Cryptic Studios Team
Join Date: Jun 2012
Posts: 367
We will be bringing TRIBBLE down to update to a new build.

General:
  • Drozana Station: Closing the window to beam down to the station will now move it to an optional interact.
  • Resolved an issue in character creation where your selected collar accessory would disappear if you swapped head styles.
  • Updated Romulan costumes so that various outfit pieces are better categorized now.
  • Players who are in the closed beta for Romulans can now make "Alien" Romulan characters.
  • Resolved an issue where Shattering Harmonics Crystalline Swords were not displaying while sheathed.

Foundry:
  • Waypoints for contacts on Earth Spacedock have been adjusted so they are correct now.
  • The Foundry contacts in Qo'noS First City now have they waypoints pointing to them again.
  • Replaced the missing "to" in Bridge Officer dialog descriptions.
  • Removed all reference to attachment sidedness for Borg NPC Contacts.
  • Renamed some of the Tellarite NPC Contacts to reflect the fact that they are alien, and not Tellarite.

Romulan Missions:
  • The Romulan Tutorial:
    • Added a bunch of VO.
    • This map has been updated to add more props and increase the ambience.
      • There are some happy birds.
      • Also, the moon has shrunk a bit.
        • It must be waning.
  • The Flotilla has been relit and re-accessorized.
    • Also removed the sideways actors.
      • They're in the medbay now, undergoing analysis to see what gave them these strange, gravity-defying abilities.
  • Bigger Picture:
    • Added a waypoint for the Donatu System.
    • Changed the interact text on Donatu to "Bigger Picture".
    • Rewrote dialog, and corrected gramer and speeling where necessary.
  • Mine Enemy:
    • Added new voice over to a cutscene.
    • Added background images for the contact windows.
  • Crossroads at Crateris:
    • Added some voice over audio.
    • Updated the minicontacts so they don't fly out on top of one another when running back to Zden.
    • Slamek will no longer get knocked around by explosions when he's working on the broken console.
  • The Price of Neutrality:
    • Added and updated backgrounds for contact windows.
    • Added a waypoint for one of the mission steps on the ground.
    • Restructured mission so that pop ups for moving your Bridge Officers don't appear until you have tried to activate the computer once.
      • Also added functionality so if you know what you need to do already you can skip ahead.
    • Yridian colonists will no longer stand on the bench.
  • Enemy Action:
    • Updated the text to resolve typos.
    • Added a third console option to Enemy Action, a generic Torpedo Damage Tactical Console.
  • The Helix:
    • The pop-up help for sector space should now only appear once for each player.
    • Added VO to a number of NPCs.
    • Resolved an issue where Defend the Delta arm was completing prior to defeating the full Romulan encounter which would cause Kaiyan's "Negotiate Transfer" text to pop too early.
  • Turning Point: Map indicators for enemies will now properly disappear when the enemies are slain.
  • Smash and Grab: Added VO.

Systems:
  • Added new Sector FX to all Warbirds that disables the Singularity FX on them while in Sector Space.
  • Updated all Warbird "captain powers"--controls HP, Shield, Turn Rate and Speed bonus from skills spent.
    • Some existing higher-tier Warbirds on Tribble will see a slight reduction in bonus from skill due to this change, but it will be in line with all other ships in the game.
  • Singularity:
    • Singularity Jump: This power's FX will no longer vanish before the power completes.
    • Updated the advanced description text for Singularity Powers to reflect the new cooldown values.
  • The Ionized Particle Beam console now has a 90 degree firing arc.
  • Space energy procs, like Phasers Subsystem Offline or Plasma DoT, will now work with Fire at Will.
  • Fleet Support has been rebuilt to allow for more reliable functionality:
    • Tooltips have been updated to be more descriptive, and reflect usage restrictions.
    • The ships summoned will be predictable instead of random: Rank I always summons a Frigate, and Rank II will always summon a Cruiser.
    • All Fleet Support ships will now either warp out or cloak when they have been out of combat for >10 seconds.
    • Likewise, all Fleet Support ships will play a warp in animation when spawning, instead of simply appearing next to a player.
    • If the owner of a Fleet Support ship leaves a cross-faction map, their summoned ship(s) will no longer turn aggressive to members of the opposite faction.
  • Photonic Fleet will no longer attack opposite-faction allies on cross-faction maps, if their owner leaves the map or disconnects.
    • Known Issue: This change prevents them from working properly in PvP.
      • We are working to resolve this.
  • Updated tooltips for Evasive Maneuvers so they more accurately report Defense Values.
  • Mk X Science Kits can once more drop from any enemy who can drop kits in ground combat.
  • Resolved an issue where the T'varo's set bonus was not displaying.
  • Adjusted descriptions and tooltips for the Singularity Stabilizer console.
  • Updated the Singularity Inverter:
    • Adjusted descriptions and tooltips for the Singularity Inverter console.
    • Increased the damage resistance and shield damage resistance given by the Singularity Inverter.
    • Adjusted the rate at which players gain Singularity power from the Singularity Inverter.
      • This now scales with the amount of damage you take, with a minimum value per hit.
  • Resolved an issue where the Singularity Stabilizer was allowing players to use several Singularity abilities in a row.
  • Nukara mission rewards have been updated.
    • Update the Tholian Equipment Requisition packs received as rewards for completing missions on Nukara
      • Standard: 75% Green item, 25% Blue item
      • Advanced: 50% Green item, 50% Blue item
      • Elite: Both a Green and a Blue item
    • All very rare (purple) and set items have been removed from these packs, and can now be earned by progressing in the Nukara Strike Force Reputation.
  • Resolved an issue where some Andorian Phaser weapons were using standard Phaser icons.

