Career Officer
Join Date: Jun 2012
Posts: 531
# 641
04-30-2013, 05:37 PM
Quote:
Originally Posted by bridgern View Post
The Fleet Ships are nice but can you please change the Fleet Mogai from

4 Tactical - 2 Engineering - 4 Science

to either

4 Tactical - 3 Engineering - 3 Science

or

4 Tactical - 4 Engineering - 2 Science

Thanks
That wouldn't really make much sense, the mogai is that way because it's suppose to be a science escort like the federation advanced escort.

I will admit though that there really should be a 4 tac 3 eng 2 sci ship.

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Empire Veteran
Join Date: Jun 2012
Posts: 6,663
# 642
04-30-2013, 05:53 PM
Quote:
Originally Posted by bridgern View Post
The Fleet Ships are nice but can you please change the Fleet Mogai from

4 Tactical - 2 Engineering - 4 Science

to either

4 Tactical - 3 Engineering - 3 Science

or

4 Tactical - 4 Engineering - 2 Science

Thanks
learn to love sci consoles, they will be much more useful then eng, especially with a LTC sci
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 803
# 643
04-30-2013, 07:03 PM
Quote:
Originally Posted by bridgern View Post
The Fleet Ships are nice but can you please change the Fleet Mogai from

4 Tactical - 2 Engineering - 4 Science

to either

4 Tactical - 3 Engineering - 3 Science

or

4 Tactical - 4 Engineering - 2 Science

Thanks
No thank you, it is good as it is.
Sci console slots are much more usefull then eng slots.
And 2 let you run a rcs and a neutronium, that is all you need. Rest goes as universals into sci slots, together with field gens.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Ensign
Join Date: Jun 2012
Posts: 29
# 644
04-30-2013, 07:12 PM
Quote:
Originally Posted by bridgern View Post
The Fleet Ships are nice but can you please change the Fleet Mogai from

4 Tactical - 2 Engineering - 4 Science

to either

4 Tactical - 3 Engineering - 3 Science

or

4 Tactical - 4 Engineering - 2 Science

Thanks
Are you insane?? the console layout on the fleet mogai is perfect, with a sci captain the fleet mogai will be both versatile and absolutly terrifying, why the hell would anyone want to kill the joy of flying that ship by puting more engi console on it?


Not only will it butcher the synergy with the Ltcmdr slot but it will also butcher the synergy with the valdore console that's all about leeching shield to heal your own , you again butcher the synergy with the retrofit console that's all about exotic damage (have fun boosting that with engineering console) and it would also also butcher the synergy with quantum shield singularity. Have you ever thought about what you were asking for a minute?

How would any gamer who understand the the most basics of sto combat could ever ask to remove the sci console and replace them with console slots that are only remotly usefull once you're shield are gone?

I got news for you kiddo if you let your shields go down in a mogai then you've failled at Mogai 101


Listen to me cryptic DO NOT CHANGE THE FLEET MOGAI it's one of the very few ship with some teeth that's actually designed with a science captain in mind, don't throw this little gem away.
Republic Veteran
Join Date: Jun 2012
Posts: 462
# 645
04-30-2013, 10:23 PM
Quote:
Originally Posted by bridgern View Post
The Fleet Ships are nice but can you please change the Fleet Mogai from

4 Tactical - 2 Engineering - 4 Science

to either

4 Tactical - 3 Engineering - 3 Science

or

4 Tactical - 4 Engineering - 2 Science

Thanks
I have to concur with what everyone has said here 4tact 2 engi 4 science is a awesome setup.

Also i happen to like ha'pex model in game. While the valdore I think didn't translate well from concept art.

Last edited by cryptkeeper0; 04-30-2013 at 10:25 PM.
Commander
Join Date: Dec 2012
Posts: 405
# 646
04-30-2013, 10:30 PM
Quote:
Originally Posted by silversera View Post
Are you insane?? the console layout on the fleet mogai is perfect, with a sci captain the fleet mogai will be both versatile and absolutly terrifying, why the hell would anyone want to kill the joy of flying that ship by puting more engi console on it?


Not only will it butcher the synergy with the Ltcmdr slot but it will also butcher the synergy with the valdore console that's all about leeching shield to heal your own , you again butcher the synergy with the retrofit console that's all about exotic damage (have fun boosting that with engineering console) and it would also also butcher the synergy with quantum shield singularity. Have you ever thought about what you were asking for a minute?

How would any gamer who understand the the most basics of sto combat could ever ask to remove the sci console and replace them with console slots that are only remotly usefull once you're shield are gone?

I got news for you kiddo if you let your shields go down in a mogai then you've failled at Mogai 101


Listen to me cryptic DO NOT CHANGE THE FLEET MOGAI it's one of the very few ship with some teeth that's actually designed with a science captain in mind, don't throw this little gem away.
Its seems that the ship is all over the place as to what it is trying to be, however 4 science consoles on a not-really-a-science-ship is a bit wonky. I too would prefer 4 tac 3 eng and 3 sci.

Right now, there are too many gaps in ship loadouts, as in not enough ships to fill the roles. It seems they are trying to make these ships jack of all trades ships, which makes them all less effective overall. There really is no full science ship, dedicated engineer cruiser (but lets face it, they are obsolete anyway) or a tac cruiser. The only thing that seems to be in place is a tac escort (surprise surprise).

Oh and I also have news for you, kiddo. If you are relying on field gens to keep your shields up, then you fail at STO 101.
Captain
Join Date: Jul 2012
Posts: 2,192
# 647
04-30-2013, 11:03 PM
Quote:
Originally Posted by cha0s1428 View Post
Right now, there are too many gaps in ship loadouts, as in not enough ships to fill the roles. It seems they are trying to make these ships jack of all trades ships, which makes them all less effective overall. There really is no full science ship, dedicated engineer cruiser (but lets face it, they are obsolete anyway) or a tac cruiser. The only thing that seems to be in place is a tac escort (surprise surprise).
Heresy ! The lead system designer himself disagrees !
Career Officer
Join Date: Jun 2012
Posts: 410
# 648
04-30-2013, 11:12 PM
Quote:
Originally Posted by dalnar83 View Post
Heresy ! The lead system designer himself disagrees !
You mean the same system designer that is not able to balance the game.
T6 Miranda and T6 Oberth FTW!
Commander
Join Date: Dec 2012
Posts: 405
# 649
04-30-2013, 11:23 PM
Quote:
Originally Posted by dalnar83 View Post
Heresy ! The lead system designer himself disagrees !
The same designer that introduced the EPtX changes that has made them obsolete, and then confirmed that he didn't know how they worked to begin with?

Yeah......not quite willing to take him at his word
Captain
Join Date: Jul 2012
Posts: 2,192
# 650
04-30-2013, 11:41 PM
Quote:
Originally Posted by cha0s1428 View Post
The same designer that introduced the EPtX changes that has made them obsolete, and then confirmed that he didn't know how they worked to begin with?

Yeah......not quite willing to take him at his word
Now that was rude! I wasn't speaking about his acolyte. I'm sure he tries his best, and well, we all do mistakes sometimes. Who never did some stupid thing at work, throw the stone first. It's sad he eats so much flak, but quite frankly thats part of the job. I hope he won't have any permanent trauma from this release, that would be baaad customers are sometimes such bitc..

I was speaking about the one, who tries to balance the "obsolete heavy engineering ships" with giving them even more useless tanking potential! in a game where tanking is not needed.
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