothes in the tailor.
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"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
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