Rihannsu
Join Date: Jun 2012
Posts: 1,792
# 231
05-02-2013, 12:49 PM
Quote:
Originally Posted by xgorillapx View Post
It appears that there is an improvement to the flight speed and defense (hitpoints?) of the heavy plasma projectiles. This is what the powers say on the Reman set...
Ah yes, I've seen the info on STOWiki. Thank you. I was hoping there might be more details when you right-click and view info. Sometimes that view gives actual details on what the improvements are.

Quote:
Originally Posted by espiritas View Post
... if you want to boost their damage, and are on klink side, the honor guard set gives a 25% damage bonus...
Yes, the Honor Guard gives +25% dmg bonus via the Tactical Readiness passive (which also buffs Aux power and crew recov/resist (heh, who cares, amiright?)). FYI, Feds can get the same passive via the Adapted MACO set (2pc).


xGorillapx, I'm not trying to bust your bits about getting the Reman set. I'm just wondering if the Torp Spd/Def buff is worthy or if there was something else about the set that drew you to it.

I really like/prefer the Tac Readiness. Especially on Sci ships, as that +8.8 Aux Pwr buff effectively means I can route 5-10 more points into weapons power.

Have you guys noticed PvE critters shooting down plasma torps? I rarely do (unless a lucky FaW hits one, or the like).

Love the Reman/Romulan set costumes/theme though, but I haven't wanted to waste the marks to get them/test them myself as Tac Readiness dmg buff "on paper" seems so much better (than inc torp spd/def), not to mention I like the individual stats for the STF gear too (and I can't seem to get reliable stats on the Reman/Rom pieces). For instance, the KHG/AM engine, is Efficient (more ship power) and has the Hot Start feature.

Thoughts?

Quote:
Originally Posted by robdmc View Post
...I agree that acc spills into crit but it is still at a lower rate then the actual crit modifiers. The borg don't move that fast so Acc to me is less of an issue. I usually only see one [Acc] mod needed at best...
You make an excellent point that Borg don't move fast and the overspill Crit Chance buff isn't as good as a dedicated CrtH tag, but it does also buffs Crt Severity, which CrtH doesn't do. I haven't parsed the difference for concrete proof, have you by any chance? Otherwise, I suppose it's a matter of personal taste. And for the record, I do like the CrtH tag, and it's a very close second to my 1st place Acc preference.

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,417
# 232
05-03-2013, 10:14 AM
Quote:
Originally Posted by lordhavelock View Post
You make an excellent point that Borg don't move fast and the overspill Crit Chance buff isn't as good as a dedicated CrtH tag, but it does also buffs Crt Severity, which CrtH doesn't do. I haven't parsed the difference for concrete proof, have you by any chance? Otherwise, I suppose it's a matter of personal taste. And for the record, I do like the CrtH tag, and it's a very close second to my 1st place Acc preference.
Unfortunately I saw no point in trying to parse it. Many people have done so in the past with varying results.

With the romulan boffs crit bonuses and console crit bonuses right now I'm still trying to find out if crtd has a hard cap. Under my attack in ship status it is at 14.9% chance and 81.8% severity. While I might not be worried about crth on my weapons with a 14.9 global value I am concerned about +50% weapons bonus on the 81.8% global value should be at 131.8%. I would rather have the 131% severity total over a 18.9% chance total. These tests are a head ache.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 233
05-04-2013, 10:15 AM
For the HYT bonus alone, no I wouldn't recommend a reman set. However, the sets general stats are pretty good on their own and aren't a bad choice for a sci who likes to takea more damage heavy roll as opposed to healing. The +39 to Grav is pretty nice for a sci with Grav Well. The shield has the highest cap I've seen and the engines give +24 to starship maneuvers. The covariant capacitance cell could use a little boost, but pretty cool.
Lieutenant
Join Date: Jul 2012
Posts: 54
# 234
05-08-2013, 03:00 PM
Quote:
Originally Posted by xgorillapx View Post
For the HYT bonus alone, no I wouldn't recommend a reman set. However, the sets general stats are pretty good on their own and aren't a bad choice for a sci who likes to takea more damage heavy roll as opposed to healing. The +39 to Grav is pretty nice for a sci with Grav Well. The shield has the highest cap I've seen and the engines give +24 to starship maneuvers. The covariant capacitance cell could use a little boost, but pretty cool.
Agreed there. I flew the reman set for the longest time on my B'rel for no other reason than that reskin thanks to the shield made it look totally bad(ahem). And, considering how many things become drop-in-the-bucket quality wise with the amount of stuff that can be stacked together, it is ok to afford yourself a little aesthetic pleasure. Especially in a PVE environment.

