Career Officer
Join Date: Jun 2012
Posts: 4,100
# 2101
05-02-2013, 08:52 AM
Hive Onslaught (Elite) - and another reminder of why I seldom bother with it.

The team consisted of:

Me, Sci using Vesta class
A tac using an Aventine
Another tac in a Defiant
A Eng in a Fleet Sovereign
Another sci using a Prometheus

Didn't get off to a good start - the Defiant was a facepalm-worthy Rainbowbeam failboat, and he proceeded to fly off ahead of everyone else, spew Fire at Will & torpedo spread all over the place before the Borg treated it with their usual disdain and it exploded.

The Fleet Sovereign, sadly, seemed to think that the Defiant had the right idea and torp-spread everything too. Received a pounding, but somehow didn't explode and instead limped away with pathetic hull and shield strength remaining. Treated the idiot to my Vesta's Fermion field and continued with my task of assisting the very competent Aventine in trying to manage the cubes.

The Prometheus player was next to useless - flew in, fired his beams at the nearest cube, fired quantum torpeodes and cleared off out of range, returning at random intervals to do the same again. Judging by the fact that he 'wrong chatted' in teamchat twice, seemed like this idiot was too busy having a conversation to participate in the STF.

Probably one of the most iritating HOSE instances ever - the tac cubes wound up sitting on top the the spawn point, and on one of the occasions that I was killed I respawned to find myself literally directly above a tac cube.

Anyway, we somehow managed to despatch the tac cubes, and the two B'ger ships flew in and promptly caused the Defiant to explode again - by this time the player with the Defiant was on at least 70 second respawn, the player in the Fleet Sovereign, whilst at least having a single weapon type (Polaron) was doing worthless damage, though did seem to manage to stay in one piece most of the time, and the Prometheus was still being useless, so myself and the player in the Aventine agreed that there wasn't much point in trying to carry this particular fail-team and bailing would be preferable.

It's a shame that so many instances of HOSE end like this - it seems to take forever for a queue to form a team and even when you do manage to get into a mission, it ends in failure all too often.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Ensign
Join Date: Jan 2013
Posts: 2
# 2102
05-02-2013, 09:40 AM
I had a lot of bad STFs since I started playing.But the worst from my point of view was actually my fault.HOSE with a low dps group,me in my Temporal sience Vessel (kdf side dont remember the name at the moment)Full temporal Warfarset and both Time Consoles.Wanted to give it a try.

To kill the cubes took about 30 min.Both Unimatrix about 40 min.Still nobody left,nobody was complaining.Then we got to the Queen....took about 40 min to get her down to 10%.

and then it happend...She nearly killed me.I was about 3 km away from her. I pressed temporal backstep and BAAM she was back at 100%!

Nobody said a Word just everybody stopped moving.The only Tac Escort left instantly.

We had no chance to win this anymore.I said about a million times "SORRY" and also bailed after only 2 where left.
I didnt logt on for 2 day..that was so embarassing.

(sry for my bad english and yeah first post^^)

Last edited by morbius257; 05-02-2013 at 09:43 AM.
Captain
Join Date: Jul 2012
Posts: 2,506
# 2103
05-02-2013, 09:54 AM
Oh wow I had no idea temporal backstep affected enemies as well. I hope it's true for PvP and it's time to take advantage >: D.
Reality is WAR.

| KDF Fleet: KHG Klingon Honor Guard |
Ensign
Join Date: Jan 2013
Posts: 2
# 2104
05-02-2013, 10:07 AM
It does when u have both consoles.Against Donatra it is great u can shut down her big blast with the backstep by just sitting infront of her.Against the Queen..its not so good....

omg I hope no troll reads this and wants to try it out...
Captain
Join Date: Oct 2012
Posts: 1,181
# 2105
05-02-2013, 10:46 AM
Last night the last game I played which was Khitomer in Stasis (Elite) had someone with over 40 injuries on his character and he was wearing a EV Suit. No surprise the optional failed because of him. This is like the 4th or 5th time I have seen him in a Elite ground mission dragging the team down because of a bunch of injuries and using a crappy EV suit.
Captain
Join Date: Jul 2012
Posts: 2,506
# 2106
05-02-2013, 06:38 PM
Quote:
Originally Posted by stardestroyer001 View Post
How about running at Armek before anyone else is ready, and spawning the shields? And doing this repeatedly, and not supporting the team and spawning cover shields around Armek?