UI:
  • Power icons are now color coded based on category:
    • Class powers: Science, Tactical, or Engineering
    • Item powers: console/set bonus
    • Innate/Captain powers
    • Singularity power
    • Travel power
    • Summon power
  • Weapon fire icons are now colored based on weapon/energy type.
  • The default HUD is now more aware of the active ship, power levels, and tray modes, and will resize and reposition the jail cells in response to changes.
    • Note: This should only affect the default HUD layout, if any jail cells have been manually repositioned or resized, the manual changes should not be overriden.
  • Resolved an issue where stale information would be persisted in the species trait description for bridge officers and aliens.
  • Updated the large contact window so that the text background does not change red during red alert mode.
  • Added a faction-appropriate background image to the minicontact portrait.
    • The portrait background will no longer change red during red alert mode.
  • Updated the In Progress section of the mission journal to resolve an issue with Foundry missions that caused the mission description and the buttons to overlap.
  • Minicontacts now blink in, instead of flying in.
  • The old help window tutorial popups have been replaced with the new style tutorial popups.
  • Made layout improvements to the Away Team Picker Window:
    • Made team preview models larger.
    • Moved Bridge Officer power list to below the Bridge Officer's name button and centered it.
    • Moved the waiting/accepted icon to just below the Captain's icon.
    • Updated the player class icons to the current style.
    • The background image now shows a faction-appropriate transporter room.
  • Changed some screens that were occurring during the client loading process from blue to black.

Known Issues:
  • The Klingon Mission Journal is currently being re-worked and some missions may not yet be available to existing Klingons.
  • Neither Klingons nor Romulans are available for new characters.
    • A small number of participants can now create Romulans as part of a closed beta.
  • The C-store is disabled.
  • Players on Wine will need to use a workaround in order to play.
  • Players who can create Romulans may see the option to create Remans.
    • This should be avoided, because it will cause the sun to plummet towards the Earth.
    • Further, character creation will fail and the player will be booted to the login screen.

Last edited by zer0niusrex; 05-02-2013 at 04:13 PM.
Rihannsu
Join Date: Jun 2012
Posts: 21
# 2
05-02-2013, 04:12 PM
Players who are in the closed beta for Romulans can now make "Alien" Romulan characters.


Thanks for that.
Republic Veteran
Join Date: Jun 2012
Posts: 855
# 3
05-02-2013, 04:19 PM
Quote:
Players who can create Romulans may see the option to create Remans.
This should be avoided, because it will cause the sun to plummet towards the Earth.
Thanks for the heads up. That would have been disastrous.
Lieutenant
Join Date: Jun 2012
Posts: 34
# 4
05-02-2013, 04:21 PM
Lots of Changes YAY but did you guys Fix the Bridge Officers Powers not showing
Career Officer
Join Date: Oct 2012
Posts: 11
# 5
05-02-2013, 04:22 PM
When is open beta? I wanna try these bad boys out
Commander
Join Date: Jun 2012
Posts: 260
# 6
05-02-2013, 04:22 PM
stations fixed??
Career Officer
Join Date: Jun 2012
Posts: 40
# 7
05-02-2013, 04:23 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]Players who can create Romulans may see the option to create Remans.
  • This should be avoided, because it will cause the sun to plummet towards the Earth.
  • Further, character creation will fail and the player will be booted to the login screen.
[/list]
Wooow - good advice. I would really hate to see such a reversal of physics ... or to be booted to the login screen.
Empire Veteran
Join Date: Jun 2012
Posts: 6,964
# 8
05-02-2013, 04:26 PM
ability buttons are color coded? i will have to see it for my self, but i have never wanted this effect.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 1,000
# 9
05-02-2013, 04:27 PM
Create Reman *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click*

EDIT: Looking forward to testing out some of these new UI elements.
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Captain
Join Date: Jul 2012
Posts: 3,628
# 10
05-02-2013, 04:36 PM
Quote:
Originally Posted by zer0niusrex View Post
Update the Tholian Equipment Requisition packs received as rewards for completing missions on Nukara
  • Standard: 75% Green item, 25% Blue item
  • Advanced: 50% Green item, 50% Blue item
  • Elite: Both a Green and a Blue item
... Remove them.

They are garbage and its not even Vendortrash because its Ground not Space yes because a deflector can bring about 30k EC but ground? I am sorry but 100 EC is not worth the inventory slot its wasting, scratch that two slots, I rather have the cold hard EC that garbage filling my inventory.

You people are making really easy to make Nukara the worst place on the game.
Former Star Trek Online Player
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