Quote:
Originally Posted by robdmc View Post
Unfortunately I saw no point in trying to parse it. Many people have done so in the past with varying results.

With the romulan boffs crit bonuses and console crit bonuses right now I'm still trying to find out if crtd has a hard cap. Under my attack in ship status it is at 14.9% chance and 81.8% severity. While I might not be worried about crth on my weapons with a 14.9 global value I am concerned about +50% weapons bonus on the 81.8% global value should be at 131.8%. I would rather have the 131% severity total over a 18.9% chance total. These tests are a head ache.
Hehe that's why I like to say it is up to personal taste. For the most part it works out to be six of one and half of the other in the long run, with a difference amounting to maybe a couple hundred dps. I suppose it can be left up to whatever weapon stats work out to be cheaper on the exchange at the time. or heck if running an all cannon build just get two of each. ^_^
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Ensign
Join Date: May 2013
Posts: 21
# 235
05-12-2013, 11:33 AM
So how would you suggest doing dps as an engineer?
Ensign
Join Date: Oct 2012
Posts: 11
# 236
05-12-2013, 09:57 PM
I've never noticed that you use 1x DC with 2x DHC, is there a reason behind this, I've just been using 3x DHC in the front as I hadn't realised it was there in your set up. Also, you don't have any modifiers on the Cannons or Turrets on your build, I am at the point where I can buy the Romulan Rep weapons so was wondering which would be best.

Also, is it worth getting the Fleet Patrol? I've been using the Mirror Patrol due to it being the Patrol Escort but with a Prometheus Model, I have the EC to pick up 4 Fleet Ship Modules off the exchange and am part of a fleet that has a high enough ship yard, would it be at all worth it over the normal Patrol?
Rihannsu
Join Date: Jun 2012
Posts: 1,792
# 237
05-13-2013, 01:21 PM
Quote:
Originally Posted by corrisd View Post
...Also, you don't have any modifiers on the Cannons or Turrets on your build, I am at the point where I can buy the Romulan Rep weapons so was wondering which would be best...
Some of the most recent discussion in this thread has been about mods. In summation, [Acc] and [CrtH] are agreed to be the best, though which is better and/or how many of each you should have, appears open to personal preference and/or playstyle. You'd be perfectly viable with one of each. [CrtD] came in third, and [Dmg] fourth. I'd suggest you read back a bit if you'd like details/arguments for/against.

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
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Ensign
Join Date: Oct 2012
Posts: 11
# 238
05-14-2013, 08:17 AM
So, when Legacy of Romulus comes out I assume this will be updated with the new stuff it comes with like Warp Cores and whatever else they have decided to change?

Also, could you guys point to good PvP build for tact escorts, there's so many around I figured it would be best to ask you lot seeing as you are already pretty knowledgeable on the game in general, at some point I would like to start a pure PvP character and another always helps raking in Dil for Zen, lol.

I'd like to thank you guys too, someone said it earlier, but having all this information laid out in tables and builds is so much easier to follow visually, so thanks for the all the effort you put in.

Quote:
Originally Posted by lordhavelock View Post
Some of the most recent discussion in this thread has been about mods. In summation, [Acc] and [CrtH] are agreed to be the best, though which is better and/or how many of each you should have, appears open to personal preference and/or playstyle. You'd be perfectly viable with one of each. [CrtD] came in third, and [Dmg] fourth. I'd suggest you read back a bit if you'd like details/arguments for/against.
Quite right, I completely missed the last few pages. Will pick up some weapons with [Acc] & [CrtH] on them then, but before I do that I asked about the op's build having two Dual Heavy Cannons and one Dual Cannon, is this better than just three DHC's?

Last edited by corrisd; 05-14-2013 at 08:23 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,792
# 239
05-14-2013, 10:29 PM
Quote:
Originally Posted by corrisd View Post
...could you guys point to good PvP build for tact escorts... ...I asked about the op's build having two Dual Heavy Cannons and one Dual Cannon, is this better than just three DHC's?
I think you'll find the best PvP builds here:

http://sto-forum.perfectworld.com/sh...11#post6288811

As for DCvDHC... There's discussion in the start of this thread back and forth about it, but take a look at the link in post 124 and then read 125 too.

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
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Commander
Join Date: Jun 2012
Posts: 458
# 240
05-15-2013, 12:43 PM
Hi I quite like the advice you give and indeed use very similar setups;

people already mentioned the 3+1 console setup, I also don't agree with this: Rather boost your 7 other weapons extra than the lone torpedo launcher.

Besides that, <3 one!
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