Oh, and rushing through the enemies throughout the map, and refusing to help complete the transformer Connect-The-Dots.

Seen this happen - it IS possible, unfortunately.
I actually had people this one time do just that in a pug CGE team, except one was a sci and the other a bad eng with assault minigun. But they didn't sabotage anything, they were just total newbies, the sci one didn't even speak english; something we found out much later on. The eng quit, but at least he was listening to instructions. The other sci stuck with us, we had to use translate.google.com to communicate. It was an interesting mission to be honest, because we taught him how to heal effectively with the medic kit, gave him a bat'leth and taught him melee combos all that with the help of google translate. Why we went through all that trouble? Because he was the only sci and none of us could tank Armek (I know I know, very bad). At the end of the day, it was actually pretty awesome because we finished with flying colors with the newbie tanking/meleeing Armek like a boss, also being the only one who stayed alive while we were vaporized by orbital green fires of death. Newbie saved the day, we patted each other on the back picking up some much deserved loot. We're still friends to this day .
Reality is WAR.

| KDF Fleet: KHG Klingon Honor Guard |

Last edited by deokkent; 05-02-2013 at 06:43 PM.
Captain
Join Date: Jul 2012
Posts: 2,253
# 2107
05-02-2013, 06:55 PM
Quote:
Originally Posted by reyan01 View Post
Hive Onslaught (Elite) - and another reminder of why I seldom bother with it.

The team consisted of:

Me, Sci using Vesta class
A tac using an Aventine
Another tac in a Defiant
A Eng in a Fleet Sovereign
Another sci using a Prometheus

Didn't get off to a good start - the Defiant was a facepalm-worthy Rainbowbeam failboat, and he proceeded to fly off ahead of everyone else, spew Fire at Will & torpedo spread all over the place before the Borg treated it with their usual disdain and it exploded.

The Fleet Sovereign, sadly, seemed to think that the Defiant had the right idea and torp-spread everything too. Received a pounding, but somehow didn't explode and instead limped away with pathetic hull and shield strength remaining. Treated the idiot to my Vesta's Fermion field and continued with my task of assisting the very competent Aventine in trying to manage the cubes.

The Prometheus player was next to useless - flew in, fired his beams at the nearest cube, fired quantum torpeodes and cleared off out of range, returning at random intervals to do the same again. Judging by the fact that he 'wrong chatted' in teamchat twice, seemed like this idiot was too busy having a conversation to participate in the STF.

Probably one of the most iritating HOSE instances ever - the tac cubes wound up sitting on top the the spawn point, and on one of the occasions that I was killed I respawned to find myself literally directly above a tac cube.

Anyway, we somehow managed to despatch the tac cubes, and the two B'ger ships flew in and promptly caused the Defiant to explode again - by this time the player with the Defiant was on at least 70 second respawn, the player in the Fleet Sovereign, whilst at least having a single weapon type (Polaron) was doing worthless damage, though did seem to manage to stay in one piece most of the time, and the Prometheus was still being useless, so myself and the player in the Aventine agreed that there wasn't much point in trying to carry this particular fail-team and bailing would be preferable.

It's a shame that so many instances of HOSE end like this - it seems to take forever for a queue to form a team and even when you do manage to get into a mission, it ends in failure all too often.
Yeah that sounds pretty bad. Although perhaps raising the reward loot might solve the problem of low enrollment numbers, the increasing number of noob players with that incentive of getting higher rewards could be equally frustrating. There is the dilemma.

Quote:
I actually had people this one time do just that in a pug CGE team, except one was a sci and the other a bad eng with assault minigun. But they didn't sabotage anything, they were just total newbies, the sci one didn't even speak english; something we found out much later on. The eng quit, but at least he was listening to instructions. The other sci stuck with us, we had to use translate.google.com to communicate. It was an interesting mission to be honest, because we taught him how to heal effectively with the medic kit, gave him a bat'leth and taught him melee combos all that with the help of google translate. Why we went through all that trouble? Because he was the only sci and none of us could tank Armek (I know I know, very bad). At the end of the day, it was actually pretty awesome because we finished with flying colors with the newbie tanking/meleeing Armek like a boss, also being the only one who stayed alive while we were vaporized by orbital green fires of death. Newbie saved the day, we patted each other on the back picking up some much deserved loot. We're still friends to this day .
I love it when that happens - the rare moment when noobs actually listen and are useful contributors to a mission.

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Lieutenant
Join Date: Aug 2012
Posts: 32
# 2108 Bad day
05-04-2013, 08:11 AM
I was just now in an ISN. It was a PUG. I knew something was wrong when the two Klingons said 'lets mess with these blankedy blank feds.' They didn't do anything for the entry group. They both just sat there. The other two ships with me had rainbow beams. The first group took longer than it should. The whole time the Klingons were throwing insults.

The entry group finally died and me and the other two flew left. The Klingons flew right and started the swarm over there. Then they both flew off about 40K away and continued the insults.

On the left side we killed the small transformers then the other two with me went off chasing spheres. I tried and tried to tell them to kill the nanites spheres and probes so we could kill the main transformer but they didn't get it. Both of them together were too poorly DPS'd to kill anything and the whole time the Klingons were laughing and throwing insults our way.

I never said anything to the Klingons and finally I just bailed out. It wasn't worth it.

Captain
Join Date: Oct 2012
Posts: 1,181
# 2109
05-04-2013, 02:30 PM
Just had someone try to leech Khitomer Vortex (Elite) but the team let the mission fail so the leecher gets nothing. The leecher was their the entire time passing on drops and when I lured a Borg Cube to him he reversed his engines and was using heals to stay alive. I get so pissed off at people leeching but especially when they are their watching and doing nothing to help the team.
Commander
Join Date: Dec 2012
Posts: 354
# 2110
05-04-2013, 08:24 PM
I just got out of one of my more...amusing...ESTF experiences. Not worst by any means, but definitely amusing.

ISE, one of the players in the ESTF was...early and quite vocal...in his endorsement of the 10% rule. Which, would have been okay had the generators not been going down so fast people barely had time to switch targets. One of the generators went as the others were around 20%, and this chucklehead went ballistic in chat.

I just did what I normally do -- EM, grav well and tractor the leading sphere, vent theta radiation and fire my bio-neural on my way back to the transformer. That buys enough time to down the transformer in all but the biggest CF's of ISE runs. In this run, I hadn't even gotten back to the transformer before it blew.

In the meantime, the chucklehead in question flew over to the spheres in his fleet defiant...and somehow, despite the fact they were sitting in a cloud of theta radiation, a grav well, and disabled in the middle of it by my BNW, aggroed them all (and the gateway) and promptly exploded. Without killing one sphere.

The other side was the same story. One of the generators went "early", I locked down the spheres, the chucklehead got himself killed, and the transformer still went down before the spheres even got close. Then he died twice more, once to the gateway and once to the tactical cube, despite that me and the Odyssey in the group were bouncing aggro. When the tactical cube went down, we somehow had somewhere between five and six minutes left on the optional timer.

I said, "you're welcome for the heals and CC on the spheres " and this chucklehead completely lost it. Said I blew the generators early (I didn't), was shooting the wrong targets (I wasn't), wasted time messing with the spheres (true, but because the group had enough combined DPS the grav wells and theta radiation weren't even necessary), wasn't healing (I was, just not him), and almost cost us the optional (with over five minutes left at run's end). Then he left and put me on ignore.

Ugh, stupid people.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

Spock's Brain.
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